feat(app): scaffolding initial du projet Flutter GameTime
Structure Flutter iOS/Android (lib/ organisé en couches domain, application, infrastructure, presentation), intégration Drift pour la persistance locale (sqlite3_flutter_libs), configuration des plateformes android/ et ios/. Build APK debug validé. Ajuste le .gitignore pour ignorer l'état d'exécution IdeA (.ideai/permissions.json) au même titre que le reste du runtime. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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lib/presentation/game_time_app.dart
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23
lib/presentation/game_time_app.dart
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import 'package:flutter/material.dart';
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import '../application/app_bootstrap.dart';
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final class GameTimeApp extends StatelessWidget {
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const GameTimeApp({required this.bootstrap, super.key});
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final AppBootstrap bootstrap;
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'GameTime',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: const Color(0xFF0E7C66)),
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useMaterial3: true,
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),
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home: const Scaffold(
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body: SizedBox.shrink(),
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),
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);
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}
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}
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