docs(ideai): met à jour les tickets et la mémoire projet après le scaffolding
Ajoute la note mémoire sur l'environnement de dev et reflète l'avancement du ticket #2 (terminé) et le cadrage du ticket #3 dans les carnets/issues. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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---
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issueRef: "#1"
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version: 3
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version: 4
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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updatedAt: 1784301472470
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updatedAt: 1784301585782
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---
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Décisions à prendre par Git : nom de la branche principale de dev (ex: develop) si on ne travaille pas directement sur main, convention de nommage des branches de feature par ticket (ex: feature/#2-scaffolding-flutter). Aucune action sortante (push distant, remote) sans validation explicite de l'utilisateur — repo local pour l'instant.
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id: "e6f0a540-055c-4b9d-9d14-3ceabf35c7d6"
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number: 1
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title: "[Git] Initialiser le dépôt et la stratégie de branches GameTime"
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status: "inProgress"
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status: "closed"
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priority: "high"
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sprint: null
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links: []
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@ -10,7 +10,7 @@ agentRefs: [{"agentId":"8f065f64-ef6e-4a00-af9c-d00be079e3cc","role":"assigned"}
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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createdAt: 1784301284213
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updatedAt: 1784301472470
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version: 3
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updatedAt: 1784301585782
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version: 4
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---
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Mettre en place la structure de dépôt pour le projet Flutter GameTime : stratégie de branches (main protégée + branches de feature par ticket), conventions de commit, .gitignore adapté Flutter/Dart.
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---
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issueRef: "#2"
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version: 3
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version: 5
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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updatedAt: 1784301371028
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updatedAt: 1784304100048
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---
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Référence : mémoire projet "gametime-architecture-initial-stack-data-model" (Architect). Stack : Flutter + Drift (SQLite). Structure hexagonale obligatoire : domain / application / infrastructure(local) / presentation, composition root séparée. Pas de schéma de tables à ce stade (ticket #3), juste la connexion Drift vide et le wiring. Cibler iOS + Android dans le pubspec/config dès le départ même si le test utilisateur se fait sur Android.
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@ -2,7 +2,7 @@
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id: "736ad58d-1020-438a-b563-5d0c30a05b04"
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number: 2
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title: "[DevBackend] Scaffolding projet Flutter + architecture hexagonale"
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status: "open"
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status: "closed"
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priority: "critical"
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sprint: null
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links: [{"target":"#1","kind":"dependsOn"}]
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@ -10,7 +10,7 @@ agentRefs: [{"agentId":"10ee045b-1c41-479e-ba03-dceed9edd495","role":"assigned"}
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createdBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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createdAt: 1784301286030
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updatedAt: 1784301371028
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version: 3
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updatedAt: 1784304100048
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version: 5
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---
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Initialiser le projet Flutter (cibles iOS + Android). Mettre en place la structure de dossiers domain / application / infrastructure(local) / presentation. Config lint/format. Intégration Drift de base (connexion DB vide, pas encore de schéma). Le domaine ne doit dépendre ni de Flutter ni de Drift.
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---
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issueRef: "#3"
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version: 3
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version: 4
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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updatedAt: 1784301376032
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updatedAt: 1784304100173
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---
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Référence : mémoire "gametime-architecture-initial-stack-data-model" pour le détail des entités (Exercise, MediaAsset, Program, ProgramExercise, WorkoutTemplate, WorkoutTemplateProgram, WorkoutTemplateExerciseOverride, ActiveWorkoutSession, ActiveSetResult, ActiveRestState, WorkoutHistory, WorkoutHistorySetResult, change_log).
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Points de friction actés par Architect à respecter dans le schéma :
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@ -2,7 +2,7 @@
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id: "ea99a2e0-3c07-404c-95db-13818be0ee20"
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number: 3
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title: "[DevBackend] Modèle de données Drift complet (entités + migrations)"
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status: "open"
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status: "inProgress"
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priority: "critical"
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sprint: null
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links: [{"target":"#2","kind":"dependsOn"}]
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@ -10,7 +10,7 @@ agentRefs: [{"agentId":"10ee045b-1c41-479e-ba03-dceed9edd495","role":"assigned"}
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createdBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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updatedBy: {"kind":"agent","agent_id":"57695b92-24d0-4876-837c-76116e70a6ae"}
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createdAt: 1784301289668
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updatedAt: 1784301376032
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version: 3
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updatedAt: 1784304100173
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version: 4
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---
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Implémenter les tables Drift : Exercise, MediaAsset, Program, ProgramExercise, WorkoutTemplate, WorkoutTemplateProgram, WorkoutTemplateExerciseOverride, ActiveWorkoutSession, ActiveSetResult, ActiveRestState, WorkoutHistory, WorkoutHistorySetResult, change_log. Champs sync-ready sur chaque agrégat : id stable (UUIDv7/ULID), createdAt/updatedAt/deletedAt, schemaVersion, syncState, localRevision, originDeviceId. Voir mémoire projet "gametime-architecture-initial-stack-data-model" pour le détail des champs par entité et les invariants (score = valeur numérique + label/unité snapshotés, exercice jamais supprimé en dur, etc.).
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@ -5,37 +5,37 @@
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"issueRef": "#1",
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"path": "1",
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"title": "[Git] Initialiser le dépôt et la stratégie de branches GameTime",
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"status": "inProgress",
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"status": "closed",
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"priority": "high",
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"sprint": null,
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"assignedAgentIds": [
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],
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"updatedAt": 1784301472470
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"updatedAt": 1784301585782
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},
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{
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"issueRef": "#2",
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"path": "2",
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"title": "[DevBackend] Scaffolding projet Flutter + architecture hexagonale",
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"status": "open",
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"status": "closed",
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"priority": "critical",
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"sprint": null,
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"assignedAgentIds": [
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"10ee045b-1c41-479e-ba03-dceed9edd495"
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],
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"updatedAt": 1784301371028
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"updatedAt": 1784304100048
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},
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{
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"issueRef": "#3",
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"path": "3",
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"title": "[DevBackend] Modèle de données Drift complet (entités + migrations)",
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"status": "open",
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"status": "inProgress",
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"priority": "critical",
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"sprint": null,
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"assignedAgentIds": [
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"10ee045b-1c41-479e-ba03-dceed9edd495"
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],
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"updatedAt": 1784301376032
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"updatedAt": 1784304100173
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},
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{
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"issueRef": "#4",
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