Regroupe l'état de travail en cours réalisé dans un même worktree sur plusieurs tickets/sprints (#85, #136, #145, #155-160, #162-164), mélangeant des tickets QA et inProgress. Ne constitue pas une feature terminée : commit de sauvegarde avant triage/split par ticket en branches feature/* dédiées. Exclut les dossiers d'environnement de build locaux et le heap dump parasite (.gitignore mis à jour). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
86 lines
2.7 KiB
Dart
86 lines
2.7 KiB
Dart
import 'dart:io';
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import 'package:gametime_server/api/auth_api.dart';
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import 'package:gametime_server/api/router.dart';
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import 'package:gametime_server/api/share_api.dart';
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import 'package:gametime_server/api/sync_api.dart';
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import 'package:gametime_server/application/application.dart';
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import 'package:gametime_server/infrastructure/postgres/postgres.dart';
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import 'package:gametime_server/infrastructure/security/security.dart';
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import 'package:shelf/shelf_io.dart' as shelf_io;
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Future<void> main(List<String> arguments) async {
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final port = int.tryParse(Platform.environment['PORT'] ?? '') ?? 8080;
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final connection = await PostgresConnectionFactory(
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PostgresConnectionConfig.fromEnvironment(),
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).open();
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final users = PostgresUserRepository(connection);
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final sessions = PostgresAuthSessionRepository(connection);
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final resources = PostgresSyncedResourceRepository(connection);
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final shares = PostgresShareRepository(connection);
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final passwordHasher = Pbkdf2PasswordHasher();
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final tokens = SecureOpaqueTokenService();
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const clock = SystemClock();
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final ids = UuidV4Generator();
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final authenticateRequest = AuthenticateRequestUseCase(
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users: users,
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sessions: sessions,
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tokens: tokens,
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clock: clock,
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);
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final authApi = AuthApi(
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registerUser: RegisterUserUseCase(
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users: users,
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passwordHasher: passwordHasher,
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clock: clock,
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ids: ids,
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),
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login: LoginUseCase(
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users: users,
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sessions: sessions,
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passwordHasher: passwordHasher,
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tokens: tokens,
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clock: clock,
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ids: ids,
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),
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logout: LogoutUseCase(sessions: sessions, tokens: tokens, clock: clock),
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authenticateRequest: authenticateRequest,
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);
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final pushSync = PushSyncUseCase(
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resources: resources,
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clock: clock,
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ids: ids,
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);
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final pullSync = PullSyncUseCase(resources: resources, clock: clock);
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final syncApi = SyncApi(
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pushSync: pushSync,
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pullSync: pullSync,
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exchangeSync: ExchangeSyncUseCase(push: pushSync, pull: pullSync),
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authenticateRequest: authenticateRequest,
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);
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final shareApi = ShareApi(
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createShare: CreateShareUseCase(
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users: users,
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shares: shares,
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clock: clock,
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ids: ids,
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),
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listInbox: ListInboxUseCase(shares: shares),
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acceptShare: AcceptShareUseCase(shares: shares, clock: clock, ids: ids),
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declineShare: DeclineShareUseCase(shares: shares, clock: clock),
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revokeShare: RevokeShareUseCase(shares: shares, clock: clock),
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authenticateRequest: authenticateRequest,
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);
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final server = await shelf_io.serve(
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buildApiHandler(authApi: authApi, syncApi: syncApi, shareApi: shareApi),
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InternetAddress.anyIPv4,
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port,
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);
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print(
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'GameTime server listening on ${server.address.address}:${server.port}',
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);
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}
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