feat(app): scaffolding initial du projet Flutter GameTime

Structure Flutter iOS/Android (lib/ organisé en couches domain,
application, infrastructure, presentation), intégration Drift pour la
persistance locale (sqlite3_flutter_libs), configuration des plateformes
android/ et ios/. Build APK debug validé.

Ajuste le .gitignore pour ignorer l'état d'exécution IdeA
(.ideai/permissions.json) au même titre que le reste du runtime.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 18:02:20 +02:00
parent dffca7b6c2
commit 085dabc6e2
75 changed files with 2131 additions and 0 deletions

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ios/Podfile Normal file
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platform :ios, '12.0'
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. Run flutter pub get first."
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise 'FLUTTER_ROOT not found in Generated.xcconfig.'
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end