feat(app): scaffolding initial du projet Flutter GameTime

Structure Flutter iOS/Android (lib/ organisé en couches domain,
application, infrastructure, presentation), intégration Drift pour la
persistance locale (sqlite3_flutter_libs), configuration des plateformes
android/ et ios/. Build APK debug validé.

Ajuste le .gitignore pour ignorer l'état d'exécution IdeA
(.ideai/permissions.json) au même titre que le reste du runtime.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 18:02:20 +02:00
parent dffca7b6c2
commit 085dabc6e2
75 changed files with 2131 additions and 0 deletions

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/// Infrastructure layer entry point.
///
/// Concrete adapters live here and depend inward on application/domain
/// contracts.
library;

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import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
final class AppDatabase extends GeneratedDatabase {
AppDatabase(DatabaseConnection connection) : super.connect(connection);
factory AppDatabase.open() {
return AppDatabase(
driftDatabase(
name: 'gametime',
native: const DriftNativeOptions(
shareAcrossIsolates: true,
),
),
);
}
@override
int get schemaVersion => 1;
@override
Iterable<TableInfo<Table, dynamic>> get allTables => const [];
}

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export 'app_database.dart';