feat(app): scaffolding initial du projet Flutter GameTime

Structure Flutter iOS/Android (lib/ organisé en couches domain,
application, infrastructure, presentation), intégration Drift pour la
persistance locale (sqlite3_flutter_libs), configuration des plateformes
android/ et ios/. Build APK debug validé.

Ajuste le .gitignore pour ignorer l'état d'exécution IdeA
(.ideai/permissions.json) au même titre que le reste du runtime.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 18:02:20 +02:00
parent dffca7b6c2
commit 085dabc6e2
75 changed files with 2131 additions and 0 deletions

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import 'package:flutter/material.dart';
import '../application/app_bootstrap.dart';
final class GameTimeApp extends StatelessWidget {
const GameTimeApp({required this.bootstrap, super.key});
final AppBootstrap bootstrap;
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'GameTime',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF0E7C66)),
useMaterial3: true,
),
home: const Scaffold(
body: SizedBox.shrink(),
),
);
}
}

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export 'game_time_app.dart';