diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6635cf5 --- /dev/null +++ b/.gitignore @@ -0,0 +1,10 @@ +.DS_Store +node_modules +/build +/.svelte-kit +/package +.env +.env.* +!.env.example +vite.config.js.timestamp-* +vite.config.ts.timestamp-* diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..61343e9 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,7 @@ +{ + "recommendations": [ + "svelte.svelte-vscode", + "tauri-apps.tauri-vscode", + "rust-lang.rust-analyzer" + ] +} diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..2f86c50 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,3 @@ +{ + "svelte.enable-ts-plugin": true +} diff --git a/README.md b/README.md index 4dde99e..ad9e7b1 100644 --- a/README.md +++ b/README.md @@ -20,9 +20,12 @@ configurer. Pour les sessions X11 c'est sans effet. > position/taille forcées, *ignorer la barre des tâches*. Jouer en **plein écran > fenêtré** (borderless). -## Périmètre actuel (v1) +## Fonctionnalités -Socle + **Act-Tracker / leveling** : +Socle + **Act-Tracker / leveling**, **timer de run**, **profils de personnage** +et **zone-layout viewer**. + +### Act-Tracker / leveling - Lecture en continu du `Client.txt` du jeu (détection de zone et de niveau via les lignes `Generating level … area "…"` et `… is now level N`). @@ -36,7 +39,31 @@ Socle + **Act-Tracker / leveling** : - **Hotkeys globaux** configurables (suivant / précédent / afficher-masquer). - Branche **league-start** vs non-league-start du guide. - L'overlay n'apparaît que lorsque le jeu est au premier plan (optionnel). -- Réglages persistés dans `~/.config/exile-ui/config.json`. + +### Timer de run + +- Chronomètre de speedrun campagne : temps total + **splits par acte**, calqué + sur le timer de l'outil d'origine. +- **Pause automatique** en ville/hideout et sur **inactivité (AFK)** — la + détection AFK se fait par polling de la souris via `xdotool` (les API d'idle + sont absentes sous Wayland/XWayland). +- Pause manuelle distincte de la pause automatique. + +### Profils de personnage + +- Profils créés manuellement, **liés à un personnage in-game par son nom** + (reconnu dans le log) — pas d'API GGG (OAuth réservé). +- Chaque profil garde sa **propre progression**, sa branche de guide et son + **timer** (avec splits par acte). + +### Zone-layout viewer + +- Sélecteur de layouts de zone interactif, **porté de l'`act-decoder`** AHK : + arbre de décision sur les images groupées par `areaID`, qu'on affine + manuellement selon ce qu'on voit à l'écran (aucune capture d'écran — ToS). +- Images de layouts PoE2 embarquées dans `static/layouts/`. + +Réglages et profils persistés dans `~/.config/exile-ui/config.json`. ## Développement @@ -59,19 +86,24 @@ npm run tauri build # produit l'AppImage + .deb dans src-tauri/target/release src/ frontend (SvelteKit, SPA) lib/api.ts pont commandes/events Tauri lib/markup.ts parseur du langage de balisage du guide → HTML + lib/StepView.svelte rendu d'une étape du guide (lignes + optionnels) lib/Overlay.svelte fenêtre overlay (label "overlay") - lib/Settings.svelte fenêtre principale / réglages (label "main") + lib/Settings.svelte fenêtre principale / réglages / profils (label "main") + lib/Layouts.svelte fenêtre du zone-layout viewer (label "layout") + lib/layouts.ts arbre de décision des layouts (manifest areaID → chemins) src-tauri/src/ lib.rs état partagé, commandes, fenêtres, hotkeys logwatch.rs tail du Client.txt → parsing → events + progression leveltracker.rs chargement du guide/zones, logique de progression + timer.rs timer de run (total + splits par acte, pauses auto/AFK) poe.rs détection du log + fenêtre active (X11/xdotool) - config.rs persistance de la configuration -src-tauri/data/ données PoE2 embarquées (guide, zones, gemmes) + config.rs persistance config + profils de personnage +src-tauri/data/ données PoE2 embarquées (guide2, areas2, gems2) +static/layouts/ images de layouts de zone (zone-layout viewer) ``` -Les deux fenêtres chargent le même bundle SPA ; la vue est choisie selon le -label de la fenêtre (`overlay` vs `main`). +Les fenêtres chargent le même bundle SPA ; la vue est choisie selon le label de +la fenêtre (`overlay`, `main`, `layout`). ## Crédits diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 0000000..f2041c8 --- /dev/null +++ b/package-lock.json @@ -0,0 +1,1938 @@ +{ + "name": "exile-ui", + "version": "0.1.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "exile-ui", + "version": "0.1.0", + "license": "MIT", + "dependencies": { + "@tauri-apps/api": "^2", + "@tauri-apps/plugin-opener": "^2" + }, + "devDependencies": { + "@sveltejs/adapter-static": "^3.0.6", + "@sveltejs/kit": "^2.9.0", + "@sveltejs/vite-plugin-svelte": "^5.0.0", + "@tauri-apps/cli": "^2", + "svelte": "^5.0.0", + "svelte-check": "^4.0.0", + "typescript": "~5.6.2", + "vite": 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suffix may seem redundant but it is necessary +# to make the lib name unique and wouldn't conflict with the bin name. +# This seems to be only an issue on Windows, see https://github.com/rust-lang/cargo/issues/8519 +name = "exile_ui_lib" +crate-type = ["staticlib", "cdylib", "rlib"] + +[build-dependencies] +tauri-build = { version = "2", features = [] } + +[dependencies] +tauri = { version = "2", features = [] } +tauri-plugin-opener = "2" +tauri-plugin-global-shortcut = "2" +serde = { version = "1", features = ["derive"] } +serde_json = "1" +dirs = "6" + diff --git a/src-tauri/build.rs b/src-tauri/build.rs new file mode 100644 index 0000000..d860e1e --- /dev/null +++ b/src-tauri/build.rs @@ -0,0 +1,3 @@ +fn main() { + tauri_build::build() +} diff --git a/src-tauri/capabilities/default.json b/src-tauri/capabilities/default.json new file mode 100644 index 0000000..8311bad --- /dev/null +++ b/src-tauri/capabilities/default.json @@ -0,0 +1,15 @@ +{ + "$schema": "../gen/schemas/desktop-schema.json", + "identifier": "default", + "description": "Capability for the main and overlay windows", + "windows": ["main", "overlay"], + "permissions": [ + "core:default", + "core:window:allow-start-dragging", + "core:window:allow-set-position", + "core:window:allow-set-size", + "core:window:allow-show", + "core:window:allow-hide", + "opener:default" + ] +} diff --git a/src-tauri/data/areas2.json b/src-tauri/data/areas2.json new file mode 100644 index 0000000..b53d17c --- /dev/null +++ b/src-tauri/data/areas2.json @@ -0,0 +1,466 @@ +[ + [ + { + "id": "g1_1", + "name": "the riverbank" + }, + { + "id": "g1_town", + "name": "clearfell encampment" + }, + { + "id": "g1_2", + "name": "clearfell", + "recommendation": "2 | 2" + }, + { + "id": "g1_3", + "name": "mud burrow" + }, + { + "id": "g1_4", + "name": "the grelwood", + "recommendation": "2 | 2" + }, + { + "id": "g1_5", + "name": "red vale", + "recommendation": "2 | 4" + }, + { + "id": "g1_6", + "name": "grim tangle", + "recommendation": "4 | 5" + }, + { + "id": "g1_7", + "name": "cemetery of eternals", + "recommendation": "5 | 6" + }, + { + "id": "g1_8", + "name": "mausoleum of praetor", + "recommendation": "7 | 7" + }, + { + "id": "g1_9", + "name": "tomb of consort", + "recommendation": "6 | 7" + }, + { + "id": "g1_10", + "name": "root hollow" + }, + { + "id": "g1_11", + "name": "hunting grounds", + "recommendation": "7 | 8" + }, + { + "id": "g1_12", + "name": "freythorn", + "recommendation": "9 | 10" + }, + { + "id": "g1_13_1", + "name": "ogham farmlands", + "recommendation": "8 | 9" + }, + { + "id": "g1_13_2", + "name": "ogham village", + "recommendation": "10 | 11" + }, + { + "id": "g1_14", + "name": "manor ramparts", + "recommendation": "11 | 12" + }, + { + "id": "g1_15", + "name": "ogham manor", + "recommendation": "12 | 13+" + } + ], + [ + { + "id": "g2_1", + "name": "vastiri outskirts", + "recommendation": "13+ | 14" + }, + { + "id": "g2_town", + "name": "ardura caravan" + }, + { + "id": "g2_2", + "name": "traitor's passage", + "recommendation": "16.5 | 17.5" + }, + { + "id": "g2_3a", + "name": "halani gates (blocked)" + }, + { + "id": "g2_3", + "name": "halani gates", + "recommendation": "17.5 | 18.5" + }, + { + "id": "g2_4_1", + "name": "keth", + "recommendation": "18.5 | 19" + }, + { + "id": "g2_4_2", + "name": "lost city", + "recommendation": "19 | 20" + }, + { + "id": "g2_4_3", + "name": "buried shrines", + "recommendation": "20 | 21" + }, + { + "id": "g2_5_1", + "name": "mastodon badlands", + "recommendation": "21 | 21.5" + }, + { + "id": "g2_5_2", + "name": "bone pits", + "recommendation": "21.5 | 22.5" + }, + { + "id": "g2_6", + "name": "valley of the titans", + "recommendation": "22.5 | 23.5" + }, + { + "id": "g2_7", + "name": "titan grotto", + "recommendation": "23.5 | 24" + }, + { + "id": "g2_8", + "name": "deshar", + "recommendation": "24 | 25" + }, + { + "id": "g2_9_1", + "name": "path of mourning", + "recommendation": "25 | 26" + }, + { + "id": "g2_9_2", + "name": "spires of deshar", + "recommendation": "26 | 27" + }, + { + "id": "g2_10_1", + "name": "mawdun quarry", + "recommendation": "14 | 15.5" + }, + { + "id": "g2_10_2", + "name": "mawdun mine", + "recommendation": "15.5 | 16.5" + }, + { + "id": "g2_12_1", + "name": "the dreadnought", + "recommendation": "27 | 28.5" + }, + { + "id": "g2_13", + "name": "trial of sekhemas" + } + ], + [ + { + "id": "g3_1", + "name": "sandswept marsh", + "recommendation": "28.5 | 29" + }, + { + "id": "g3_town", + "name": "ziggurat encampment" + }, + { + "id": "g3_2_1", + "name": "infested barrens", + "recommendation": "31 | 32" + }, + { + "id": "g3_2_2", + "name": "matlan waterways", + "recommendation": "34 | 35" + }, + { + "id": "g3_4", + "name": "venom crypts", + "recommendation": "30 | 31" + }, + { + "id": "g3_3", + "name": "jungle ruins", + "recommendation": "29 | 30" + }, + { + "id": "g3_5", + "name": "chimeral wetlands", + "recommendation": "32 | 33" + }, + { + "id": "g3_6_1", + "name": "jiquani's machinarium", + "recommendation": "33 | 33" + }, + { + "id": "g3_6_2", + "name": "jiquani's sanctum", + "recommendation": "33 | 34" + }, + { + "id": "g3_7", + "name": "azak bog", + "recommendation": "35 | 36" + }, + { + "id": "g3_8", + "name": "drowned city", + "recommendation": "36 | 36" + }, + { + "id": "g3_9", + "name": "molten vault", + "recommendation": "37 | 37" + }, + { + "id": "g3_10_airlock", + "name": "temple of chaos" + }, + { + "id": "g3_11", + "name": "apex of filth", + "recommendation": "36 | 37" + }, + { + "id": "g3_12", + "name": "temple of kopec", + "recommendation": "37 | 38" + }, + { + "id": "g3_14", + "name": "utzaal", + "recommendation": "38 | 39" + }, + { + "id": "g3_16", + "name": "aggorat", + "recommendation": "39 | 40" + }, + { + "id": "g3_17", + "name": "black chambers", + "recommendation": "40 | 41" + } + ], + [ + { + "id": "g4_town", + "name": "kingsmarch" + }, + { + "id": "g4_1_1", + "name": "isle of kin", + "recommendation": "41 | 41.5" + }, + { + "id": "g4_1_2", + "name": "volcanic warrens", + "recommendation": "41.5 | 42" + }, + { + "id": "g4_2_1", + "name": "kedge bay", + "recommendation": "42 | 42.5" + }, + { + "id": "g4_2_2", + "name": "journey's end", + "recommendation": "42.5 | 43" + }, + { + "id": "g4_3_1", + "name": "whakapanu island", + "recommendation": "43 | 43" + }, + { + "id": "g4_3_2", + "name": "singing caverns", + "recommendation": "43 | 43" + }, + { + "id": "g4_4_1", + "name": "eye of hinekora", + "recommendation": "45 | 46" + }, + { + "id": "g4_4_2", + "name": "halls of the dead", + "recommendation": "46 | 47" + }, + { + "id": "g4_4_3", + "name": "trial of the ancestors" + }, + { + "id": "g4_5_1", + "name": "abandoned prison", + "recommendation": "43 | 44" + }, + { + "id": "g4_5_2", + "name": "solitary confinement", + "recommendation": "44 | 44" + }, + { + "id": "g4_7", + "name": "shrike island", + "recommendation": "44 | 45" + }, + { + "id": "g4_8a", + "name": "arastas" + }, + { + "id": "g4_8b", + "name": "arastas (hostile)", + "recommendation": "47 | 47" + }, + { + "id": "g4_10", + "name": "the excavation", + "recommendation": "47 | 48" + }, + { + "id": "g4_11_1a", + "name": "ngakanu" + }, + { + "id": "g4_11_1b", + "name": "ngakanu (hostile)", + "recommendation": "48 | 48" + }, + { + "id": "g4_11_2", + "name": "heart of the tribe", + "recommendation": "49 | 49" + }, + { + "id": "g4_13", + "name": "plunder's point" + } + ], + [ + { + "id": "p1_town", + "name": "the refuge" + }, + { + "id": "p1_1", + "name": "scorched farmlands" + }, + { + "id": "p1_2", + "name": "stones of serle" + }, + { + "id": "p1_3", + "name": "the blackwood" + }, + { + "id": "p1_4", + "name": "holten" + }, + { + "id": "p1_5", + "name": "wolvenhold" + }, + { + "id": "p1_6", + "name": "holten estate" + } + ], + [ + { + "id": "p2_town", + "name": "khari bazaar" + }, + { + "id": "p2_1", + "name": "khari crossing" + }, + { + "id": "p2_2", + "name": "pools of khatal" + }, + { + "id": "p2_3", + "name": "sel khari sanctuary" + }, + { + "id": "p2_5", + "name": "galai gates" + }, + { + "id": "p2_6", + "name": "qimah" + }, + { + "id": "p2_7", + "name": "qimah reservoir" + } + ], + [ + { + "id": "p3_town", + "name": "the glade" + }, + { + "id": "p3_1", + "name": "ashen forest" + }, + { + "id": "p3_2", + "name": "kriar village" + }, + { + "id": "p3_3", + "name": "glacial tarn" + }, + { + "id": "p3_4", + "name": "howling caves" + }, + { + "id": "p3_5", + "name": "kriar peaks" + }, + { + "id": "p3_6", + "name": "etched ravine" + }, + { + "id": "p3_7", + "name": "cuachic vault" + } + ], + [ + { + "id": "g_endgame_town", + "name": "ziggurat refuge" + } + ] +] diff --git a/src-tauri/data/gems2.json b/src-tauri/data/gems2.json new file mode 100644 index 0000000..03e65ee --- /dev/null +++ b/src-tauri/data/gems2.json @@ -0,0 +1,906 @@ +{ + "skill": { + "acidic concoction": [0,4], + "ancestral cry": [13,1], + "ancestral spirits": [0,4], + "ancestral warrior totem": [13,1], + "apocalypse": [0,4], + "arc": 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"shock": [1,2], + "shock conduction i": [2,3], + "shock conduction ii": [5,3], + "shock siphon": [0,3], + "shocking leap": [2,2], + "short fuse i": [2,1], + "short fuse ii": [4,1], + "sione's temper": [0,3], + "skittering stone i": [2,1], + "skittering stone ii": [4,1], + "slow potency": [1,2], + "soul drain": [3,2], + "spar": [0,1], + "spectral volley": [4,2], + "spell cascade": [1,3], + "spell echo": [2,3], + "splinter totem i": [3,1], + "splinter totem ii": [5,1], + "static shocks": [3,3], + "steadfast i": [1,1], + "steadfast ii": [3,1], + "stoicism i": [3,1], + "stoicism ii": [5,1], + "stomping ground": [1,1], + "stormchain": [0,2], + "stormfire": [3,3], + "streamlined rounds": [3,2], + "strong hearted": [3,3], + "stun i": [2,1], + "stun ii": [4,1], + "stun iii": [5,1], + "supercritical": [3,3], + "swift affliction i": [1,2], + "swift affliction ii": [3,2], + "swift affliction iii": [5,2], + "syzygy": [4,1], + "tacati's ire": [0,2], + "tasalio's rhythm": [0,2], + "tawhoa's tending": [0,1], + "tear": [3,1], + "tecrod's revenge": [0,3], + "tectonic slams": [2,1], + "thornskin i": [2,1], + "thornskin ii": [4,1], + "thrill of the kill": [1,3], + "thrill of the kill ii": [3,3], + "tireless": [1,1], + "tremors": [0,1], + "tul's stillness": [0,2], + "tumult": [0,2], + "uhtred's augury": [0,1], + "uhtred's exodus": [0,1], + "uhtred's omen": [0,1], + "unabating": [0,1], + "unbending": [0,3], + "unbreakable": [0,1], + "undermine": [0,1], + "unerring power": [0,2], + "unleash": [1,3], + "unsteady tempo": [0,1], + "untouchable": [0,2], + "unyielding": [0,1], + "upheaval i": [1,1], + "upheaval ii": [5,1], + "upwelling i": [2,3], + "upwelling ii": [4,3], + "urgent totems i": [2,1], + "urgent totems ii": [3,1], + "urgent totems iii": [4,1], + "uruk's smelting": [0,1], + "uul-netol's embrace": [0,1], + "vanguard i": [1,1], + "vanguard ii": [2,1], + "varashta's blessing": [0,3], + "verglas": [3,3], + "vilenta's propulsion": [0,3], + "vitality i": [1,1], + "vitality ii": [4,1], + "volatile power": [0,3], + "volatility": [3,3], + "volcanic eruption": [2,1], + "volt": [2,2], + "warm blooded": [3,2], + "wildfire": [2,3], + "wildshards i": [3,3], + "wildshards ii": [5,3], + "wind wave": [0,2], + "window of opportunity i": [1,2], + "window of opportunity ii": [5,2], + "withering touch": [1,3], + "xibaqua's rending": [0,3], + "xoph's pyre": [0,1], + "zarokh's refrain": [0,3], + "zarokh's revolt": [0,3], + "zenith i": [1,3], + "zenith ii": [3,3], + "zerphi's infamy": [0,1] + } +} diff --git a/src-tauri/data/guide2.json b/src-tauri/data/guide2.json new file mode 100644 index 0000000..bc8baa9 --- /dev/null +++ b/src-tauri/data/guide2.json @@ -0,0 +1,794 @@ +[ + [ + [ + "kill the_bloated_miller", + "enter areaidg1_town ;; clearfell encampment" + ], + [ + "(color:red)info: optional rewards (img:exa) (img:skill) (img:rune) (img:jeweller)", + "(hint)__ to include them, enable (quest:optionals) toggle", + "(color:lime)ready_for_0.5:_includes_pre-release_info", + "(hint)__ (color:yellow)old/unconfirmed_clues_are_marked:_??", + "how to: use world-map for guidance", + "(img:quest_2) renly: (img:skill) || enter areaidg1_2 ;; clearfell" + ], + [ + "optional: (img:skill) in (img:checkpoint) (color:cc99ff)camp || transmute: (color:cc99ff)league", + "optional: (img:skill2) arena:boss in areaidg1_3, (img:support2) (img:quest_2) renly ;; mud burrow", + "kill (img:checkpoint) beira || enter (img:checkpoint) areaidg1_4 ;; the grelwood" + ], + [ + "optional: transmute: (color:cc99ff)league", + "optional: (img:flasks) + (img:support) : (img:checkpoint) (color:cc99ff)hut || (img:skill) arena:bramble", + "(color:ff00ff)follow_2: glow-roots to get (img:waypoint) ,", + "(hint)__ (color:aqua)mushrooms to (img:in-out2) areaidg1_6: (img:waypoint) ;; the grim tangle", + "follow river upstream: (img:checkpoint) areaidg1_5 ;; the red vale" + ], + [ + "optional: (img:skill) (color:cc99ff)league || atk weapons: (color:cc99ff)racks", + "clear (quest:3_obelisks) for (quest:3_runes)", + "(img:portal) to areaidg1_town ;; clearfell encampment" + ], + [ + "leaguestart: optional: check vendors", + "(img:quest_2) renly: (quest:runed_spikes)", + "(img:waypoint) to areaidg1_4 ;; the grelwood" + ], + [ + "break the (color:cc99ff)3_runic_seals", + "(img:portal) to areaidg1_town ;; clearfell encampment" + ], + [ + "(img:quest_2) una", + "(img:waypoint) to areaidg1_6 ;; the grim tangle" + ], + [ + "optional: (img:skill2) (color:cc99ff)league || (img:support) arena:rotten_druid", + "find ?aldur vault?", + "(hint)_ - (img:quest_2) (quest:league): unlocks (color:cc99ff)ward forging", + "(hint)_ - to be safe, check the quest-log", + "enter (img:checkpoint) areaidg1_7 ;; cemetery of the eternals" + ], + [ + "activate the (img:waypoint) and (img:checkpoint)", + "optional: (img:regal) (color:cc99ff)league || (img:ring) in (img:checkpoint) (color:cc99ff)ruin (edge?)", + "enter (img:checkpoint) areaidg1_9 ;; tomb of the consort" + ], + [ + "optional: amulet: (color:cc99ff)league", + "optional: (img:support) in (img:checkpoint) (color:cc99ff)treasure", + "kill (img:checkpoint) asinia for (quest:key_piece)", + "enter areaidg1_7 ;; cemetery of the eternals" + ], + [ + "optional: (img:regal) (color:cc99ff)league || (img:ring) in (img:checkpoint) (color:cc99ff)ruin (edge?)", + "enter (img:checkpoint) areaidg1_8 ;; mausoleum of the praetor" + ], + [ + "optional: random (img:rune): (color:cc99ff)league", + "kill (img:checkpoint) draven for (quest:key_piece)", + "enter areaidg1_7 ;; cemetery of the eternals" + ], + { + "condition": [ + "league-start", + "yes" + ], + "lines": [ + "(img:checkpoint) -travel to (img:waypoint), open (color:cc99ff)gate", + "(hint)__ when it opens, (color:cc99ff)esc:_respawn", + "kill lachlann for (quest:ring)", + "(img:portal) areaidg1_town ;; clearfell encampment" + ] + }, + { + "condition": [ + "league-start", + "yes" + ], + "lines": [ + "(img:quest_2) una: (quest:hooded_one)", + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidg1_11 ;; hunting grounds" + ] + }, + { + "condition": [ + "league-start", + "no" + ], + "lines": [ + "(img:checkpoint) -travel to (img:waypoint), open (color:cc99ff)gate", + "(hint)__ when it opens, (color:cc99ff)esc:_respawn", + "kill lachlann || leave (quest:ring)", + "enter areaidg1_11 ;; hunting grounds" + ] + }, + [ + "optional: (img:exa) (color:cc99ff)league || (img:support) (edge?)", + "clear (img:checkpoint) (color:cc99ff)ritual (near center?)", + "(hint)__ on the way, look for (color:aqua)tracks or (color:cc99ff)road", + "follow cleared ritual: areaidg1_12 ;; freythorn", + "(hint)__ keep looking for (color:aqua)tracks or (color:cc99ff)road" + ], + [ + "(img:waypoint) to areaidg1_11 ;; hunting grounds" + ], + [ + "(img:checkpoint) to (color:cc99ff)ritual, (color:ff00ff)find/follow_2:", + "(hint)_ - (color:aqua)tracks: kill (img:checkpoint) crowbell (quest:(book))", + "(hint)_ - road+sign: get (img:checkpoint) at the end", + "enter (img:checkpoint) areaidg1_13_1 ;; ogham farmlands" + ], + [ + "optional: (img:skill2) (color:cc99ff)league || (img:skill2) in (img:checkpoint) (color:cc99ff)crop_circle", + "?road leads straight? to (img:checkpoint) (color:cc99ff)hut (quest:(lute))", + "find & enter (img:checkpoint) areaidg1_13_2 ;; ogham village", + "(hint)__ ?one of the roads after (color:cc99ff)hut leads there?" + ], + [ + "(img:waypoint) to areaidg1_town (img:town) ;; clearfell encampment", + "leaguestart: optional: check vendors", + "(img:quest_2) una: (quest:book) || (img:waypoint) to areaidg1_12 ;; freythorn" + ], + [ + "optional: (img:support) (color:cc99ff)league", + "find & clear (color:cc99ff)3 (img:checkpoint) (color:cc99ff)rituals", + "(hint)__ cleared rituals point to the next", + "clear (img:checkpoint) arena:boss_ritual (quest:(skull))", + "(img:portal) to areaidg1_town ;; clearfell encampment" + ], + [ + "leaguestart: (img:quest_2) finn: (color:cc99ff)ele-res_charm", + "(img:waypoint) to areaidg1_13_2 ;; ogham village" + ], + [ + "leaguestart: optional: (img:artificer) (color:cc99ff)league", + "leaguestart: follow road: (img:checkpoint) (color:cc99ff)workshop", + "(hint)__ get (quest:tools) + : (img:artificer) + (img:b-rune)", + "twinkrun: optional: (img:artificer) (color:cc99ff)league || (img:b-rune) + (img:artificer) in (img:checkpoint) (color:cc99ff)shop", + "(hint)__ follow road to (img:checkpoint) (color:cc99ff)workshop", + "?follow road?: (img:checkpoint) arena:executioner", + "leaguestart: (img:quest_2) leitis, (img:portal) areaidg1_town ;; clearfell encampment", + "twinkrun: (img:quest_2) leitis || enter areaidg1_14 ;; manor ramparts" + ], + { + "condition": [ + "league-start", + "yes" + ], + "lines": [ + "(img:quest_2) leitis: (img:skill) || (img:quest_2) renly: (img:rune) + (quest:bench)", + "optional: check vendors", + "(img:waypoint) to areaidg1_14 ;; manor ramparts" + ] + }, + [ + "optional: (img:skill2) (color:cc99ff)league || (img:support) in (img:checkpoint) (color:cc99ff)gallows (edge?)", + "inner edge leads to areaidg1_15 ;; ogham manor" + ], + [ + "optional: alchemy orb: (color:cc99ff)league", + "floor 1: kill (img:checkpoint) candlemass", + "floor 3: kill (img:checkpoint) geonor", + "leaguestart: enter areaidg1_town ;; clearfell encampment", + "twinkrun: (img:portal) areaidg1_town ;; clearfell encampment" + ], + [ + "leaguestart: optional: check vendors", + "twinkrun: (img:quest_2) leitis: (img:skill)", + "twinkrun: optional: (img:quest_2) renly: (img:rune)", + "(img:quest_2) hooded one: areaidg2_1 ;; vastiri outskirts" + ] + ], + [ + [ + "optional: ? (img:exa) / (img:spirit2) ? (color:cc99ff)league || (img:support2) in (img:checkpoint) (color:cc99ff)raider_camp", + "find & kill (img:checkpoint) rathbreaker || (img:portal) out", + "(hint)__ ?search for long passage along edge?", + "(img:quest_2) zarka: (img:skill) || enter areaidg2_town ;; the ardura caravan" + ], + [ + "(img:quest_2) hooded one", + "leaguestart: optional: check vendors", + "(img:quest_2) asala", + "(color:cc99ff)desert_map: areaidg2_10_1 ;; mawdun quarry" + ], + [ + "optional: ? (img:spirit2) / (img:exa) ? (color:cc99ff)league || (img:artificer) in (img:checkpoint) (color:cc99ff)cache (edge?)", + "reach (img:checkpoint) areaidg2_10_2 ;; mawdun mine" + ], + [ + "optional: (img:support) (color:cc99ff)league", + "find & kill (img:checkpoint) rudja", + "(hint)__ ?usually (img:0) / (img:1) in the zone?", + "(img:quest_2) risu || (img:portal) areaidg2_town ;; the ardura caravan" + ], + [ + "leaguestart: optional: check vendors", + "(img:quest_2) risu || (img:quest_2) asala", + "(color:cc99ff)desert_map: areaidg2_2 ;; traitor's passage" + ], + [ + "optional: (img:artificer) (color:cc99ff)league || (img:skill2) in (img:checkpoint) (color:cc99ff)bell_chest", + "reach (img:checkpoint) intersection", + "(quest:ascend) early?: follow (color:aqua)parchment", + "(hint)__ kill (img:checkpoint) balbala for (quest:trial_key)", + "follow blank walls: areaidg2_3 ;; the halani gates" + ], + [ + "optional: (img:exa) (color:cc99ff)league || in (img:checkpoint) (color:cc99ff)tent", + "kill jamanra || use (img:arena) stairs", + "find (img:checkpoint) || (img:portal) areaidg2_town ;; the ardura caravan" + ], + [ + "leaguestart: optional: check vendors", + "(img:quest_2) zarka: (img:skill) || (img:quest_2) asala", + "if you want to (quest:ascend) early:", + "(hint)__ (color:cc99ff)desert_map: areaidg2_13 ;; trial of the sekhemas", + "(color:cc99ff)desert_map: areaidg2_4_1 ;; keth" + ], + [ + "optional: (img:gcp) (color:cc99ff)league || (color:66b2ff)amulet: ?check 2 (img:arena) stairs?", + "(color:ff00ff)kill_2: (color:cc99ff)snake_mobs (color:lime)(relic) || (img:checkpoint) arena:kabala", + "(hint)__ arena:kabala: near areas with more (color:cc99ff)snakes", + "find & enter (img:checkpoint) areaidg2_4_2 ;; the lost city" + ], + [ + "optional: alch orb: (color:cc99ff)league", + "optional: (img:spirit2) in (img:checkpoint) (color:cc99ff)tomb || (color:66b2ff)jewel from ", + "enter (img:checkpoint) areaidg2_4_3 ;; buried shrines", + "(hint)_ - ?1st corridor shows gen. direction?", + "(hint)_ - ?find (img:checkpoint) (color:aqua)v-shaped_bridge along edge?" + ], + [ + "optional: (img:jeweller) (color:cc99ff)league || (color:66b2ff)res (img:ring) + (img:rune) in (img:checkpoint) (color:cc99ff)offering", + "find (img:arena) heart_of_keth, kill azarian", + "(img:quest_2) halani: (quest:cinders) || (img:quest_2) halani: (quest:essence)", + "(img:portal) to areaidg2_town ;; the ardura caravan" + ], + [ + "(img:quest_2) zarka: (img:support)", + "leaguestart: optional: check vendors", + "(color:cc99ff)desert_map: areaidg2_5_1 ;; mastodon badlands" + ], + [ + "optional: (img:regal) (color:cc99ff)league || (img:support) in (img:checkpoint) (color:cc99ff)fossil || j-bone: (color:cc99ff)abyss", + "(img:in-out2) lightless_passage for (img:waypoint)", + "(hint)__ follow cracks in ground || clear this &", + "(hint)__ the follow-up if you want to (quest:abyss_craft)", + "enter (img:checkpoint) areaidg2_5_2 ;; the bone pits" + ], + [ + "optional: (img:exa) (color:cc99ff)league", + "(color:ff00ff)kill_2: (color:cc99ff)hyenas (color:lime)(relic) || arena:ekbab (color:lime)(tusks)", + "(hint)__ arena:ekbab: ?near areas with more (color:cc99ff)hyenas?", + "(img:portal) to areaidg2_town ;; the ardura caravan" + ], + [ + "(img:quest_2) zarka: (img:support)", + "leaguestart: optional: check vendors", + "(color:cc99ff)desert_map: areaidg2_6 ;; valley of the titans" + ], + [ + "optional: (color:ff8111)unique_item: (color:cc99ff)league || rib: (color:cc99ff)abyss", + "traverse (color:cc99ff)3_canyons for (quest:3) (img:checkpoint) (quest:seals)", + "?find (img:waypoint): insert (quest:relics) nearby?", + "enter areaidg2_7 ;; the titan grotto" + ], + [ + "optional: chance shard: (color:cc99ff)league", + "optional: random (img:rune) in (img:checkpoint) (color:cc99ff)titan_sword", + "kill zalmarath for (quest:ruby)", + "(img:portal) to areaidg2_town ;; the ardura caravan" + ], + [ + "(img:quest_2) zarka: (img:support) + (quest:horn) || (img:quest_2) asala", + "(color:cc99ff)desert_map: areaidg2_2 ;; traitor's passage", + "(img:quest_2) (color:cc99ff)sound_the_horn", + "(img:quest_2) asala || (color:cc99ff)desert_map: areaidg2_8 ;; deshar" + ], + [ + "optional: (img:artificer) ?in (img:checkpoint) (color:cc99ff)path nearby? || (img:rune) (color:cc99ff)league", + "late (quest:ascension?): find (img:checkpoint) (color:cc99ff)corpses", + "(hint)__ kill (color:yellow)2_vultures for (color:cc99ff)djinn_barya", + "find (quest:letter) on (img:quest_2) (quest:fallen_dekhara)", + "enter (img:checkpoint) areaidg2_9_1 ;; path of mourning" + ], + [ + "leaguestart: optional: dmg issues?: (img:waypoint) to town", + "(hint)__ give (quest:letter) to (color:cc99ff)shambrin: (quest:book)", + "optional: (img:support) + in (img:checkpoint) (color:cc99ff)hushed_urn", + "reach (img:checkpoint) areaidg2_9_2 ;; the spires of deshar" + ], + [ + "optional: (img:gcp) (color:cc99ff)league", + "(color:ff00ff)2_tasks: (color:cc99ff)sisters_statue || arena:tor_gul", + "(hint)_ - (img:checkpoint) (color:cc99ff)statue: ?g-pattern on the map?", + "(hint)_ - (img:checkpoint) arena:tor_gul: ?far end of the zone?", + "(img:portal) to areaidg2_town ;; the ardura caravan" + ], + [ + "leaguestart: optional: check vendors", + "give (quest:letter) to (color:cc99ff)shambrin: (quest:book)", + "late (quest:ascension?): (img:quest_2) zarka || (img:quest_2) asala", + "(hint)__ (color:cc99ff)desert_map: areaidg2_13 ;; trial of the sekhemas", + "(color:cc99ff)desert_map: areaidg2_12_1 ;; the dreadnought" + ], + [ + "kill jamanra || (img:quest_2) asala", + "(img:portal) to areaidg2_town ;; the ardura caravan" + ], + [ + "go (img:7): (img:quest_2) hooded one", + "(hint)_ - wait for transformation", + "(hint)_ - (color:cc99ff)esc:_character_selection", + "leaguestart: optional: check vendors", + "(img:quest_2) asala: areaidg3_1 ;; sandswept marsh" + ] + ], + [ + [ + "optional: (img:skill2) arena:rootdredge || (img:ring) in (img:checkpoint) (color:cc99ff)hang._tree", + "optional: (img:support2) (color:cc99ff)league || (img:jeweller) in (img:checkpoint) (color:cc99ff)camp ?near exit?", + "reach (img:checkpoint) areaidg3_town ;; ziggurat encampment" + ], + [ + "leaguestart: (img:quest_2) oswald", + "leaguestart: optional: check vendors", + "enter areaidg3_3 ;; jungle ruins" + ], + [ + "optional: alchemy orb: (color:cc99ff)league", + "optional: : (img:checkpoint) (color:cc99ff)grave || : (img:checkpoint) (color:cc99ff)camp chest", + "(color:ff00ff)2_tasks: get (img:waypoint) || (img:checkpoint) arena:monkey (center)", + "(hint)__ on the way, look around for (color:cc99ff)snakes", + "follow (color:cc99ff)snakes to (img:checkpoint) areaidg3_4 ;; venom crypts" + ], + [ + "optional: (img:ring) (color:cc99ff)league || (img:support) in (img:checkpoint) (color:cc99ff)crypt", + "optional: collarbone: (color:cc99ff)abyss", + "find (img:checkpoint) (quest:corpse) for (quest:venom)", + "(hint)__ near areas with more (color:cc99ff)humans", + "use (img:arena) exit to areaidg3_3 ;; jungle ruins" + ], + [ + "optional: alchemy orb: (color:cc99ff)league", + "optional: : (img:checkpoint) (color:cc99ff)grave || : (img:checkpoint) (color:cc99ff)camp chest", + "enter (img:checkpoint) areaidg3_2_1 nearby ;; infested barrens" + ], + [ + "optional: (img:exa) (color:cc99ff)league || : (img:checkpoint) (color:cc99ff)camp chest", + "(hint)__ npc in (color:cc99ff)camp can reveal (img:arena) exit", + "find & enter (img:checkpoint) (color:fec076)mystic_refuge", + "(hint)__ (img:quest_2) (quest:league): unlocks (color:ff8111)unique forging", + "enter (img:checkpoint) areaidg3_5 ;; chimeral wetlands" + ], + [ + "(img:waypoint) to areaidg3_town (img:town) ;; ziggurat encampment" + ], + [ + "(img:quest_2) servi: (color:lime)perma_buff + (img:artificer)", + "(hint)__ (color:ff0000)cannot_be_changed_later", + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidg3_5 ;; chimeral wetlands" + ], + [ + "optional: (img:skill) (color:cc99ff)league || : (img:checkpoint) (color:cc99ff)camp chest", + "optional: (color:66b2ff)amulet: (img:checkpoint) (color:cc99ff)toxic_bloom", + "(color:ff00ff)find_2: (img:checkpoint) arena:chimera near (img:arena) exit,", + "(hint)__ (img:in-out2) areaidg3_10_airlock for (img:waypoint) ;; temple of chaos", + "enter areaidg3_6_1 ;; jiquani's machinarium" + ], + [ + "optional: (img:artificer) (color:cc99ff)league", + "find (quest:core) for (color:cc99ff)altar || (quest:2_cores) for:", + "(hint)_ - (img:checkpoint) arena:blackjaw: ?room on side edge?", + "(hint)_ - (img:checkpoint) (color:cc99ff)locked_exit: follow red line", + "enter areaidg3_6_2 ;; jiquani's sanctum" + ], + [ + "optional: (img:exa) (color:cc99ff)league || (img:checkpoint) (color:cc99ff)corruption_altar", + "find (quest:2_cores), start (quest:2_gens.) (v-shape?)", + "(hint)__ then (color:cc99ff)esc:_respawn, (img:checkpoint) -travel to start", + "activate (quest:core) || kill zicoatl for (quest:core)", + "(img:waypoint) to areaidg3_3 ;; jungle ruins" + ], + [ + "activate (img:quest_2) (color:cc99ff)stone_altar", + "enter areaidg3_2_2 ;; the matlan waterways" + ], + [ + "optional: (img:spirit2) (color:cc99ff)league || : (img:checkpoint) (color:cc99ff)hut", + "reach (color:cc99ff)reservoir_mechanism", + "enter (img:checkpoint) areaidg3_7 ;; azak bog" + ], + [ + "optional: (img:rune) (color:cc99ff)league || (img:quest_2) (color:cc99ff)flame_ritual", + "(hint)__ temp (color:red)25%_fire_res, ?near center?", + "kill (img:checkpoint) ignagduk for (quest:2_items)", + "(img:portal) to areaidg3_town ;; ziggurat encampment" + ], + [ + "(img:quest_2) servi: (color:66b2ff)ailment_charm", + "leaguestart: optional: check vendors", + "(quest:ascension): (img:waypoint) to areaidg3_10_airlock ;; temple of chaos", + "(hint)__ (color:cc99ff)build-dependent: can be done later", + "go (img:3): (img:quest_2) alva, enter areaidg3_8 ;; the drowned city" + ], + [ + "optional: (img:support) (color:cc99ff)league", + "leaguestart: (img:in-out2) areaidg3_9 for (img:waypoint) ;; the molten vault", + "reach (img:checkpoint) areaidg3_11 ;; apex of filth" + ], + [ + "optional: vaal orb: (color:cc99ff)league", + "optional: qual flasks in (img:checkpoint) (color:cc99ff)cauldron", + "(hint)__ find/loot (quest:3_mushrooms)", + "kill queen_of_filth for (quest:idol)", + "(img:portal) to areaidg3_town ;; ziggurat encampment" + ], + [ + "leaguestart: (img:waypoint) to areaidg3_9, kill mektul ;; the molten vault", + "(hint)_ - (color:ff8111)item: (color:cc99ff)league || (img:quest_2) oswald: (quest:reforge), (img:skill), (img:artificer)", + "(hint)_ - skippable for later if preferred", + "go (img:3), open (color:cc99ff)door: areaidg3_12 ;; temple of kopec" + ], + [ + "optional: (img:spirit2) (color:cc99ff)league", + "find corner (img:arena) stairs, kill ketzuli", + "(img:quest_2) alva: areaidg3_town ;; ziggurat encampment", + "(hint)__ opt. skip: (img:portal) when she says \"wait\"" + ], + [ + "enter the (color:cc99ff)gateway", + "follow stairs to areaidg3_14 ;; utzaal" + ], + [ + "optional: (time-lost) jewel: (color:cc99ff)league", + "(color:ff00ff)kill_2: (color:cc99ff)goliaths (color:lime)(heart) || (img:checkpoint) arena:napuatzi", + "(hint)_ - (quest:heart) also drops next zone: 2nd half", + "(hint)_ - war-cry sound leads to arena:napuatzi", + "enter (img:checkpoint) areaidg3_16 ;; aggorat" + ], + [ + "optional: (img:skill2) (color:cc99ff)league", + "find plaza and (img:checkpoint) || farm (quest:heart)?", + "?go (img:0) ?, use (quest:heart) in (img:checkpoint) (color:cc99ff)sacrifice", + "find & enter (img:checkpoint) areaidg3_17 ;; the black chambers", + "(hint)__ ?straight (img:6) or (img:2) of (color:cc99ff)sacrifice?" + ], + [ + "optional: vaal orb: (color:cc99ff)league", + "find & kill (img:checkpoint) doryani", + "(hint)__ ?zone: mazes connected by bridges?", + "(img:portal) to areaidg3_town ;; ziggurat encampment" + ], + [ + "(img:quest_2) doryani: (quest:cut-scene)", + "(img:quest_2) doryani", + "(img:quest_2) alva: (color:cc99ff)travel_to areaidg4_town ;; kingsmarch" + ] + ], + [ + [ + "(color:red)info: seasonal (quest:quest) rotations", + "(hint)__ every arena:boss-fight has \"free (img:quest_2) matiki\"", + "(img:quest_2) doryani || (img:quest_2) alva: (quest:charter)", + "leaguestart: optional: check vendors || extra vendors in:", + "(hint)__ areaidg4_8a: , areaidg4_11_1a: ;; arastas ;; ngakanu", + "(img:quest_2) makoru (ship): areaidg4_1_1 ;; isle of kin" + ], + [ + "optional: (img:gcp) (color:cc99ff)league || (img:skill) (img:support2) in (img:checkpoint) (color:cc99ff)beast_pen", + "optional: (img:jeweller) in (img:checkpoint) (color:cc99ff)delve || (img:quest_2) (quest:map): (img:checkpoint) (color:cc99ff)sailor", + "optional: greater (img:b-rune) from (img:checkpoint) arena:blind_beast", + "reach (img:checkpoint) areaidg4_1_2 ;; volcanic warrens" + ], + [ + "optional: (img:support) (color:cc99ff)league || (color:ff0000)fire / (color:ffff00)light (img:ring) in (img:checkpoint) (color:cc99ff)nest", + "(hint)_ - element = (color:cc99ff)golem_killed_last", + "(hint)_ - has qual, can roll multiple ele-mods", + "follow lava upstream to (img:checkpoint) arena:krutog", + "free (img:quest_2) matiki || makoru (ship): areaidg4_2_1 ;; kedge bay" + ], + [ + "optional: (img:exa) (color:cc99ff)league || (img:quest_2) (quest:map): (img:checkpoint) (color:cc99ff)stash", + "optional: alch orb: (img:checkpoint) (color:cc99ff)tidal_cay", + "reach areaidg4_2_2 ;; journey's end" + ], + [ + "optional: alch orb: (color:cc99ff)league", + "activate the (img:waypoint) _|| (img:quest_2) tujen", + "kill (img:checkpoint) hartlin || (img:portal) areaidg4_town ;; kingsmarch" + ], + [ + "(img:quest_2) dannig: (quest:verisium_spikes)", + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidg4_2_2 ;; journey's end" + ], + [ + "(img:quest_2) freya || kill omniphobia", + "makoru (ship): areaidg4_3_1 ;; whakapanu island", + "(img:portal) to areaidg4_town ;; kingsmarch" + ], + [ + "(img:quest_2) tujen: (quest:book) + (img:skill)", + "enter (img:portal) areaidg4_3_1 ;; whakapanu island" + ], + [ + "optional: (img:artificer) (color:cc99ff)league || (img:support) in (img:checkpoint) (color:cc99ff)crab_cavern", + "optional: ?0.5?: (img:checkpoint) arena:shark || (img:quest_2) (quest:map): (img:checkpoint) (color:cc99ff)pirate", + "(hint)__ hand in (quest:shark_fin) in areaidg4_11_1a ;; ngakanu", + "reach (img:checkpoint) areaidg4_3_2 ;; singing caverns" + ], + [ + "optional: (color:66b2ff)charm: (color:cc99ff)league", + "optional: : get (quest:pearl) in (img:checkpoint) (color:cc99ff)clam", + "(hint)__ bring it to (img:quest_2) rog in areaidg4_town (img:town) ;; kingsmarch", + "kill (img:checkpoint) diamora || free (img:quest_2) matiki", + "makoru (ship): areaidg4_5_1 ;; abandoned prison" + ], + [ + "optional: (img:exa) (color:cc99ff)league", + "(quest:buff): 30% inc. flask recovery", + "(hint)_ - kill (color:cc99ff)necromancers for (quest:key)", + "(hint)_ - find (img:checkpoint) (color:cc99ff)chapel, activate (quest:statue)", + "enter (img:checkpoint) areaidg4_5_2 ;; solitary confinement" + ], + [ + "optional: random (img:rune): (color:cc99ff)league", + "kill (img:checkpoint) prisoner || free (img:quest_2) matiki", + "makoru (ship): areaidg4_7 ;; shrike island" + ], + [ + "optional: (img:support) (color:cc99ff)league || (img:quest_2) (quest:map): (img:checkpoint) (color:cc99ff)corpse_nest", + "kill (img:checkpoint) scourge_of_the_skies", + "free (img:quest_2) matiki || (img:portal) areaidg4_town ;; kingsmarch" + ], + [ + "(img:quest_2) hooded one", + "leaguestart: optional: check vendors", + "optional: makoru (ship): areaidg4_13 ;; plunder's point", + "(hint)__ requires 4 (quest:map_pieces)", + "makoru (ship): areaidg4_4_1 ;; eye of hinekora" + ], + [ + "optional: chaos orb: (color:cc99ff)league", + "(img:quest_2) matiki || (img:quest_2) (color:cc99ff)well || complete 3 tests", + "(hint)__ (img:spirit2): (color:cc99ff)waterfall between 2nd/3rd test", + "(img:quest_2) (color:lime)pay_respects in (img:checkpoint) (color:cc99ff)silent_hall", + "enter (img:checkpoint) areaidg4_4_2 ;; halls of the dead" + ], + [ + "optional: random (img:rune): (color:cc99ff)league", + "complete 3 (img:checkpoint) (color:cc99ff)tests for (quest:tattoos)", + "(hint)__ (img:quest_2) totems: turn in (quest:tattoos)", + "defeat (img:checkpoint) (color:ff8111)yama for (quest:silver_coin)", + "enter areaidg4_4_3 ;; trial of the ancestors" + ], + [ + "(img:quest_2) navali: (quest:tattoo_of_hinekora)", + "makoru (ship): areaidg4_8b ;; arastas (hostile)" + ], + [ + "follow (img:quest_2) lorandis || go outside", + "optional: (img:skill2) (color:cc99ff)league || 3 (img:exa) + 3 (img:regal) in (color:cc99ff)2 (img:checkpoint) (color:cc99ff)bells", + "kill torvian || enter areaidg4_10 ;; the excavation" + ], + [ + "optional: : (color:cc99ff)league", + "kill (img:checkpoint) benedictus || enter site", + "(color:cc99ff)cut-scene || (img:portal) to areaidg4_town ;; kingsmarch", + "(hint)__ (color:cc99ff)skip: when quest says \"speak to", + "(hint)__ the hooded one,\" (color:cc99ff)esc:_respawn" + ], + [ + "leaguestart: optional: check vendors", + "(img:quest_2) rhodri (ship): areaidg4_11_1b ;; ngakanu" + ], + [ + "greater (img:jeweller): (color:cc99ff)league", + "reach (img:checkpoint) areaidg4_11_2 ;; heart of the tribe" + ], + [ + "optional: (img:spirit2) (color:cc99ff)league", + "find & defeat arena:tavakai", + "(img:quest_2) tavakai || (img:portal) areaidg4_town ;; kingsmarch" + ], + [ + "(color:yellow)updated:_non-linear_interludes", + "(hint)__ new order prioritizes (quest:points/buffs)", + "(color:red)if_you're_using_the_timer:", + "(hint)__ (img:quest_2) hooded one: (color:cc99ff)travel_to_ogham", + "(hint)__ (so the timer stays synced up)", + "(img:quest_2) hooded one: (color:cc99ff)travel_to_vastiri", + "enter areaidp2_town ;; the khari bazaar" + ] + ], + [ + [ + "leaguestart: optional: check vendors", + "go (img:1) to areaidp2_1 ;; the khari crossing" + ], + [ + "optional: (img:gcp) (color:cc99ff)league || (color:cc99ff)vendor", + "(hint)__ (color:cc99ff)vendor: south between the next 2 (img:checkpoint)", + "go (img:0) + (img:7) to (img:checkpoint) (color:cc99ff)stairway: get (quest:gift)", + "(color:cc99ff)esc:_respawn", + "follow (img:6) edge to (img:checkpoint) areaidp2_5 ;; galai gates" + ], + [ + "activate (img:waypoint)", + "go back to areaidp2_1 ;; the khari crossing" + ], + [ + "optional: (img:gcp) (color:cc99ff)league", + "(img:checkpoint) -travel to (color:cc99ff)town_entrance", + "go (img:2), kill (img:checkpoint) anundr_&_akthi", + "(img:portal) to areaidp2_town ;; khari bazaar" + ], + [ + "(img:quest_2) risu: (quest:book)", + "go (img:5) to areaidp2_1 ;; the khari crossing" + ], + [ + "go (img:6) to (img:checkpoint) areaidp2_2 ;; pools of khatal" + ], + [ + "(img:waypoint) to areaidp2_town (img:town) ;; khari bazaar", + "(img:quest_2) hooded one: (color:cc99ff)travel_to_kriar", + "enter areaidp3_town ;; the glade" + ], + [ + "enter areaidp3_1 ;; ashen forest" + ], + [ + "optional: : (color:cc99ff)league || (img:skill) in (img:checkpoint) (color:cc99ff)monument", + "reach (img:checkpoint) areaidp3_2 ;; kriar village" + ], + [ + "optional: greater (img:rune): (color:cc99ff)league", + "kill (img:checkpoint) lythara for (quest:skull)", + "enter areaidp3_3 ;; glacial tarn" + ], + [ + "optional: greater augment: (color:cc99ff)league", + "follow (img:2) edge: (img:checkpoint) areaidp3_4 ;; howling caves" + ], + [ + "optional: chaos orb: (color:cc99ff)league", + "kill (img:checkpoint) yeti (color:lime)(tusks) || (img:portal) areaidp3_town ;; the glade" + ], + [ + "(img:quest_2) hilda: (quest:book)", + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidp3_3 ;; glacial tarn" + ], + [ + "optional: greater augment: (color:cc99ff)league", + "follow (img:7) edge, kill (img:checkpoint) rakkar", + "enter areaidp3_5 ;; kriar peaks" + ], + [ + "optional: greater transmute: (color:cc99ff)league", + "optional: (color:ff8111)item from (img:quest_2) elder madox", + "(hint)__ passage marked by (color:cc99ff)owls (edge)", + "reach (img:checkpoint) areaidp3_6 ;; etched ravine" + ], + [ + "optional: (img:exa) (color:cc99ff)league", + "reach areaidp3_7 ;; the cuachic vault" + ], + [ + "optional: vaal: (color:cc99ff)league || locked vaults (quest:(cores))", + "kill (img:checkpoint) zolin_&_zelina", + "(img:quest_2) doryani || (img:portal) areaidp3_town ;; the glade" + ], + [ + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidp2_2 ;; pools of khatal" + ] + ], + [ + [ + "optional: alch orb: (color:cc99ff)league", + "reach (img:checkpoint) areaidp2_3 ;; sel khari sanctuary" + ], + [ + "optional: chance orb: (color:cc99ff)league", + "optional: : loot (quest:2_baryas)", + "(hint)__ put into (img:checkpoint) (color:cc99ff)pedestals (side edges)", + "find & kill (img:checkpoint) elzarah", + "(img:quest_2) asala || (img:portal) to areaidp2_town ;; the khari bazaar" + ], + [ + "(img:waypoint) to areaidp2_5 ;; the galai gates" + ], + [ + "optional: greater augment: (color:cc99ff)league", + "kill (img:checkpoint) vornas || enter areaidp2_6 ;; qimah" + ], + [ + "optional: (img:exa) (color:cc99ff)league || (img:checkpoint) strongboxes", + "(quest:buff): (img:checkpoint) (color:cc99ff)7_pillars (corners/edges)", + "(hint)_ - follow (img:0) edge to the (img:arena) (color:cc99ff)exit", + "(hint)_ - not there? it's (img:3) of (img:arena) exit_/_start", + "(img:quest_2) jado || enter (img:checkpoint) areaidp2_7 ;; qimah reservoir" + ], + [ + "optional: greater transmute: (color:cc99ff)league", + "optional: currency: find (quest:2_vials) + (color:cc99ff)2 (img:checkpoint) (color:cc99ff)wells", + "(hint)__ 1st drops, 2nd in (img:checkpoint) (color:cc99ff)side-room ", + "kill (img:checkpoint) azmadi || (img:quest_2) grand barya", + "(img:quest_2) jado || (img:portal) to areaidp2_town ;; the khari bazaar" + ], + [ + "(img:quest_2) hooded one: (color:cc99ff)travel_to_ogham", + "(color:red)timer-users: (img:waypoint) to areaidp1_town ;; the refuge" + ] + ], + [ + [ + "leaguestart: optional: check vendors", + "enter (img:checkpoint) areaidp1_1 ;; scorched farmlands" + ], + [ + "optional: (img:skill) on (img:checkpoint) (color:cc99ff)corpse by road || (img:support) (color:cc99ff)league", + "get the (img:checkpoint) next to (color:cc99ff)wall_of_darkness", + "kill witches, enter (img:checkpoint) areaidp1_2 ;; stones of serle" + ], + [ + "optional: (img:exa) (color:cc99ff)league", + "find 6 (img:checkpoint) (color:cc99ff)megaliths || kill siora", + "(img:quest_2) una", + "go back to areaidp1_1 ;; scorched farmlands", + "(hint)__ (color:red)wait_for_quest-state: \"return to\"" + ], + [ + "(img:checkpoint) -travel to (color:cc99ff)wall_of_darkness", + "enter (img:checkpoint) areaidp1_3 ;; the blackwood" + ], + [ + "optional: omens in (color:cc99ff)omen_altars", + "optional: greater transmute: (color:cc99ff)league", + "reach (img:checkpoint) areaidp1_4 ;; holten" + ], + [ + "optional: greater (img:rune): (color:cc99ff)league", + "optional: (img:checkpoint) (color:cc99ff)rune_vendor: (img:6) of (color:cc99ff)bridge", + "(hint)__ (color:cc99ff)bridge is on way to areaidp1_5 ;; wolvenhold", + "follow (img:1) edge: (img:checkpoint) areaidp1_5 ;; wolvenhold" + ], + [ + "optional: greater augment: (color:cc99ff)league", + "kill (img:checkpoint) oswin for (quest:book)", + "(hint)__ usually (img:1) or (img:7)", + "go back to (img:checkpoint) areaidp1_4 ;; holten" + ], + [ + "optional: greater (img:rune): (color:cc99ff)league", + "(img:0) edge leads to (img:checkpoint) areaidp1_6 ;; holten estate" + ], + [ + "optional: (img:artificer) (color:cc99ff)league", + "kill (img:checkpoint) elswyth_&_wulfric", + "(img:portal) to areaidp1_town ;; the refuge" + ], + [ + "(img:quest_2) renly", + "leaguestart: optional: check vendors", + "(img:waypoint) to areaidg4_town ;; kingsmarch" + ], + [ + "(img:quest_2) hooded one: (quest:book)", + "(img:quest_2) hooded one: (color:cc99ff)travel_to_oriath", + "enter areaidg_endgame_town ;; the ziggurat refuge" + ], + [ + "(img:quest_2) alva || (img:quest_2) doryani", + "leaguestart: use the (color:cc99ff)map_device", + "" + ] + ] +] diff --git a/src-tauri/icons/128x128.png b/src-tauri/icons/128x128.png new file mode 100644 index 0000000..6be5e50 Binary files /dev/null and b/src-tauri/icons/128x128.png differ diff --git a/src-tauri/icons/128x128@2x.png b/src-tauri/icons/128x128@2x.png new file mode 100644 index 0000000..e81bece Binary files /dev/null and b/src-tauri/icons/128x128@2x.png differ diff --git a/src-tauri/icons/32x32.png b/src-tauri/icons/32x32.png new file mode 100644 index 0000000..a437dd5 Binary files /dev/null and b/src-tauri/icons/32x32.png differ diff --git a/src-tauri/icons/Square107x107Logo.png b/src-tauri/icons/Square107x107Logo.png new file mode 100644 index 0000000..0ca4f27 Binary files /dev/null and b/src-tauri/icons/Square107x107Logo.png differ diff --git a/src-tauri/icons/Square142x142Logo.png b/src-tauri/icons/Square142x142Logo.png new file mode 100644 index 0000000..b81f820 Binary files /dev/null and b/src-tauri/icons/Square142x142Logo.png differ diff --git a/src-tauri/icons/Square150x150Logo.png b/src-tauri/icons/Square150x150Logo.png new file mode 100644 index 0000000..624c7bf Binary files /dev/null and b/src-tauri/icons/Square150x150Logo.png differ diff --git a/src-tauri/icons/Square284x284Logo.png b/src-tauri/icons/Square284x284Logo.png new file mode 100644 index 0000000..c021d2b Binary files /dev/null and b/src-tauri/icons/Square284x284Logo.png differ diff --git a/src-tauri/icons/Square30x30Logo.png b/src-tauri/icons/Square30x30Logo.png new file mode 100644 index 0000000..6219700 Binary files /dev/null and b/src-tauri/icons/Square30x30Logo.png differ diff --git a/src-tauri/icons/Square310x310Logo.png b/src-tauri/icons/Square310x310Logo.png new file mode 100644 index 0000000..f9bc048 Binary files /dev/null and b/src-tauri/icons/Square310x310Logo.png differ diff --git a/src-tauri/icons/Square44x44Logo.png b/src-tauri/icons/Square44x44Logo.png new file mode 100644 index 0000000..d5fbfb2 Binary files /dev/null and b/src-tauri/icons/Square44x44Logo.png differ diff --git a/src-tauri/icons/Square71x71Logo.png b/src-tauri/icons/Square71x71Logo.png new file mode 100644 index 0000000..63440d7 Binary files /dev/null and b/src-tauri/icons/Square71x71Logo.png differ diff --git a/src-tauri/icons/Square89x89Logo.png b/src-tauri/icons/Square89x89Logo.png new file mode 100644 index 0000000..f3f705a Binary files /dev/null and b/src-tauri/icons/Square89x89Logo.png differ diff --git a/src-tauri/icons/StoreLogo.png b/src-tauri/icons/StoreLogo.png new file mode 100644 index 0000000..4556388 Binary files /dev/null and b/src-tauri/icons/StoreLogo.png differ diff --git a/src-tauri/icons/icon.icns b/src-tauri/icons/icon.icns new file mode 100644 index 0000000..12a5bce Binary files /dev/null and b/src-tauri/icons/icon.icns differ diff --git a/src-tauri/icons/icon.ico b/src-tauri/icons/icon.ico new file mode 100644 index 0000000..b3636e4 Binary files /dev/null and b/src-tauri/icons/icon.ico differ diff --git a/src-tauri/icons/icon.png b/src-tauri/icons/icon.png new file mode 100644 index 0000000..e1cd261 Binary files /dev/null and b/src-tauri/icons/icon.png differ diff --git a/src-tauri/src/config.rs b/src-tauri/src/config.rs new file mode 100644 index 0000000..ca3d7b5 --- /dev/null +++ b/src-tauri/src/config.rs @@ -0,0 +1,212 @@ +use crate::timer::RunTimer; +use serde::{Deserialize, Serialize}; +use std::path::PathBuf; + +/// A manually-created profile bound to one in-game character (matched by name +/// against the log). Each profile keeps its own guide progress, branch and timer. +#[derive(Serialize, Deserialize, Clone, Debug)] +#[serde(default)] +pub struct Profile { + pub name: String, + pub current_step: usize, + pub league_start: bool, + /// Show optional loot/quests/encounters (lines prefixed "optional:"). + pub show_optionals: bool, + /// Per-profile campaign timer (with its own per-act splits). + pub timer: RunTimer, +} + +impl Default for Profile { + fn default() -> Self { + Profile { + name: String::new(), + current_step: 0, + league_start: true, + show_optionals: true, + timer: RunTimer::default(), + } + } +} + +/// Persistent user configuration. Stored as JSON in the platform config dir. +#[derive(Serialize, Deserialize, Clone, Debug)] +#[serde(default)] +pub struct Config { + /// Absolute path to the game's Client.txt log file. + pub log_path: Option, + /// Substring used to detect whether the game window is focused (matched against the active window title). + pub poe_window_match: String, + /// Only show overlays while the game window is focused. + pub overlay_only_when_focused: bool, + + // --- leveling tracker overlay geometry (logical pixels) --- + pub overlay_x: i32, + pub overlay_y: i32, + pub overlay_width: u32, + pub overlay_font_size: u32, + + // --- global hotkeys (accelerator strings, e.g. "Alt+X") --- + pub hotkey_next: String, + pub hotkey_prev: String, + pub hotkey_toggle: String, + pub hotkey_timer_pause: String, + pub hotkey_layout: String, + + // --- zone layout viewer (interactive overlay, ported from the AHK act-decoder) --- + /// Enable the zone-layout viewer window + its hotkey. + pub feature_layouts: bool, + /// Saved position of the layout window (logical pixels). + pub layout_x: i32, + pub layout_y: i32, + /// Size (px) of the main layout image rendered in the viewer. + pub layout_size: u32, + + // --- campaign timer --- + pub timer_enabled: bool, + pub timer_pause_in_town: bool, + /// Auto-pause the timer after no mouse movement for `timer_afk_seconds`. + pub timer_afk_enabled: bool, + pub timer_afk_seconds: u32, + /// Auto-pause the timer while the game window isn't focused. + pub timer_pause_unfocused: bool, + + // --- leveling tracker state --- + /// Live step for the active character (mirrors `progress[active_character]`). + pub current_step: usize, + /// Show optional loot/quests (mirrors the active profile's `show_optionals`). + pub show_optionals: bool, + /// Follow the league-start branch of the guide (vs. the non-league-start branch). + pub league_start: bool, + /// How many upcoming steps to display below the current one. + pub lookahead: usize, + /// Show the per-area level recommendations in the overlay. + pub show_recommendation: bool, + + // --- character profiles & per-profile progress --- + /// Name of the character whose profile is currently active. + pub active_character: Option, + /// Manually-created character profiles. + pub profiles: Vec, +} + +impl Default for Config { + fn default() -> Self { + Config { + log_path: None, + poe_window_match: "Path of Exile".to_string(), + overlay_only_when_focused: true, + overlay_x: 40, + overlay_y: 120, + overlay_width: 460, + overlay_font_size: 15, + hotkey_next: "Alt+X".to_string(), + hotkey_prev: "Alt+Z".to_string(), + hotkey_toggle: "Alt+Shift+X".to_string(), + hotkey_timer_pause: "Alt+P".to_string(), + hotkey_layout: "Alt+C".to_string(), + feature_layouts: true, + layout_x: 600, + layout_y: 160, + layout_size: 360, + timer_enabled: true, + timer_pause_in_town: true, + timer_afk_enabled: true, + timer_afk_seconds: 60, + timer_pause_unfocused: true, + current_step: 0, + show_optionals: true, + league_start: true, + lookahead: 2, + show_recommendation: true, + active_character: None, + profiles: Vec::new(), + } + } +} + +impl Config { + /// Create a profile for `name` if none exists. Returns true if it was added. + pub fn create_profile(&mut self, name: &str, league_start: bool) -> bool { + let name = name.trim(); + if name.is_empty() || self.profiles.iter().any(|p| p.name == name) { + return false; + } + self.profiles.push(Profile { + name: name.to_string(), + current_step: 0, + league_start, + show_optionals: true, + timer: RunTimer::default(), + }); + true + } + + /// Remove a profile by name. If it was active, clears the active character. + pub fn delete_profile(&mut self, name: &str) { + self.profiles.retain(|p| p.name != name); + if self.active_character.as_deref() == Some(name) { + self.active_character = None; + } + } + + /// Make `name` the active profile, loading its step and branch into the live + /// fields. Returns true if the active profile changed (caller may need to + /// rebuild the guide if the league-start branch differs). + pub fn select_profile(&mut self, name: &str) -> bool { + if self.active_character.as_deref() == Some(name) { + return false; + } + // Persist the outgoing profile's live state first. + self.sync_progress(); + let Some(p) = self.profiles.iter().find(|p| p.name == name) else { + return false; + }; + self.current_step = p.current_step; + self.league_start = p.league_start; + self.show_optionals = p.show_optionals; + self.active_character = Some(name.to_string()); + true + } + + /// Mirror the live step/branch/optionals back into the active profile so they persist. + pub fn sync_progress(&mut self) { + let (step, league, optionals) = (self.current_step, self.league_start, self.show_optionals); + if let Some(a) = self.active_character.clone() { + if let Some(p) = self.profiles.iter_mut().find(|p| p.name == a) { + p.current_step = step; + p.league_start = league; + p.show_optionals = optionals; + } + } + } +} + +fn config_dir() -> PathBuf { + let mut dir = dirs::config_dir().unwrap_or_else(|| PathBuf::from(".")); + dir.push("exile-ui"); + dir +} + +pub fn config_path() -> PathBuf { + let mut p = config_dir(); + p.push("config.json"); + p +} + +impl Config { + pub fn load() -> Config { + let path = config_path(); + match std::fs::read_to_string(&path) { + Ok(text) => serde_json::from_str(&text).unwrap_or_default(), + Err(_) => Config::default(), + } + } + + pub fn save(&self) { + let dir = config_dir(); + let _ = std::fs::create_dir_all(&dir); + if let Ok(text) = serde_json::to_string_pretty(self) { + let _ = std::fs::write(config_path(), text); + } + } +} diff --git a/src-tauri/src/leveltracker.rs b/src-tauri/src/leveltracker.rs new file mode 100644 index 0000000..9b6d586 --- /dev/null +++ b/src-tauri/src/leveltracker.rs @@ -0,0 +1,224 @@ +use serde::Serialize; +use std::collections::HashMap; + +// Game data is embedded at compile time. These files come from the original +// Lailloken/Exile-UI data set (PoE2 variants). +const AREAS_JSON: &str = include_str!("../data/areas2.json"); +const GUIDE_JSON: &str = include_str!("../data/guide2.json"); +const GEMS_JSON: &str = include_str!("../data/gems2.json"); + +#[derive(Serialize, Clone, Debug)] +pub struct Area { + pub id: String, + pub name: String, + /// Recommended character level when entering this area (raw "min | max" string). + pub recommendation: Option, + /// Index of the area group this belongs to (acts: 0..n). + pub group: usize, +} + +#[derive(Serialize, Clone, Debug)] +pub struct Step { + /// Lines of the step, in the original markup language. + pub lines: Vec, + /// Guide section index (roughly corresponds to an act). + pub section: usize, + /// Area the player should travel to during this step, if detectable. + pub target_area: Option, +} + +#[derive(Serialize, Clone)] +pub struct GuideData { + pub steps: Vec, + /// areaID -> Area metadata. + pub areas: HashMap, + /// Ordered list of area-group "names" (first travelable area id of each group) for labels. + pub section_count: usize, +} + +/// Resolve the area an `areaid…` token points at within a step. +fn extract_target_area(lines: &[String]) -> Option { + let mut last: Option = None; + let mut preferred: Option = None; + for line in lines { + let lower = line.to_lowercase(); + let is_travel = lower.contains("enter ") + || lower.contains("waypoint") + || lower.contains("portal") + || lower.contains("to areaid"); + let mut search = line.as_str(); + while let Some(pos) = search.find("areaid") { + let rest = &search[pos + "areaid".len()..]; + let id: String = rest + .chars() + .take_while(|c| c.is_ascii_alphanumeric() || *c == '_') + .collect(); + if !id.is_empty() { + last = Some(id.clone()); + if is_travel { + preferred = Some(id); + } + } + // advance past this token + let consumed = pos + "areaid".len() + rest.chars().take_while(|c| c.is_ascii_alphanumeric() || *c == '_').count(); + if consumed >= search.len() { + break; + } + search = &search[consumed..]; + } + } + preferred.or(last) +} + +/// Normalize a guide entry into (lines, optional condition (key, value)). +fn parse_entry(entry: &serde_json::Value) -> (Vec, Option<(String, String)>) { + if let Some(arr) = entry.as_array() { + let lines = arr + .iter() + .filter_map(|v| v.as_str().map(|s| s.to_string())) + .collect(); + (lines, None) + } else if let Some(obj) = entry.as_object() { + let lines = obj + .get("lines") + .and_then(|v| v.as_array()) + .map(|a| { + a.iter() + .filter_map(|v| v.as_str().map(|s| s.to_string())) + .collect() + }) + .unwrap_or_default(); + let condition = obj.get("condition").and_then(|v| v.as_array()).and_then(|a| { + match (a.first().and_then(|x| x.as_str()), a.get(1).and_then(|x| x.as_str())) { + (Some(k), Some(v)) => Some((k.to_string(), v.to_string())), + _ => None, + } + }); + (lines, condition) + } else { + (Vec::new(), None) + } +} + +pub fn load(league_start: bool) -> GuideData { + // --- areas --- + let mut areas: HashMap = HashMap::new(); + if let Ok(groups) = serde_json::from_str::>>(AREAS_JSON) { + for (gi, group) in groups.iter().enumerate() { + for a in group { + let id = a.get("id").and_then(|v| v.as_str()).unwrap_or("").to_string(); + if id.is_empty() { + continue; + } + let name = a.get("name").and_then(|v| v.as_str()).unwrap_or("").to_string(); + let recommendation = a + .get("recommendation") + .and_then(|v| v.as_str()) + .map(|s| s.to_string()); + areas.insert( + id.clone(), + Area { + id, + name, + recommendation, + group: gi, + }, + ); + } + } + } + + // --- guide --- + // Structure: [ section[ entry, ... ], ... ] where each entry is either an + // array of line strings, or an object { "condition": [key, value], "lines": [...] }. + // Conditional entries currently only encode "league-start" branches. + let mut steps: Vec = Vec::new(); + let mut section_count = 0; + if let Ok(sections) = serde_json::from_str::>>(GUIDE_JSON) { + section_count = sections.len(); + for (si, section) in sections.into_iter().enumerate() { + for entry in section { + let (lines, condition) = parse_entry(&entry); + // Skip the branch that doesn't apply to the chosen play mode. + if let Some((key, val)) = &condition { + if key == "league-start" { + let wants_yes = val == "yes"; + if wants_yes != league_start { + continue; + } + } + } + if lines.is_empty() { + continue; + } + let target_area = extract_target_area(&lines); + steps.push(Step { + lines, + section: si, + target_area, + }); + } + } + } + + GuideData { + steps, + areas, + section_count, + } +} + +/// Raw gems data (skill/spirit/support -> name -> [level, quality-ish]) passed to the UI as-is. +pub fn gems_raw() -> serde_json::Value { + serde_json::from_str(GEMS_JSON).unwrap_or(serde_json::Value::Null) +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn extracts_travel_target() { + let lines = vec![ + "kill some_boss".to_string(), + "(img:portal) to areaidg1_town ;; clearfell encampment".to_string(), + ]; + assert_eq!(extract_target_area(&lines).as_deref(), Some("g1_town")); + } + + #[test] + fn prefers_travel_line_over_mention() { + let lines = vec![ + "optional: boss in areaidg1_3".to_string(), + "enter areaidg1_4 ;; the grelwood".to_string(), + ]; + assert_eq!(extract_target_area(&lines).as_deref(), Some("g1_4")); + } + + #[test] + fn guide_and_areas_load() { + let g = load(true); + assert!(!g.steps.is_empty(), "guide steps should load"); + assert!(g.areas.contains_key("g1_1"), "areas should contain g1_1"); + assert!(g.section_count >= 6); + } +} + +/// Find the step index whose target area equals `area_id`, preferring the match +/// closest to `current`. Returns None if no step targets that area. +pub fn step_for_area(steps: &[Step], area_id: &str, current: usize) -> Option { + let mut best: Option = None; + let mut best_dist = usize::MAX; + for (i, step) in steps.iter().enumerate() { + if let Some(t) = &step.target_area { + if t == area_id { + let dist = if i >= current { i - current } else { current - i }; + if dist < best_dist { + best_dist = dist; + best = Some(i); + } + } + } + } + best +} diff --git a/src-tauri/src/lib.rs b/src-tauri/src/lib.rs new file mode 100644 index 0000000..c7272e7 --- /dev/null +++ b/src-tauri/src/lib.rs @@ -0,0 +1,766 @@ +mod config; +mod leveltracker; +mod logwatch; +mod poe; +mod timer; + +use config::Config; +use leveltracker::GuideData; +use timer::RunTimer; +use serde::Serialize; +use std::str::FromStr; +use std::sync::Mutex; +use tauri::{ + AppHandle, Emitter, LogicalPosition, LogicalSize, Manager, PhysicalSize, WebviewUrl, + WebviewWindowBuilder, +}; +use tauri_plugin_global_shortcut::{GlobalShortcutExt, Shortcut, ShortcutState}; + +/// Live game state derived from the client log. +#[derive(Serialize, Clone, Default)] +pub struct Status { + pub character: String, + pub class: String, + pub level: u32, + pub area_id: String, + pub area_name: String, + pub area_level: u32, + pub area_seed: String, + pub act: usize, + pub game_focused: bool, +} + +pub struct AppState { + pub config: Mutex, + pub guide: Mutex, + pub status: Mutex, + pub timer: Mutex, + // While the user drags the layout window by its title bar: Some((dx, dy)) is + // the offset from the window's top-left to the cursor; a background thread + // follows the mouse via xdotool (Tauri/KWin won't reposition this window). + pub layout_drag: Mutex>, +} + +// --------------------------------------------------------------------------- +// Commands +// --------------------------------------------------------------------------- + +#[tauri::command] +fn get_config(state: tauri::State) -> Config { + state.config.lock().unwrap().clone() +} + +#[tauri::command] +fn save_config(app: AppHandle, state: tauri::State, new: Config) { + let league_changed = { + let mut cfg = state.config.lock().unwrap(); + let changed = cfg.league_start != new.league_start; + *cfg = new; + cfg.sync_progress(); // keep the active profile in sync with live fields + cfg.save(); + changed + }; + + if league_changed { + rebuild_guide(&app); + } + + register_shortcuts(&app); + apply_overlay_geometry(&app); + let cfg = state.config.lock().unwrap().clone(); + let _ = app.emit("config://update", cfg); +} + +#[tauri::command] +fn get_status(state: tauri::State) -> Status { + state.status.lock().unwrap().clone() +} + +#[tauri::command] +fn get_guide(state: tauri::State) -> GuideData { + state.guide.lock().unwrap().clone() +} + +#[tauri::command] +fn get_gems() -> serde_json::Value { + leveltracker::gems_raw() +} + +#[tauri::command] +fn detect_logs() -> Vec { + poe::detect_log_paths() +} + +#[tauri::command] +fn get_timer(state: tauri::State) -> RunTimer { + state.timer.lock().unwrap().clone() +} + +#[tauri::command] +fn timer_start(app: AppHandle, state: tauri::State) { + let act = state.status.lock().unwrap().act.max(1); + let name = now_string(); + { + let mut t = state.timer.lock().unwrap(); + t.start(act, name); + } + store_live_timer(&state); + emit_timer(&app); +} + +#[tauri::command] +fn timer_pause(app: AppHandle, state: tauri::State) { + { + let mut t = state.timer.lock().unwrap(); + t.toggle_pause(); + } + store_live_timer(&state); + emit_timer(&app); +} + +#[tauri::command] +fn timer_reset(app: AppHandle, state: tauri::State) { + state.timer.lock().unwrap().reset(); + store_live_timer(&state); + emit_timer(&app); +} + +#[tauri::command] +fn step_delta(app: AppHandle, state: tauri::State, delta: i64) { + let max = state.guide.lock().unwrap().steps.len().saturating_sub(1); + let new = { + let cur = state.config.lock().unwrap().current_step as i64; + (cur + delta).clamp(0, max as i64) as usize + }; + set_step(&app, new); +} + +#[tauri::command] +fn step_goto(app: AppHandle, new: usize) { + set_step(&app, new); +} + +// --- character profiles --- + +#[tauri::command] +fn create_profile(app: AppHandle, state: tauri::State, name: String, league_start: bool) { + let added = { + let mut cfg = state.config.lock().unwrap(); + let added = cfg.create_profile(&name, league_start); + if added { + cfg.save(); + } + added + }; + if added { + // Newly created profiles become the active one. + select_profile(app, state, name); + } +} + +#[tauri::command] +fn delete_profile(app: AppHandle, state: tauri::State, name: String) { + { + let mut cfg = state.config.lock().unwrap(); + cfg.delete_profile(&name); + cfg.save(); + } + let cfg = state.config.lock().unwrap().clone(); + let _ = app.emit("config://update", cfg); +} + +#[tauri::command] +fn select_profile(app: AppHandle, state: tauri::State, name: String) { + // Bank the outgoing profile's live timer before switching. + store_live_timer(&state); + + let league_changed = { + let mut cfg = state.config.lock().unwrap(); + let prev_league = cfg.league_start; + let switched = cfg.select_profile(&name); + if switched { + cfg.save(); + } + switched && cfg.league_start != prev_league + }; + + // Load the incoming profile's timer into the live state. + { + let new_timer = { + let cfg = state.config.lock().unwrap(); + cfg.active_character + .as_ref() + .and_then(|a| cfg.profiles.iter().find(|p| &p.name == a)) + .map(|p| p.timer.clone()) + .unwrap_or_default() + }; + *state.timer.lock().unwrap() = new_timer; + } + + if league_changed { + rebuild_guide(&app); + } + let (step, cfg) = { + let cfg = state.config.lock().unwrap(); + (cfg.current_step, cfg.clone()) + }; + let _ = app.emit("tracker://step", step); + let _ = app.emit("config://update", cfg); + emit_timer(&app); +} + +#[tauri::command] +fn set_overlay_locked(app: AppHandle, locked: bool) { + if let Some(w) = app.get_webview_window("overlay") { + let _ = w.set_ignore_cursor_events(locked); + if locked { + // Removing the drag bar on re-lock shifts the content up, and the + // transparent WebKitGTK surface doesn't clear its previous frame, + // leaving a ghost copy of the old layout (hide/show doesn't fix it — + // WebKit keeps its backing buffer across map cycles). Forcing a real + // resize reallocates and clears that surface. Two synchronous + // set_size calls would be coalesced by GTK (the window never truly + // changes size), so grow by 1px now and shrink back after a GTK loop + // cycle. A resize keeps the top-left corner, so the dragged position + // is preserved (unlike hide/show, which lets the WM re-place it). + if let Ok(sz) = w.inner_size() { + let _ = w.set_size(PhysicalSize::new(sz.width, sz.height + 1)); + let app2 = app.clone(); + std::thread::spawn(move || { + std::thread::sleep(std::time::Duration::from_millis(50)); + if let Some(w2) = app2.get_webview_window("overlay") { + let _ = w2.set_size(sz); + } + }); + } + } + } + let _ = app.emit("overlay://locked", locked); +} + +#[tauri::command] +fn toggle_overlay(app: AppHandle) { + // Visibility is a frontend concern; just notify the overlay view. + let _ = app.emit("overlay://toggle", ()); +} + +/// Show/hide the interactive zone-layout viewer window. It is a real (focusable, +/// non-click-through) window, so visibility is the OS window's own show/hide. The +/// view itself polls the current area (its `listen` subscription doesn't fire +/// while the window is created hidden), so showing it is enough to see the zone. +#[tauri::command] +fn toggle_layout(app: AppHandle, state: tauri::State) { + if !state.config.lock().unwrap().feature_layouts { + return; + } + if let Some(w) = app.get_webview_window("layout") { + if w.is_visible().unwrap_or(false) { + persist_layout_position(&app, &state); + let _ = w.hide(); + } else { + let (x, y) = { + let cfg = state.config.lock().unwrap(); + (cfg.layout_x, cfg.layout_y) + }; + let _ = w.set_position(LogicalPosition::new(x, y)); + let _ = w.show(); + let _ = w.set_focus(); + // KWin tends to clamp/centre a freshly shown decorationless window; + // force the saved position via xdotool, same as the overlay. + std::thread::spawn(move || { + std::thread::sleep(std::time::Duration::from_millis(60)); + let _ = std::process::Command::new("xdotool") + .args([ + "search", + "--name", + "Exile UI Layouts", + "windowmove", + &x.to_string(), + &y.to_string(), + ]) + .status(); + }); + } + } +} + +/// Resize the layout window to fit its rendered content (called by the frontend +/// whenever the viewer's content size changes). +#[tauri::command] +fn set_layout_size(app: AppHandle, width: u32, height: u32) { + if let Some(w) = app.get_webview_window("layout") { + let _ = w.set_size(LogicalSize::new(width.max(80), height.max(80))); + } +} + +/// Persist the layout window's current position into config (called by the +/// frontend after the user drags it). +#[tauri::command] +fn save_layout_geometry(app: AppHandle, state: tauri::State) { + persist_layout_position(&app, &state); +} + +/// Begin dragging the layout window by its title bar. The frontend's +/// `data-tauri-drag-region` / `setPosition` don't move this window under KWin, so +/// a background thread follows the mouse with xdotool until `end_layout_drag`. +#[tauri::command] +fn start_layout_drag(app: AppHandle, state: tauri::State) { + let Some(w) = app.get_webview_window("layout") else { + return; + }; + let Some((mx, my)) = crate::poe::mouse_position() else { + return; + }; + let Ok(pos) = w.outer_position() else { + return; + }; + // Cursor offset within the window (physical px == screen px at scale 1). + *state.layout_drag.lock().unwrap() = Some((mx - pos.x, my - pos.y)); + + // Resolve the X window id once so the loop only spawns one xdotool per tick. + let id = std::process::Command::new("xdotool") + .args(["search", "--name", "Exile UI Layouts"]) + .output() + .ok() + .and_then(|o| { + String::from_utf8_lossy(&o.stdout) + .lines() + .last() + .map(|s| s.trim().to_string()) + }); + let Some(id) = id.filter(|s| !s.is_empty()) else { + return; + }; + + let app = app.clone(); + std::thread::spawn(move || { + let start = std::time::Instant::now(); + loop { + let off = match *app.state::().layout_drag.lock().unwrap() { + Some(o) => o, + None => break, + }; + // Safety net so a missed pointerup can't pin the window to the cursor. + if start.elapsed().as_secs() > 30 { + *app.state::().layout_drag.lock().unwrap() = None; + break; + } + if let Some((mx, my)) = crate::poe::mouse_position() { + let _ = std::process::Command::new("xdotool") + .args([ + "windowmove", + &id, + &(mx - off.0).to_string(), + &(my - off.1).to_string(), + ]) + .status(); + } + std::thread::sleep(std::time::Duration::from_millis(16)); + } + }); +} + +/// Stop dragging the layout window and persist its final position. +#[tauri::command] +fn end_layout_drag(app: AppHandle, state: tauri::State) { + *state.layout_drag.lock().unwrap() = None; + std::thread::sleep(std::time::Duration::from_millis(30)); + persist_layout_position(&app, &state); +} + +fn persist_layout_position(app: &AppHandle, state: &AppState) { + if let Some(w) = app.get_webview_window("layout") { + let scale = w.scale_factor().unwrap_or(1.0); + if let Ok(pos) = w.outer_position() { + let lp = pos.to_logical::(scale); + let mut cfg = state.config.lock().unwrap(); + cfg.layout_x = lp.x; + cfg.layout_y = lp.y; + cfg.save(); + } + } +} + +/// Resize the overlay window's height to fit its content (called by the frontend +/// whenever the rendered overlay's height changes). Keeps the window only as tall +/// as needed so it can be placed anywhere without the WM clamping it on-screen. +#[tauri::command] +fn set_overlay_height(app: AppHandle, state: tauri::State, height: u32) { + if let Some(w) = app.get_webview_window("overlay") { + let width = state.config.lock().unwrap().overlay_width; + let _ = w.set_size(LogicalSize::new(width, height.max(1))); + } +} + +/// Move the overlay to its saved position via xdotool. Tauri/tao's set_position +/// is clamped on-screen by KWin (and unreliable at startup), so we drive the X11 +/// window move directly — it honors off-edge positions for the short window. +#[tauri::command] +fn restore_overlay_position(state: tauri::State) { + let (x, y) = { + let cfg = state.config.lock().unwrap(); + (cfg.overlay_x, cfg.overlay_y) + }; + let _ = std::process::Command::new("xdotool") + .args([ + "search", + "--name", + "Exile UI Overlay", + "windowmove", + &x.to_string(), + &y.to_string(), + ]) + .status(); +} + +#[tauri::command] +fn save_overlay_geometry(app: AppHandle, state: tauri::State) { + // Persist the overlay window's current position/size back into config. + if let Some(w) = app.get_webview_window("overlay") { + let scale = w.scale_factor().unwrap_or(1.0); + if let (Ok(pos), Ok(size)) = (w.outer_position(), w.inner_size()) { + let lp = pos.to_logical::(scale); + let ls = size.to_logical::(scale); + let mut cfg = state.config.lock().unwrap(); + cfg.overlay_x = lp.x; + cfg.overlay_y = lp.y; + cfg.overlay_width = ls.width; + cfg.save(); + } + } +} + +// --------------------------------------------------------------------------- +// Helpers +// --------------------------------------------------------------------------- + +fn emit_timer(app: &AppHandle) { + let t = app.state::().timer.lock().unwrap().clone(); + let _ = app.emit("timer://update", t); +} + +/// Persist the live timer into the active profile and save the config. Replaces +/// the old standalone timer.json so each profile keeps its own timer + splits. +fn store_live_timer(state: &AppState) { + let t = { state.timer.lock().unwrap().clone() }; + let mut cfg = state.config.lock().unwrap(); + if let Some(a) = cfg.active_character.clone() { + if let Some(p) = cfg.profiles.iter_mut().find(|p| p.name == a) { + p.timer = t; + } + } + cfg.save(); +} + +pub(crate) fn persist_timer(app: &AppHandle) { + store_live_timer(&app.state::()); +} + +/// A friendly local timestamp used to label a run. +pub(crate) fn now_string() -> String { + std::process::Command::new("date") + .arg("+%Y/%m/%d %H:%M") + .output() + .ok() + .and_then(|o| String::from_utf8(o.stdout).ok()) + .map(|s| s.trim().to_string()) + .filter(|s| !s.is_empty()) + .unwrap_or_else(|| { + let secs = std::time::SystemTime::now() + .duration_since(std::time::UNIX_EPOCH) + .map(|d| d.as_secs()) + .unwrap_or(0); + format!("run {}", secs) + }) +} + +fn set_step(app: &AppHandle, new: usize) { + let state = app.state::(); + { + let mut cfg = state.config.lock().unwrap(); + cfg.current_step = new; + cfg.sync_progress(); + cfg.save(); + } + let _ = app.emit("tracker://step", new); +} + +/// Rebuild the guide for the active profile's league-start branch and clamp the +/// cursor; emits a reload so both windows refresh. +fn rebuild_guide(app: &AppHandle) { + let state = app.state::(); + let league = state.config.lock().unwrap().league_start; + let rebuilt = leveltracker::load(league); + let max = rebuilt.steps.len().saturating_sub(1); + *state.guide.lock().unwrap() = rebuilt; + let step = { + let mut cfg = state.config.lock().unwrap(); + if cfg.current_step > max { + cfg.current_step = max; + cfg.sync_progress(); + cfg.save(); + } + cfg.current_step + }; + let _ = app.emit("guide://reload", ()); + let _ = app.emit("tracker://step", step); +} + +/// Auto-switch to the profile matching the character read from the log, if one +/// exists. Manually-created profiles only — an unknown character is ignored. +pub(crate) fn activate_profile_if_exists(app: &AppHandle, name: &str) { + let state = app.state::(); + let exists = { + let cfg = state.config.lock().unwrap(); + cfg.active_character.as_deref() != Some(name) + && cfg.profiles.iter().any(|p| p.name == name) + }; + if exists { + select_profile(app.clone(), state, name.to_string()); + } +} + +fn register_shortcuts(app: &AppHandle) { + let gs = app.global_shortcut(); + let _ = gs.unregister_all(); + let cfg = app.state::().config.lock().unwrap().clone(); + for accel in [ + &cfg.hotkey_next, + &cfg.hotkey_prev, + &cfg.hotkey_toggle, + &cfg.hotkey_timer_pause, + &cfg.hotkey_layout, + ] { + if let Ok(sc) = Shortcut::from_str(accel) { + let _ = gs.register(sc); + } + } +} + +fn apply_overlay_geometry(app: &AppHandle) { + if let Some(w) = app.get_webview_window("overlay") { + let cfg = app.state::().config.lock().unwrap().clone(); + let _ = w.set_position(LogicalPosition::new(cfg.overlay_x, cfg.overlay_y)); + // Width is user-controlled; height tracks the content (set_overlay_height) + // so a tall window isn't clamped on-screen when placed near a screen edge. + let scale = w.scale_factor().unwrap_or(1.0); + let h = w + .inner_size() + .map(|s| s.to_logical::(scale).height) + .unwrap_or(200); + let _ = w.set_size(LogicalSize::new(cfg.overlay_width, h)); + } +} + +fn handle_shortcut(app: &AppHandle, shortcut: &Shortcut) { + let cfg = app.state::().config.lock().unwrap().clone(); + if Shortcut::from_str(&cfg.hotkey_next).ok().as_ref() == Some(shortcut) { + step_delta_internal(app, 1); + } else if Shortcut::from_str(&cfg.hotkey_prev).ok().as_ref() == Some(shortcut) { + step_delta_internal(app, -1); + } else if Shortcut::from_str(&cfg.hotkey_toggle).ok().as_ref() == Some(shortcut) { + toggle_overlay(app.clone()); + } else if Shortcut::from_str(&cfg.hotkey_timer_pause).ok().as_ref() == Some(shortcut) { + let state = app.state::(); + { + let mut t = state.timer.lock().unwrap(); + t.toggle_pause(); + } + store_live_timer(&state); + emit_timer(app); + } else if Shortcut::from_str(&cfg.hotkey_layout).ok().as_ref() == Some(shortcut) { + toggle_layout(app.clone(), app.state::()); + } +} + +fn step_delta_internal(app: &AppHandle, delta: i64) { + let state = app.state::(); + let max = state.guide.lock().unwrap().steps.len().saturating_sub(1); + let new = { + let cur = state.config.lock().unwrap().current_step as i64; + (cur + delta).clamp(0, max as i64) as usize + }; + set_step(app, new); +} + +// --------------------------------------------------------------------------- +// Entry point +// --------------------------------------------------------------------------- + +#[cfg_attr(mobile, tauri::mobile_entry_point)] +pub fn run() { + // WebKitGTK's DMABUF/GBM renderer fails on a number of Linux GPU/driver + // setups, leaving the webview blank ("Failed to create GBM buffer"). + // Disabling it forces a software/GL path that renders reliably. Users can + // still override by exporting the variable themselves. + #[cfg(target_os = "linux")] + { + if std::env::var_os("WEBKIT_DISABLE_DMABUF_RENDERER").is_none() { + std::env::set_var("WEBKIT_DISABLE_DMABUF_RENDERER", "1"); + } + + // Game overlays need self-positioning, always-on-top, global hotkeys + // and active-window detection — all of which Wayland forbids for + // clients. Running under XWayland restores them (and PoE2 itself runs + // under XWayland via Proton, so both share one X11 space). Force the + // X11 GDK backend whenever an X server (real or XWayland) is reachable, + // unless the user explicitly chose a backend. + if std::env::var_os("GDK_BACKEND").is_none() && std::env::var_os("DISPLAY").is_some() { + std::env::set_var("GDK_BACKEND", "x11"); + } + } + + let config = Config::load(); + let guide = leveltracker::load(config.league_start); + // The live timer mirrors the active profile's timer. + let live_timer = config + .active_character + .as_ref() + .and_then(|a| config.profiles.iter().find(|p| &p.name == a)) + .map(|p| p.timer.clone()) + .unwrap_or_default(); + let state = AppState { + config: Mutex::new(config), + guide: Mutex::new(guide), + status: Mutex::new(Status::default()), + timer: Mutex::new(live_timer), + layout_drag: Mutex::new(None), + }; + + tauri::Builder::default() + .on_window_event(|window, event| { + // The overlay window lives for the whole session (hidden/click-through), + // so Tauri never auto-exits when the user closes the main window. + // Closing "main" should tear the whole app down, overlay included. + if let tauri::WindowEvent::CloseRequested { .. } = event { + if window.label() == "main" { + window.app_handle().exit(0); + } + } + }) + .plugin(tauri_plugin_opener::init()) + .plugin( + tauri_plugin_global_shortcut::Builder::new() + .with_handler(|app, shortcut, event| { + if event.state() == ShortcutState::Pressed { + handle_shortcut(app, shortcut); + } + }) + .build(), + ) + .manage(state) + .invoke_handler(tauri::generate_handler![ + get_config, + save_config, + get_status, + get_guide, + get_gems, + detect_logs, + get_timer, + timer_start, + timer_pause, + timer_reset, + step_delta, + step_goto, + create_profile, + delete_profile, + select_profile, + set_overlay_locked, + toggle_overlay, + save_overlay_geometry, + set_overlay_height, + restore_overlay_position, + toggle_layout, + set_layout_size, + save_layout_geometry, + start_layout_drag, + end_layout_drag, + ]) + .setup(|app| { + let handle = app.handle().clone(); + + // Auto-detect a log path on first run if none configured. + { + let state = handle.state::(); + let mut cfg = state.config.lock().unwrap(); + if cfg.log_path.is_none() { + if let Some(p) = poe::detect_log_paths().into_iter().next() { + cfg.log_path = Some(p); + cfg.save(); + } + } + } + + // Create the transparent, click-through overlay window. + let (ox, oy, ow) = { + let state = handle.state::(); + let cfg = state.config.lock().unwrap(); + (cfg.overlay_x, cfg.overlay_y, cfg.overlay_width) + }; + let overlay = WebviewWindowBuilder::new( + &handle, + "overlay", + WebviewUrl::App("index.html".into()), + ) + .title("Exile UI Overlay") + // Small initial height; the frontend resizes it to fit the rendered + // content (set_overlay_height). A short window won't be clamped + // on-screen by the WM when restored near a screen edge. + .inner_size(ow as f64, 200.0) + .position(ox as f64, oy as f64) + .decorations(false) + .transparent(true) + .always_on_top(true) + .skip_taskbar(true) + .resizable(true) + .shadow(false) + // Must be created visible: the GTK/Gdk window only exists once + // realized, and set_ignore_cursor_events() needs it to apply the + // X11 input-shape (otherwise tao panics on an unrealized window). + .visible(true) + .build(); + // The OS window stays visible and click-through for its whole + // lifetime; actual show/hide is handled in the frontend (a + // transparent, empty overlay is invisible anyway). This avoids + // GTK window-realization races around the input shape. + if let Ok(w) = overlay { + let _ = w.set_ignore_cursor_events(true); + // Position is restored by the frontend (restore_overlay_position) + // once it has shrunk the window to its content height — doing it + // earlier lets the WM clamp the still-tall window on-screen. + } + + // Create the interactive zone-layout viewer window, hidden until the + // user toggles it with its hotkey. It is focusable and not + // click-through (you click to pick/refine the matching layout). + // Unlike the overlay it is NOT transparent: it's an opaque panel, and + // transparent WebKitGTK windows don't reliably repaint here (the view + // stays blank/ghosted), whereas an opaque window composites fine. + let (lx, ly, lsz) = { + let state = handle.state::(); + let cfg = state.config.lock().unwrap(); + (cfg.layout_x, cfg.layout_y, cfg.layout_size) + }; + let _ = WebviewWindowBuilder::new( + &handle, + "layout", + WebviewUrl::App("index.html".into()), + ) + .title("Exile UI Layouts") + .inner_size(lsz as f64 + 24.0, lsz as f64 + 110.0) + .position(lx as f64, ly as f64) + .decorations(false) + .always_on_top(true) + .skip_taskbar(true) + .resizable(true) + .shadow(false) + .visible(false) + .build(); + + register_shortcuts(&handle); + logwatch::spawn(handle.clone()); + Ok(()) + }) + .run(tauri::generate_context!()) + .expect("error while running tauri application"); +} diff --git a/src-tauri/src/logwatch.rs b/src-tauri/src/logwatch.rs new file mode 100644 index 0000000..3e1a5ff --- /dev/null +++ b/src-tauri/src/logwatch.rs @@ -0,0 +1,408 @@ +use crate::{leveltracker, AppState}; +use std::fs::File; +use std::io::{Read, Seek, SeekFrom}; +use std::time::Duration; +use tauri::{AppHandle, Emitter, Manager}; + +/// Parsed character info from an "is now level" line. +struct CharInfo { + character: String, + class: String, + level: u32, +} + +fn parse_level_line(line: &str) -> Option { + if !line.contains("is now level") { + return None; + } + // Take everything after the last ':' (the " : " separator; timestamps + // contain ':' too, but the message itself has none after it). + let after = line.rsplit_once(':').map(|(_, b)| b).unwrap_or(line).trim(); + // after looks like: "CharName (Class) is now level 12" + let level: u32 = after + .chars() + .rev() + .take_while(|c| c.is_ascii_digit() || *c == ' ') + .collect::() + .chars() + .rev() + .collect::() + .trim() + .parse() + .ok()?; + let open = after.find('('); + let close = after.find(')'); + let (character, class) = match (open, close) { + (Some(o), Some(c)) if c > o => ( + after[..o].trim().to_string(), + after[o + 1..c].trim().to_string(), + ), + _ => (after.split_whitespace().next().unwrap_or("").to_string(), String::new()), + }; + Some(CharInfo { + character, + class, + level, + }) +} + +/// Parsed area info from a "Generating level" line. +struct AreaInfo { + id: String, + level: u32, + seed: String, +} + +fn parse_area_line(line: &str) -> Option { + let gen = line.find("Generating level ")?; + let rest = &line[gen + "Generating level ".len()..]; + // rest: "12 area \"g1_5\" with seed 1234567" + let level: u32 = rest + .chars() + .take_while(|c| c.is_ascii_digit()) + .collect::() + .parse() + .ok()?; + let area_kw = rest.find("area \"")?; + let after = &rest[area_kw + "area \"".len()..]; + let id_end = after.find('"')?; + // The game capitalizes the area-id prefix (e.g. "G1_6") while the bundled + // guide/area data uses lowercase ids, so normalize for matching. + let mut id = after[..id_end].to_lowercase(); + // known bugged PoE2 area ids carry a trailing underscore + if id == "c_g2_9_2_" || id == "c_g3_16_" { + id.pop(); + } + let seed = rest + .find("with seed ") + .map(|p| rest[p + "with seed ".len()..].trim().to_string()) + .unwrap_or_default(); + Some(AreaInfo { + id, + level, + seed, + }) +} + +fn handle_line(app: &AppHandle, line: &str) { + let state = app.state::(); + + if let Some(ci) = parse_level_line(line) { + { + let mut s = state.status.lock().unwrap(); + s.character = ci.character.clone(); + s.class = ci.class.clone(); + s.level = ci.level; + } + emit_status(app); + // If a profile exists for the character we're playing, make it active so + // its saved progress is tracked. + if !ci.character.is_empty() { + crate::activate_profile_if_exists(app, &ci.character); + } + return; + } + + if let Some(ai) = parse_area_line(line) { + let (area_name, act) = { + let guide = state.guide.lock().unwrap(); + match guide.areas.get(&ai.id) { + Some(a) => (a.name.clone(), a.group + 1), + None => (String::new(), 0), + } + }; + { + let mut s = state.status.lock().unwrap(); + s.area_id = ai.id.clone(); + s.area_name = area_name; + s.area_level = ai.level; + s.area_seed = ai.seed.clone(); + s.act = act; + } + emit_status(app); + + // Campaign timer: auto-start / advance acts / finish on area change. + let timer_enabled = state.config.lock().unwrap().timer_enabled; + let timer_changed = { + let mut t = state.timer.lock().unwrap(); + t.on_area(&ai.id, act, timer_enabled, crate::now_string) + }; + if timer_changed { + crate::persist_timer(app); + let t = state.timer.lock().unwrap().clone(); + let _ = app.emit("timer://update", t); + } + + // Auto-advance the leveling guide when entering a step's target area. + let new_step = { + let guide = state.guide.lock().unwrap(); + let cur = state.config.lock().unwrap().current_step; + leveltracker::step_for_area(&guide.steps, &ai.id, cur) + .map(|i| (i + 1).min(guide.steps.len().saturating_sub(1))) + }; + if let Some(ns) = new_step { + let changed = { + let mut cfg = state.config.lock().unwrap(); + if cfg.current_step != ns { + cfg.current_step = ns; + cfg.save(); + true + } else { + false + } + }; + if changed { + let _ = app.emit("tracker://step", ns); + } + } + } +} + +fn emit_status(app: &AppHandle) { + let state = app.state::(); + let status = state.status.lock().unwrap().clone(); + let _ = app.emit("status://update", status); +} + +/// Read the tail of the file once to establish the current character/area. +fn initial_scan(app: &AppHandle, file: &mut File) { + let len = file.metadata().map(|m| m.len()).unwrap_or(0); + let start = len.saturating_sub(512 * 1024); + if file.seek(SeekFrom::Start(start)).is_err() { + return; + } + let mut buf = String::new(); + if file.read_to_string(&mut buf).is_err() { + // fall through; non-UTF8 bytes shouldn't happen for this log + } + let mut last_level: Option = None; + let mut last_area: Option = None; + for line in buf.lines() { + if line.contains("is now level") { + last_level = Some(line.to_string()); + } + if line.contains("Generating level ") { + last_area = Some(line.to_string()); + } + } + if let Some(l) = last_level { + handle_line(app, &l); + } + if let Some(a) = last_area { + handle_line(app, &a); + } + let _ = file.seek(SeekFrom::End(0)); +} + +/// Spawn the background thread that tails the configured log file and the +/// active-window poller that controls overlay visibility. +pub fn spawn(app: AppHandle) { + std::thread::spawn(move || { + let mut file: Option = None; + let mut pos: u64 = 0; + let mut current_path: Option = None; + let mut leftover = String::new(); + let mut last_tick = std::time::Instant::now(); + let mut last_save = std::time::Instant::now(); + let mut reassert_ticks: u8 = 0; + // AFK detection: poll the mouse position; if it hasn't moved for the + // configured delay, the timer auto-pauses. + let mut last_mouse: Option<(i32, i32)> = None; + let mut last_move = std::time::Instant::now(); + let mut mouse_ticks: u8 = 0; + + loop { + // (Re)open the file if the configured path changed or it appeared. + let want_path = { + let state = app.state::(); + let cfg = state.config.lock().unwrap(); + cfg.log_path.clone() + }; + + if want_path != current_path { + current_path = want_path.clone(); + file = None; + leftover.clear(); + if let Some(p) = &want_path { + if let Ok(mut f) = File::open(p) { + initial_scan(&app, &mut f); + pos = f.metadata().map(|m| m.len()).unwrap_or(0); + file = Some(f); + } + } + } + + // Read any newly appended bytes. + if let Some(f) = file.as_mut() { + if let Ok(meta) = f.metadata() { + let len = meta.len(); + if len < pos { + // file was truncated/rotated + pos = 0; + let _ = f.seek(SeekFrom::Start(0)); + leftover.clear(); + } + if len > pos { + if f.seek(SeekFrom::Start(pos)).is_ok() { + let mut buf = Vec::new(); + if f.read_to_end(&mut buf).is_ok() { + pos = len; + leftover.push_str(&String::from_utf8_lossy(&buf)); + // process complete lines + while let Some(nl) = leftover.find('\n') { + let line: String = + leftover.drain(..=nl).collect::(); + let line = line.trim_end_matches(['\n', '\r']); + if !line.is_empty() { + handle_line(&app, line); + } + } + } + } + } + } + } + + update_focus(&app); + + // Keep the overlay above a self-raising game. Clicking inside PoE2 + // (especially fullscreen / borderless under Wayland+XWayland) raises + // the game window in the stack and buries the overlay; the WM only + // honors our always-on-top at the moment it's set. Re-assert it + // every ~600ms while the game is focused so the overlay pops back. + reassert_ticks = reassert_ticks.wrapping_add(1); + if reassert_ticks >= 2 { + reassert_ticks = 0; + if app.state::().status.lock().unwrap().game_focused { + if let Some(w) = app.get_webview_window("overlay") { + // Toggling forces the WM to restack ABOVE without + // stealing focus from the game. + let _ = w.set_always_on_top(false); + let _ = w.set_always_on_top(true); + } + } + } + + // Poll the mouse roughly once a second to track activity. + mouse_ticks = mouse_ticks.wrapping_add(1); + if mouse_ticks >= 3 { + mouse_ticks = 0; + if let Some(p) = crate::poe::mouse_position() { + if Some(p) != last_mouse { + last_mouse = Some(p); + last_move = std::time::Instant::now(); + } + } + } + let afk = { + let state = app.state::(); + let focused = state.status.lock().unwrap().game_focused; + let cfg = state.config.lock().unwrap(); + let idle = cfg.timer_afk_enabled + && last_move.elapsed().as_secs() >= cfg.timer_afk_seconds as u64; + let unfocused = cfg.timer_pause_unfocused && !focused; + idle || unfocused + }; + + tick_timer(&app, &mut last_tick, &mut last_save, afk); + std::thread::sleep(Duration::from_millis(300)); + } + }); +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn parses_area_generation() { + // real PoE2 0.5 logs capitalize the prefix ("G1_5"); we normalize it. + let line = "2026/05/29 08:26:16 789879 2caa22d2 [DEBUG Client 312] Generating level 12 area \"G1_5\" with seed 1839472"; + let a = parse_area_line(line).expect("should parse"); + assert_eq!(a.id, "g1_5"); + assert_eq!(a.level, 12); + assert_eq!(a.seed, "1839472"); + } + + #[test] + fn fixes_bugged_area_id() { + let line = "Generating level 30 area \"c_g3_16_\" with seed 42"; + let a = parse_area_line(line).expect("should parse"); + assert_eq!(a.id, "c_g3_16"); + } + + #[test] + fn parses_level_up() { + let line = "2024/12/06 21:05:00 123 abc [INFO Client 19340] : MyChar (Sorceress) is now level 2"; + let c = parse_level_line(line).expect("should parse"); + assert_eq!(c.character, "MyChar"); + assert_eq!(c.class, "Sorceress"); + assert_eq!(c.level, 2); + } + + #[test] + fn ignores_unrelated_lines() { + assert!(parse_area_line("just some text").is_none()); + assert!(parse_level_line("connected to instance").is_none()); + } +} + +/// Accumulate elapsed time into the campaign timer and emit updates. +fn tick_timer( + app: &AppHandle, + last_tick: &mut std::time::Instant, + last_save: &mut std::time::Instant, + afk: bool, +) { + let now = std::time::Instant::now(); + let delta = now.duration_since(*last_tick).as_secs_f64(); + *last_tick = now; + + let state = app.state::(); + let (enabled, pause_in_town) = { + let cfg = state.config.lock().unwrap(); + (cfg.timer_enabled, cfg.timer_pause_in_town) + }; + if !enabled { + return; + } + let area_id = state.status.lock().unwrap().area_id.clone(); + let changed = { + let mut t = state.timer.lock().unwrap(); + t.tick(delta, &area_id, pause_in_town, afk) + }; + if changed { + let t = state.timer.lock().unwrap().clone(); + let _ = app.emit("timer://update", t); + // Persist roughly every 15s as a crash backup. + if now.duration_since(*last_save).as_secs() >= 15 { + *last_save = now; + crate::persist_timer(app); + } + } +} + +/// Detect game focus and show/hide the overlay accordingly. +fn update_focus(app: &AppHandle) { + let (match_str, only_when_focused) = { + let state = app.state::(); + let cfg = state.config.lock().unwrap(); + (cfg.poe_window_match.clone(), cfg.overlay_only_when_focused) + }; + + let title = crate::poe::active_window_title().unwrap_or_default(); + let focused = title.contains(&match_str); + + let changed = { + let state = app.state::(); + let mut s = state.status.lock().unwrap(); + let c = s.game_focused != focused; + s.game_focused = focused; + c + }; + + if changed { + let _ = app.emit("focus://update", focused); + } + let _ = only_when_focused; // visibility is decided in the overlay frontend +} diff --git a/src-tauri/src/main.rs b/src-tauri/src/main.rs new file mode 100644 index 0000000..cd9e89e --- /dev/null +++ b/src-tauri/src/main.rs @@ -0,0 +1,6 @@ +// Prevents additional console window on Windows in release, DO NOT REMOVE!! +#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] + +fn main() { + exile_ui_lib::run() +} diff --git a/src-tauri/src/poe.rs b/src-tauri/src/poe.rs new file mode 100644 index 0000000..de72147 --- /dev/null +++ b/src-tauri/src/poe.rs @@ -0,0 +1,123 @@ +use std::path::PathBuf; +use std::process::Command; + +/// Candidate relative paths to the client log under a game install directory. +const LOG_RELATIVE: &[&str] = &["logs/Client.txt", "logs/client.txt"]; + +/// Common install roots (relative to $HOME) where Path of Exile 2 may live. +const GAME_ROOTS: &[&str] = &[ + ".local/share/Steam/steamapps/common/Path of Exile 2", + ".steam/steam/steamapps/common/Path of Exile 2", + ".steam/root/steamapps/common/Path of Exile 2", + ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Path of Exile 2", + "Games/Path of Exile 2", + // PoE1 fallbacks + ".local/share/Steam/steamapps/common/Path of Exile", + ".steam/steam/steamapps/common/Path of Exile", +]; + +/// Try to locate existing Client.txt files in well-known locations. +pub fn detect_log_paths() -> Vec { + let mut found = Vec::new(); + let home = match dirs::home_dir() { + Some(h) => h, + None => return found, + }; + + // 1) Hard-coded common roots. + for root in GAME_ROOTS { + for rel in LOG_RELATIVE { + let mut p = home.join(root); + p.push(rel); + if p.is_file() { + found.push(p.to_string_lossy().to_string()); + } + } + } + + // 2) Parse Steam's libraryfolders.vdf for additional library locations. + for vdf in steam_library_paths(&home) { + for sub in ["Path of Exile 2", "Path of Exile"] { + for rel in LOG_RELATIVE { + let mut p = vdf.join("steamapps/common").join(sub); + p.push(rel); + if p.is_file() { + let s = p.to_string_lossy().to_string(); + if !found.contains(&s) { + found.push(s); + } + } + } + } + } + + found +} + +fn steam_library_paths(home: &PathBuf) -> Vec { + let mut libs = Vec::new(); + let candidates = [ + ".local/share/Steam/steamapps/libraryfolders.vdf", + ".steam/steam/steamapps/libraryfolders.vdf", + ]; + for c in candidates { + let p = home.join(c); + if let Ok(text) = std::fs::read_to_string(&p) { + // crude VDF scan: capture every "path" "…" value + for line in text.lines() { + let line = line.trim(); + if line.starts_with("\"path\"") { + if let Some(start) = line[6..].find('"') { + let rest = &line[6 + start + 1..]; + if let Some(end) = rest.find('"') { + libs.push(PathBuf::from(&rest[..end])); + } + } + } + } + } + } + libs +} + +/// Current global mouse pointer position (X11/XWayland), used for AFK detection. +/// XScreenSaver idle isn't available under XWayland, so we poll the pointer. +pub fn mouse_position() -> Option<(i32, i32)> { + let out = Command::new("xdotool") + .arg("getmouselocation") + .output() + .ok()?; + if !out.status.success() { + return None; + } + let s = String::from_utf8_lossy(&out.stdout); + // format: "x:3814 y:8 screen:0 window:..." + let mut x = None; + let mut y = None; + for tok in s.split_whitespace() { + if let Some(v) = tok.strip_prefix("x:") { + x = v.parse().ok(); + } else if let Some(v) = tok.strip_prefix("y:") { + y = v.parse().ok(); + } + } + Some((x?, y?)) +} + +/// Returns the title of the currently focused X11 window, if obtainable. +pub fn active_window_title() -> Option { + let out = Command::new("xdotool") + .args(["getactivewindow", "getwindowname"]) + .output() + .ok()?; + if out.status.success() { + let s = String::from_utf8_lossy(&out.stdout).trim().to_string(); + if s.is_empty() { + None + } else { + Some(s) + } + } else { + None + } +} diff --git a/src-tauri/src/timer.rs b/src-tauri/src/timer.rs new file mode 100644 index 0000000..bae5c2c --- /dev/null +++ b/src-tauri/src/timer.rs @@ -0,0 +1,232 @@ +use serde::{Deserialize, Serialize}; + +/// Campaign speedrun timer: tracks total time and per-act splits, mirroring the +/// behavior of the original tool's leveling-tracker timer. +#[derive(Serialize, Deserialize, Clone, Debug)] +#[serde(default)] +pub struct RunTimer { + /// A run is in progress (started, not reset). + pub active: bool, + /// The run reached the endgame and stopped accumulating. + pub finished: bool, + /// User-requested pause (distinct from automatic town/hideout pause). + pub manual_pause: bool, + /// Whether the timer is currently auto-paused (town/hideout) — derived, but + /// stored so the UI can show why it's paused. + pub auto_paused: bool, + /// Whether the timer is currently auto-paused due to inactivity (AFK). + pub afk_paused: bool, + /// Seconds accumulated in completed acts. + pub total_seconds: f64, + /// Seconds accumulated in the current act. + pub act_seconds: f64, + /// 1-based current act. + pub current_act: usize, + /// Per-act splits, indexed by act number (0 unused). + pub splits: Vec, + /// Human label for the run (start date/time). + pub run_name: Option, +} + +impl Default for RunTimer { + fn default() -> Self { + RunTimer { + active: false, + finished: false, + manual_pause: false, + auto_paused: false, + afk_paused: false, + total_seconds: 0.0, + act_seconds: 0.0, + current_act: 1, + splits: vec![0.0; 16], + run_name: None, + } + } +} + +/// An area id that should auto-pause the timer (towns, hideouts, login). +pub fn is_safe_zone(area_id: &str) -> bool { + let a = area_id.to_lowercase(); + a.is_empty() || a == "login" || a.contains("town") || a.contains("hideout") +} + +/// Detect the campaign starting zone (to auto-start a run). +fn is_campaign_start(area_id: &str) -> bool { + let a = area_id.to_lowercase(); + a == "g1_1" || a == "1_1_1" +} + +fn is_endgame(area_id: &str) -> bool { + area_id.to_lowercase().contains("endgame") +} + +impl RunTimer { + fn ensure_act(&mut self, act: usize) { + if self.splits.len() <= act { + self.splits.resize(act + 1, 0.0); + } + } + + /// Begin a fresh run. + pub fn start(&mut self, act: usize, name: String) { + *self = RunTimer::default(); + self.active = true; + self.current_act = act.max(1); + self.run_name = Some(name); + } + + pub fn reset(&mut self) { + *self = RunTimer::default(); + } + + pub fn toggle_pause(&mut self) { + if self.active && !self.finished { + self.manual_pause = !self.manual_pause; + } + } + + /// Advance the elapsed time by `delta` seconds, honoring pause rules. + /// `afk` is true when no input was detected for the configured delay. + /// Returns true if the UI should be refreshed (time advanced, or a + /// pause state just changed). + pub fn tick(&mut self, delta: f64, area_id: &str, pause_in_town: bool, afk: bool) -> bool { + if !self.active || self.finished || self.manual_pause { + let changed = self.auto_paused || self.afk_paused; + self.auto_paused = false; + self.afk_paused = false; + return changed; + } + // AFK takes precedence over town pause for the displayed reason. + if afk { + let was = self.afk_paused; + self.afk_paused = true; + self.auto_paused = false; + return !was; + } + let was_afk = self.afk_paused; + self.afk_paused = false; + let safe = pause_in_town && is_safe_zone(area_id); + let was = self.auto_paused; + self.auto_paused = safe; + if safe { + // Emit once on entering the paused state, then stay quiet. + return !was || was_afk; + } + self.act_seconds += delta; + true + } + + /// React to an area change. May auto-start a run, advance acts, or finish. + /// `enabled` is the timer feature toggle. Returns true if state changed. + pub fn on_area(&mut self, area_id: &str, act: usize, enabled: bool, start_name: impl Fn() -> String) -> bool { + if !enabled { + return false; + } + let mut changed = false; + + // Auto-start when entering the campaign start with no active run. + if !self.active && is_campaign_start(area_id) { + self.start(act.max(1), start_name()); + return true; + } + if !self.active || self.finished { + return changed; + } + + // Endgame reached: bank the final act and stop. + if is_endgame(area_id) { + self.ensure_act(self.current_act); + self.splits[self.current_act] = self.act_seconds; + self.total_seconds += self.act_seconds; + self.act_seconds = 0.0; + self.finished = true; + return true; + } + + // Advanced to a later act: bank the current act's split. + if act > self.current_act { + self.ensure_act(self.current_act); + self.splits[self.current_act] = self.act_seconds; + self.total_seconds += self.act_seconds; + self.act_seconds = 0.0; + self.current_act = act; + changed = true; + } + changed + } +} + +#[cfg(test)] +mod tests { + use super::*; + + fn name() -> String { + "run".to_string() + } + + #[test] + fn auto_starts_at_campaign_start() { + let mut t = RunTimer::default(); + assert!(t.on_area("g1_1", 1, true, name)); + assert!(t.active); + assert_eq!(t.current_act, 1); + } + + #[test] + fn does_not_start_when_disabled() { + let mut t = RunTimer::default(); + assert!(!t.on_area("g1_1", 1, false, name)); + assert!(!t.active); + } + + #[test] + fn ticks_and_pauses_in_town() { + let mut t = RunTimer::default(); + t.start(1, name()); + t.tick(5.0, "g1_5", true, false); + assert!((t.act_seconds - 5.0).abs() < 1e-6); + // entering a town pauses accumulation + t.tick(5.0, "g1_town", true, false); + assert!((t.act_seconds - 5.0).abs() < 1e-6); + assert!(t.auto_paused); + } + + #[test] + fn afk_pauses_accumulation() { + let mut t = RunTimer::default(); + t.start(1, name()); + t.tick(5.0, "g1_5", true, false); + assert!((t.act_seconds - 5.0).abs() < 1e-6); + // afk: time should not accumulate + t.tick(5.0, "g1_5", true, true); + assert!((t.act_seconds - 5.0).abs() < 1e-6); + assert!(t.afk_paused); + // resume on activity + t.tick(5.0, "g1_5", true, false); + assert!((t.act_seconds - 10.0).abs() < 1e-6); + assert!(!t.afk_paused); + } + + #[test] + fn banks_split_on_act_change() { + let mut t = RunTimer::default(); + t.start(1, name()); + t.tick(10.0, "g1_5", true, false); + t.on_area("g2_1", 2, true, name); + assert_eq!(t.current_act, 2); + assert!((t.splits[1] - 10.0).abs() < 1e-6); + assert!((t.total_seconds - 10.0).abs() < 1e-6); + assert_eq!(t.act_seconds, 0.0); + } + + #[test] + fn finishes_at_endgame() { + let mut t = RunTimer::default(); + t.start(3, name()); + t.tick(7.0, "g3_1", true, false); + t.on_area("g_endgame_town", 8, true, name); + assert!(t.finished); + assert!(!t.tick(5.0, "g_endgame_town", true, false)); // no accumulation after finish + } +} diff --git a/src-tauri/tauri.conf.json b/src-tauri/tauri.conf.json new file mode 100644 index 0000000..cd266c1 --- /dev/null +++ b/src-tauri/tauri.conf.json @@ -0,0 +1,36 @@ +{ + "$schema": "https://schema.tauri.app/config/2", + "productName": "Exile UI", + "version": "0.1.0", + "identifier": "com.exileui.app", + "build": { + "beforeDevCommand": "npm run dev", + "devUrl": "http://localhost:1420", + "beforeBuildCommand": "npm run build", + "frontendDist": "../build" + }, + "app": { + "windows": [ + { + "label": "main", + "title": "Exile UI", + "width": 820, + "height": 740 + } + ], + "security": { + "csp": null + } + }, + "bundle": { + "active": true, + "targets": ["appimage", "deb"], + "icon": [ + "icons/32x32.png", + "icons/128x128.png", + "icons/128x128@2x.png", + "icons/icon.icns", + "icons/icon.ico" + ] + } +} diff --git a/src/app.css b/src/app.css new file mode 100644 index 0000000..a701dd5 --- /dev/null +++ b/src/app.css @@ -0,0 +1,24 @@ +:root { + color-scheme: dark; + --bg: #14110d; + --panel: #1d1812; + --border: #3a2f22; + --text: #d8cdbb; + --muted: #8c8170; + --accent: #c8a24a; + --accent2: #66b2ff; +} + +* { + box-sizing: border-box; +} + +html, +body { + margin: 0; + padding: 0; + background: transparent; + color: var(--text); + font-family: "Fontin SmallCaps", "Segoe UI", system-ui, sans-serif; + -webkit-font-smoothing: antialiased; +} diff --git a/src/app.html b/src/app.html new file mode 100644 index 0000000..a367e4d --- /dev/null +++ b/src/app.html @@ -0,0 +1,13 @@ + + + + + + + Exile UI + %sveltekit.head% + + +
%sveltekit.body%
+ + diff --git a/src/lib/Layouts.svelte b/src/lib/Layouts.svelte new file mode 100644 index 0000000..6a2fc1c --- /dev/null +++ b/src/lib/Layouts.svelte @@ -0,0 +1,374 @@ + + +
+ + + {#if !hasZone} +
Pas de layout répertorié pour cette zone.
+ {:else} + +
+ {#if path !== ""} + {path} + {:else} +
Clique le layout qui correspond à ce que tu vois en jeu.
+ {/if} +
+ + + {#if !blocked} +
+ + + + + + {rot}° +
+ {/if} + + + {#if path !== ""} +
+ + {#each crumbs as seg, i} + + + {/each} + +
+ {/if} + + + {#if candidates.length} +
{resolved ? "" : path === "" ? "Layouts possibles :" : "Affine :"}
+
+ {#each candidates as c} + + {/each} +
+
clic = choisir · clic droit = exclure
+ {:else if resolved} +
Layout identifié.
+ {/if} + {/if} +
+ + diff --git a/src/lib/Overlay.svelte b/src/lib/Overlay.svelte new file mode 100644 index 0000000..2a216f0 --- /dev/null +++ b/src/lib/Overlay.svelte @@ -0,0 +1,239 @@ + + +{#if guide && config && visible} +
+ {#if !locked} +
⠿ déplacer · reverrouille dans les réglages pour sauver
+ {/if} +
+ Act {currentStep ? currentStep.section + 1 : "?"} + {#if status} + Lv {status.level || "?"} + {#if status.area_name}{status.area_name}{/if} + {/if} + {#if recommendation && config.show_recommendation} + rec. {recommendation} + {/if} + {current + 1}/{guide.steps.length} +
+ + {#if config.timer_enabled && timer && timer.active} +
+ ⏱ {fmtTime(timer.total_seconds + timer.act_seconds)} + acte {timer.current_act} · {fmtTime(timer.act_seconds)} + {#if timer.finished} + terminé + {:else if timer.manual_pause} + pause + {:else if timer.afk_paused} + {focused ? "AFK" : "fenêtre"} + {:else if timer.auto_paused} + ville + {/if} +
+ {#if timer.splits.some((s) => s > 0)} +
+ {#each timer.splits as s, i} + {#if s > 0}A{i} {fmtTime(s)}{/if} + {/each} +
+ {/if} + {/if} + + {#if currentStep} + + {/if} + {#each lookahead as step} + + {/each} +
+{/if} + + diff --git a/src/lib/Settings.svelte b/src/lib/Settings.svelte new file mode 100644 index 0000000..e144c5f --- /dev/null +++ b/src/lib/Settings.svelte @@ -0,0 +1,488 @@ + + +
+

Exile UI · Act-Tracker (PoE2)

+ + {#if status} +
+
{status.character || "—"} ({status.class || "?"}) · Lv {status.level || "?"}
+
+ Zone : {status.area_name || status.area_id || "—"} + {#if status.area_level}· niveau zone {status.area_level}{/if} +
+
+ Jeu focus : {status.game_focused ? "✔️" : "✖️"} · areaID : {status.area_id || "—"} +
+
+ {/if} + + {#if config && guide} +
+

Guide

+
+ + Étape {config.current_step + 1} / {guide.steps.length} + +
+
+ + +
+ {#if overlayUnlocked} +

Overlay déverrouillé : déplace/redimensionne la fenêtre, puis reverrouille pour sauvegarder.

+ {/if} +
+ +
+

Profils · un profil = un personnage

+

+ Crée un profil par personnage (le nom doit correspondre au nom du perso + en jeu). La progression du guide est mémorisée par profil, et le + profil devient actif tout seul quand le log détecte ce personnage. +

+ +
+ Profil actif : + {config.active_character || "— aucun —"} + {#if status?.character && status.character !== config.active_character} + · perso en jeu : {status.character} + {#if !config.profiles.some((p) => p.name === status?.character)} + (pas de profil) + {/if} + {/if} +
+ + {#if config.profiles.length} +
+ {#each config.profiles as p} +
+ + +
+ {/each} +
+ {:else} +

Aucun profil pour l'instant.

+ {/if} + +
+ e.key === "Enter" && addProfile()} + /> + + +
+
+ +
+

Layouts de zones · identificateur de layout (PoE2)

+

+ Ouvre une fenêtre interactive affichant les layouts possibles de la zone + courante. Clique celui qui correspond à ce que tu vois pour l'affiner, et + pivote/miroir l'image pour l'aligner sur l'orientation en jeu (chaque + instance de zone est tournée aléatoirement). +

+ + {#if config.feature_layouts} +
+ +
+
+ + +
+

+ La fenêtre est interactive (elle prend le focus). Si KWin ne la garde pas + au-dessus du jeu, ajoute une règle de fenêtre pour « Exile UI Layouts ». +

+ {/if} +
+ +
+

Timer de campagne

+ + + + {#if config.timer_afk_enabled} + + {/if} + + {#if config.timer_enabled} + {#if timer && timer.active} +
+
+ Total : {fmtTime(timer.total_seconds + timer.act_seconds)} + · acte {timer.current_act} : {fmtTime(timer.act_seconds)} + {#if timer.finished}terminé + {:else if timer.manual_pause}en pause + {:else if timer.afk_paused}{status?.game_focused ? "AFK" : "fenêtre (pas de focus)"} + {:else if timer.auto_paused}pause auto (ville){/if} +
+ {#if timer.run_name}
Run : {timer.run_name}
{/if} + {#if timer.splits.some((s) => s > 0)} +
+ {#each timer.splits as s, i} + {#if s > 0}A{i}: {fmtTime(s)}{/if} + {/each} +
+ {/if} +
+ {:else} +

Aucun run en cours. Le timer démarre tout seul en entrant dans la première zone de campagne, ou via « Démarrer ».

+ {/if} +
+ + + +
+ + {/if} +
+ +
+

Fichier de log (Client.txt)

+
+ + +
+ {#if detected.length} + + {:else} +

Aucun log détecté automatiquement. Renseigne le chemin manuellement.

+ {/if} + +
+ +
+

Réglages

+ + + + + +
+ + + +
+
+ + + +
+

Format hotkey : ex. Alt+X, Control+Shift+G, F8.

+
+ {/if} +
+ + diff --git a/src/lib/StepView.svelte b/src/lib/StepView.svelte new file mode 100644 index 0000000..0552b67 --- /dev/null +++ b/src/lib/StepView.svelte @@ -0,0 +1,92 @@ + + +
+ {#each lines as line} +
0}> + {@html line.html} +
+ {/each} +
+ + diff --git a/src/lib/api.ts b/src/lib/api.ts new file mode 100644 index 0000000..7daddda --- /dev/null +++ b/src/lib/api.ts @@ -0,0 +1,140 @@ +import { invoke } from "@tauri-apps/api/core"; +import { listen, type UnlistenFn } from "@tauri-apps/api/event"; + +export interface Config { + log_path: string | null; + poe_window_match: string; + overlay_only_when_focused: boolean; + overlay_x: number; + overlay_y: number; + overlay_width: number; + overlay_font_size: number; + hotkey_next: string; + hotkey_prev: string; + hotkey_toggle: string; + hotkey_timer_pause: string; + hotkey_layout: string; + feature_layouts: boolean; + layout_x: number; + layout_y: number; + layout_size: number; + timer_enabled: boolean; + timer_pause_in_town: boolean; + timer_afk_enabled: boolean; + timer_afk_seconds: number; + timer_pause_unfocused: boolean; + current_step: number; + show_optionals: boolean; + league_start: boolean; + lookahead: number; + show_recommendation: boolean; + active_character: string | null; + profiles: Profile[]; +} + +export interface Profile { + name: string; + current_step: number; + league_start: boolean; + show_optionals: boolean; +} + +export interface Status { + character: string; + class: string; + level: number; + area_id: string; + area_name: string; + area_level: number; + area_seed: string; + act: number; + game_focused: boolean; +} + +export interface Area { + id: string; + name: string; + recommendation: string | null; + group: number; +} + +export interface Step { + lines: string[]; + section: number; + target_area: string | null; +} + +export interface GuideData { + steps: Step[]; + areas: Record; + section_count: number; +} + +export interface RunTimer { + active: boolean; + finished: boolean; + manual_pause: boolean; + auto_paused: boolean; + afk_paused: boolean; + total_seconds: number; + act_seconds: number; + current_act: number; + splits: number[]; + run_name: string | null; +} + +export const getConfig = () => invoke("get_config"); +export const saveConfig = (cfg: Config) => invoke("save_config", { new: cfg }); +export const getStatus = () => invoke("get_status"); +export const getGuide = () => invoke("get_guide"); +export const getGems = () => invoke>>("get_gems"); +export const detectLogs = () => invoke("detect_logs"); +export const getTimer = () => invoke("get_timer"); +export const timerStart = () => invoke("timer_start"); +export const timerPause = () => invoke("timer_pause"); +export const timerReset = () => invoke("timer_reset"); +export const stepDelta = (delta: number) => invoke("step_delta", { delta }); +export const stepGoto = (newIndex: number) => invoke("step_goto", { new: newIndex }); +export const createProfile = (name: string, leagueStart: boolean) => + invoke("create_profile", { name, leagueStart }); +export const deleteProfile = (name: string) => invoke("delete_profile", { name }); +export const selectProfile = (name: string) => invoke("select_profile", { name }); +export const setOverlayLocked = (locked: boolean) => invoke("set_overlay_locked", { locked }); +export const toggleOverlay = () => invoke("toggle_overlay"); +export const saveOverlayGeometry = () => invoke("save_overlay_geometry"); +export const setOverlayHeight = (height: number) => invoke("set_overlay_height", { height }); +export const restoreOverlayPosition = () => invoke("restore_overlay_position"); +export const toggleLayout = () => invoke("toggle_layout"); +export const setLayoutSize = (width: number, height: number) => + invoke("set_layout_size", { width, height }); +export const saveLayoutGeometry = () => invoke("save_layout_geometry"); +export const startLayoutDrag = () => invoke("start_layout_drag"); +export const endLayoutDrag = () => invoke("end_layout_drag"); + +// Event helpers ------------------------------------------------------------ +export const onStatus = (cb: (s: Status) => void): Promise => + listen("status://update", (e) => cb(e.payload)); +export const onStep = (cb: (i: number) => void): Promise => + listen("tracker://step", (e) => cb(e.payload)); +export const onConfig = (cb: (c: Config) => void): Promise => + listen("config://update", (e) => cb(e.payload)); +export const onFocus = (cb: (f: boolean) => void): Promise => + listen("focus://update", (e) => cb(e.payload)); +export const onOverlayToggle = (cb: () => void): Promise => + listen("overlay://toggle", () => cb()); +export const onOverlayLocked = (cb: (locked: boolean) => void): Promise => + listen("overlay://locked", (e) => cb(e.payload)); +export const onGuideReload = (cb: () => void): Promise => + listen("guide://reload", () => cb()); +export const onTimer = (cb: (t: RunTimer) => void): Promise => + listen("timer://update", (e) => cb(e.payload)); + +/** Format seconds as h:mm:ss or m:ss. */ +export function fmtTime(total: number): string { + const s = Math.floor(total); + const h = Math.floor(s / 3600); + const m = Math.floor((s % 3600) / 60); + const sec = s % 60; + const pad = (n: number) => n.toString().padStart(2, "0"); + return h > 0 ? `${h}:${pad(m)}:${pad(sec)}` : `${m}:${pad(sec)}`; +} diff --git a/src/lib/layouts.ts b/src/lib/layouts.ts new file mode 100644 index 0000000..687574c --- /dev/null +++ b/src/lib/layouts.ts @@ -0,0 +1,75 @@ +// Zone-layout decision tree, ported from the AHK `act-decoder`. +// +// The bundled PoE2 layout images (static/layouts/) are named ` .jpg` +// where the path is a decision tree encoded as underscore-separated segments: +// "1", "2", "3" = the candidate layouts you first see entering a zone +// "3_1", "3_2" = refinements of "3" revealed as you explore deeper +// "x", "x_x" = "none of these / not catalogued" dead-ends +// You pick the candidate matching what you see in-game, then keep refining until +// no children remain. (On disk the space is stored as "~" for URL-safe serving.) + +export type LayoutManifest = Record; // areaID -> sorted paths + +let manifestPromise: Promise | null = null; + +/** Load (once) the areaID -> paths manifest generated at build time. */ +export function loadManifest(): Promise { + if (!manifestPromise) { + manifestPromise = fetch("/layouts/index.json") + .then((r) => (r.ok ? r.json() : {})) + .catch(() => ({})); + } + return manifestPromise; +} + +/** URL of the image for a given area + decision path. */ +export function imageUrl(areaId: string, path: string): string { + return `/layouts/${areaId}~${path}.jpg`; +} + +const depth = (p: string): number => (p === "" ? 0 : p.split("_").length); + +/** Order paths numerically per segment, "x" sorting last. */ +function sortPaths(a: string, b: string): number { + const sa = a.split("_"); + const sb = b.split("_"); + const n = Math.min(sa.length, sb.length); + for (let i = 0; i < n; i++) { + if (sa[i] !== sb[i]) { + const na = sa[i] === "x" ? Infinity : parseInt(sa[i], 10); + const nb = sb[i] === "x" ? Infinity : parseInt(sb[i], 10); + return na - nb; + } + } + return sa.length - sb.length; +} + +/** + * Direct children of `path` ("" = root) among `paths`: entries one segment + * deeper that extend `path`. + */ +export function childrenOf(paths: string[], path: string): string[] { + const want = depth(path) + 1; + const prefix = path === "" ? "" : path + "_"; + return paths + .filter((p) => p !== path && depth(p) === want && (path === "" || p.startsWith(prefix))) + .sort(sortPaths); +} + +/** A path is an "x" (none-of-these / not catalogued) marker. */ +export function isDeadEnd(path: string): boolean { + return path.split("_")[0] === "x"; +} + +// Zones whose layout placement is fixed (or where rotation gave wrong results in +// the original), so the viewer hides its rotation controls. Ported from the AHK +// `rota_block`; keys there may be "" or " " — we block the +// whole area if any key matches (a single orientation is applied per zone). +const ROTA_BLOCK_AREAS = new Set([ + "g1_2", "g1_4", "g1_7", "g1_8", "g1_11", "g1_12", "g1_14", "g1_15", + "g2_2", "g2_4_3", "g2_6", "g3_11", "g3_16", +]); + +export function rotationBlocked(areaId: string): boolean { + return ROTA_BLOCK_AREAS.has(areaId); +} diff --git a/src/lib/markup.ts b/src/lib/markup.ts new file mode 100644 index 0000000..1c2a71c --- /dev/null +++ b/src/lib/markup.ts @@ -0,0 +1,129 @@ +import type { Area } from "./api"; + +// Named colors used by the guide markup; anything else that is 3/6 hex chars +// is treated as a hex color. +const COLOR_NAMES: Record = { + red: "#e05555", + lime: "#7CFC00", + aqua: "#55e0e0", + yellow: "#e0c84a", + green: "#5fbf5f", + white: "#ffffff", + orange: "#e08a3c", +}; + +function resolveColor(name: string): string { + if (COLOR_NAMES[name]) return COLOR_NAMES[name]; + if (/^[0-9a-fA-F]{6}$/.test(name) || /^[0-9a-fA-F]{3}$/.test(name)) return "#" + name; + return "inherit"; +} + +function escapeHtml(s: string): string { + return s.replace(/&/g, "&").replace(//g, ">"); +} + +// Icon names available under static/icons/leveling/ (from the original AHK +// "leveling tracker" assets). Only these render as real ; anything else +// falls back to a text chip so unknown markup never shows a broken image. +const ICONS = new Set([ + "0", "1", "2", "3", "4", "5", "6", "7", + "arena", "artificer", "b-rune", "checkpoint", "craft", "exa", "flasks", + "gcp", "hideout", "in-out", "in-out2", "jeweller", "lab", "portal", + "quest", "quest_2", "regal", "ring", "rune", "skill", "skill2", "skip", + "spirit", "spirit2", "support", "support2", "town", "waypoint", +]); + +// Underscores stand in for spaces in plain guide text. +function plain(text: string, color: string): string { + const t = escapeHtml(text.replace(/_/g, " ")); + if (!t) return ""; + if (color === "inherit") return t; + return `${t}`; +} + +export interface RenderedLine { + html: string; + kind: "normal" | "hint" | "optional" | "info"; + indent: number; +} + +const TOKEN_RE = /\(([a-z]+)(?::([^)]*))?\)|areaid([a-z0-9_]+)/gi; + +/** Render a single guide line (with embedded markup) into HTML + metadata. */ +export function renderLine(raw: string, areas: Record): RenderedLine { + let line = raw; + + // Classify the line for styling. + let kind: RenderedLine["kind"] = "normal"; + let indent = 0; + const lower = line.toLowerCase(); + if (lower.startsWith("(hint)")) { + kind = "hint"; + line = line.slice("(hint)".length); + // leading underscores after (hint) indicate indentation + const m = line.match(/^_+/); + if (m) { + indent = 1; + line = line.slice(m[0].length); + } + } else if (lower.startsWith("optional:")) { + kind = "optional"; + } else if (lower.includes("info:")) { + kind = "info"; + } + + // Pull out the trailing " ;; area name" annotation. + let areaName: string | null = null; + const sc = line.indexOf(";;"); + if (sc >= 0) { + areaName = line.slice(sc + 2).trim(); + line = line.slice(0, sc).trim(); + } + + let out = ""; + let color = "inherit"; + let last = 0; + let m: RegExpExecArray | null; + TOKEN_RE.lastIndex = 0; + while ((m = TOKEN_RE.exec(line)) !== null) { + out += plain(line.slice(last, m.index), color); + last = m.index + m[0].length; + + const kindTok = m[1]?.toLowerCase(); + const val = m[2] ?? ""; + const areaId = m[3]; + + if (areaId !== undefined) { + const name = areaName || areas[areaId]?.name || areaId.replace(/_/g, " "); + out += `${escapeHtml(name)}`; + areaName = null; // consume once + } else if (kindTok === "color") { + color = resolveColor(val.trim()); + } else if (kindTok === "img") { + const name = val.trim(); + const label = name.replace(/_/g, " "); + if (ICONS.has(name.toLowerCase())) { + out += `${escapeHtml(label)}`; + } else { + out += `${escapeHtml( + label + )}`; + } + } else if (kindTok === "quest") { + out += `${escapeHtml(val.replace(/_/g, " "))}`; + } else if (kindTok === "emph") { + // ignored: treated as a plain emphasis marker + } + // (hint) handled at line level above + } + out += plain(line.slice(last), color); + + // Any leftover area name annotation with no areaid token: append it. + if (areaName) { + out += ` ${escapeHtml(areaName)}`; + } + + return { html: out, kind, indent }; +} diff --git a/src/routes/+layout.svelte b/src/routes/+layout.svelte new file mode 100644 index 0000000..3fa208a --- /dev/null +++ b/src/routes/+layout.svelte @@ -0,0 +1,6 @@ + + +{@render children()} diff --git a/src/routes/+layout.ts b/src/routes/+layout.ts new file mode 100644 index 0000000..9d24899 --- /dev/null +++ b/src/routes/+layout.ts @@ -0,0 +1,5 @@ +// Tauri doesn't have a Node.js server to do proper SSR +// so we use adapter-static with a fallback to index.html to put the site in SPA mode +// See: https://svelte.dev/docs/kit/single-page-apps +// See: https://v2.tauri.app/start/frontend/sveltekit/ for more info +export const ssr = false; diff --git a/src/routes/+page.svelte b/src/routes/+page.svelte new file mode 100644 index 0000000..eed1fc2 --- /dev/null +++ b/src/routes/+page.svelte @@ -0,0 +1,17 @@ + + +{#if label === "overlay"} + +{:else if label === "layout"} + +{:else} + +{/if} diff --git a/static/favicon.png b/static/favicon.png new file mode 100644 index 0000000..825b9e6 Binary files /dev/null and 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fallback to index.html to put the site in SPA mode +// See: https://svelte.dev/docs/kit/single-page-apps +// See: https://v2.tauri.app/start/frontend/sveltekit/ for more info +import adapter from "@sveltejs/adapter-static"; +import { vitePreprocess } from "@sveltejs/vite-plugin-svelte"; + +/** @type {import('@sveltejs/kit').Config} */ +const config = { + preprocess: vitePreprocess(), + kit: { + adapter: adapter({ + fallback: "index.html", + }), + }, +}; + +export default config; diff --git a/tsconfig.json b/tsconfig.json new file mode 100644 index 0000000..f4d0a0e --- /dev/null +++ b/tsconfig.json @@ -0,0 +1,19 @@ +{ + "extends": "./.svelte-kit/tsconfig.json", + "compilerOptions": { + "allowJs": true, + "checkJs": true, + "esModuleInterop": true, + "forceConsistentCasingInFileNames": true, + "resolveJsonModule": true, + "skipLibCheck": true, + "sourceMap": true, + "strict": true, + "moduleResolution": "bundler" + } + // Path aliases are handled by https://svelte.dev/docs/kit/configuration#alias + // except $lib which is handled by https://svelte.dev/docs/kit/configuration#files + // + // If you want to overwrite includes/excludes, make sure to copy over the relevant includes/excludes + // from the referenced tsconfig.json - TypeScript does not merge them in +} diff --git a/vite.config.js b/vite.config.js new file mode 100644 index 0000000..3ecfa0a --- /dev/null +++ b/vite.config.js @@ -0,0 +1,32 @@ +import { defineConfig } from "vite"; +import { sveltekit } from "@sveltejs/kit/vite"; + +// @ts-expect-error process is a nodejs global +const host = process.env.TAURI_DEV_HOST; + +// https://vite.dev/config/ +export default defineConfig(async () => ({ + plugins: [sveltekit()], + + // Vite options tailored for Tauri development and only applied in `tauri dev` or `tauri build` + // + // 1. prevent Vite from obscuring rust errors + clearScreen: false, + // 2. tauri expects a fixed port, fail if that port is not available + server: { + port: 1420, + strictPort: true, + host: host || false, + hmr: host + ? { + protocol: "ws", + host, + port: 1421, + } + : undefined, + watch: { + // 3. tell Vite to ignore watching `src-tauri` + ignored: ["**/src-tauri/**"], + }, + }, +}));