feat(app): scaffolding initial du projet Flutter GameTime
Structure Flutter iOS/Android (lib/ organisé en couches domain, application, infrastructure, presentation), intégration Drift pour la persistance locale (sqlite3_flutter_libs), configuration des plateformes android/ et ios/. Build APK debug validé. Ajuste le .gitignore pour ignorer l'état d'exécution IdeA (.ideai/permissions.json) au même titre que le reste du runtime. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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test/domain_import_boundaries_test.dart
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25
test/domain_import_boundaries_test.dart
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import 'dart:io';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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test('domain layer does not import Flutter or Drift', () {
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final domainDirectory = Directory('lib/domain');
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final dartFiles = domainDirectory
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.listSync(recursive: true)
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.whereType<File>()
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.where((file) => file.path.endsWith('.dart'));
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for (final file in dartFiles) {
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final source = file.readAsStringSync();
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expect(source, isNot(contains('package:flutter/')), reason: file.path);
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expect(source, isNot(contains('package:drift/')), reason: file.path);
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expect(
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source,
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isNot(contains('package:drift_flutter/')),
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reason: file.path,
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);
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}
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});
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}
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