feat(app): scaffolding initial du projet Flutter GameTime
Structure Flutter iOS/Android (lib/ organisé en couches domain, application, infrastructure, presentation), intégration Drift pour la persistance locale (sqlite3_flutter_libs), configuration des plateformes android/ et ios/. Build APK debug validé. Ajuste le .gitignore pour ignorer l'état d'exécution IdeA (.ideai/permissions.json) au même titre que le reste du runtime. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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42
ios/Podfile
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42
ios/Podfile
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platform :ios, '12.0'
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ENV['COCOAPODS_DISABLE_STATS'] = 'true'
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project 'Runner', {
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'Debug' => :debug,
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'Profile' => :release,
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'Release' => :release,
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}
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def flutter_root
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generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
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unless File.exist?(generated_xcode_build_settings_path)
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raise "#{generated_xcode_build_settings_path} must exist. Run flutter pub get first."
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end
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File.foreach(generated_xcode_build_settings_path) do |line|
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matches = line.match(/FLUTTER_ROOT\=(.*)/)
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return matches[1].strip if matches
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end
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raise 'FLUTTER_ROOT not found in Generated.xcconfig.'
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end
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require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
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flutter_ios_podfile_setup
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target 'Runner' do
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use_frameworks!
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use_modular_headers!
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flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
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target 'RunnerTests' do
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inherit! :search_paths
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end
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end
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post_install do |installer|
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installer.pods_project.targets.each do |target|
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flutter_additional_ios_build_settings(target)
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end
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end
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