From 000389a403c95fae71449392d5dbfc52bf3a7b08 Mon Sep 17 00:00:00 2001 From: Blomios Date: Fri, 17 Jul 2026 18:17:42 +0200 Subject: [PATCH] =?UTF-8?q?docs(ideai):=20met=20=C3=A0=20jour=20le=20ticke?= =?UTF-8?q?t=20#3=20apr=C3=A8s=20le=20mod=C3=A8le=20de=20donn=C3=A9es=20Dr?= =?UTF-8?q?ift?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 --- .ideai/tickets/3/carnet.md | 4 ++-- .ideai/tickets/3/issue.md | 6 +++--- .ideai/tickets/index.json | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/.ideai/tickets/3/carnet.md b/.ideai/tickets/3/carnet.md index 68cd02e..1f396ad 100644 --- a/.ideai/tickets/3/carnet.md +++ b/.ideai/tickets/3/carnet.md @@ -1,8 +1,8 @@ --- issueRef: "#3" -version: 4 +version: 5 updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"} -updatedAt: 1784304100173 +updatedAt: 1784305026425 --- Référence : mémoire "gametime-architecture-initial-stack-data-model" pour le détail des entités (Exercise, MediaAsset, Program, ProgramExercise, WorkoutTemplate, WorkoutTemplateProgram, WorkoutTemplateExerciseOverride, ActiveWorkoutSession, ActiveSetResult, ActiveRestState, WorkoutHistory, WorkoutHistorySetResult, change_log). Points de friction actés par Architect à respecter dans le schéma : diff --git a/.ideai/tickets/3/issue.md b/.ideai/tickets/3/issue.md index 5df45c3..e0e7d46 100644 --- a/.ideai/tickets/3/issue.md +++ b/.ideai/tickets/3/issue.md @@ -2,7 +2,7 @@ id: "ea99a2e0-3c07-404c-95db-13818be0ee20" number: 3 title: "[DevBackend] Modèle de données Drift complet (entités + migrations)" -status: "inProgress" +status: "closed" priority: "critical" sprint: null links: [{"target":"#2","kind":"dependsOn"}] @@ -10,7 +10,7 @@ agentRefs: [{"agentId":"10ee045b-1c41-479e-ba03-dceed9edd495","role":"assigned"} createdBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"} updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"} createdAt: 1784301289668 -updatedAt: 1784304100173 -version: 4 +updatedAt: 1784305026425 +version: 5 --- Implémenter les tables Drift : Exercise, MediaAsset, Program, ProgramExercise, WorkoutTemplate, WorkoutTemplateProgram, WorkoutTemplateExerciseOverride, ActiveWorkoutSession, ActiveSetResult, ActiveRestState, WorkoutHistory, WorkoutHistorySetResult, change_log. Champs sync-ready sur chaque agrégat : id stable (UUIDv7/ULID), createdAt/updatedAt/deletedAt, schemaVersion, syncState, localRevision, originDeviceId. Voir mémoire projet "gametime-architecture-initial-stack-data-model" pour le détail des champs par entité et les invariants (score = valeur numérique + label/unité snapshotés, exercice jamais supprimé en dur, etc.). \ No newline at end of file diff --git a/.ideai/tickets/index.json b/.ideai/tickets/index.json index 0829b14..b66794c 100644 --- a/.ideai/tickets/index.json +++ b/.ideai/tickets/index.json @@ -29,13 +29,13 @@ "issueRef": "#3", "path": "3", "title": "[DevBackend] Modèle de données Drift complet (entités + migrations)", - "status": "inProgress", + "status": "closed", "priority": "critical", "sprint": null, "assignedAgentIds": [ "10ee045b-1c41-479e-ba03-dceed9edd495" ], - "updatedAt": 1784304100173 + "updatedAt": 1784305026425 }, { "issueRef": "#4",