feat(app): scaffolding initial du projet Flutter GameTime
Structure Flutter iOS/Android (lib/ organisé en couches domain, application, infrastructure, presentation), intégration Drift pour la persistance locale (sqlite3_flutter_libs), configuration des plateformes android/ et ios/. Build APK debug validé. Ajuste le .gitignore pour ignorer l'état d'exécution IdeA (.ideai/permissions.json) au même titre que le reste du runtime. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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android/app/build.gradle.kts
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42
android/app/build.gradle.kts
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plugins {
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id("com.android.application")
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id("dev.flutter.flutter-gradle-plugin")
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}
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android {
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namespace = "com.gametime.app"
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compileSdk = flutter.compileSdkVersion
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ndkVersion = flutter.ndkVersion
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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defaultConfig {
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applicationId = "com.gametime.app"
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minSdk = flutter.minSdkVersion
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targetSdk = flutter.targetSdkVersion
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versionCode = flutter.versionCode
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versionName = flutter.versionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig = signingConfigs.getByName("debug")
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}
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}
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}
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kotlin {
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compilerOptions {
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jvmTarget = org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17
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}
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}
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flutter {
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source = "../.."
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}
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