Files
GameTime/server/bin/server.dart
Blomios 917777e18b chore(wip): consolidation intermédiaire multi-tickets (sprints Statistiques, UI, Bug resolution, Serveur-client)
Regroupe l'état de travail en cours réalisé dans un même worktree sur
plusieurs tickets/sprints (#85, #136, #145, #155-160, #162-164),
mélangeant des tickets QA et inProgress. Ne constitue pas une feature
terminée : commit de sauvegarde avant triage/split par ticket en
branches feature/* dédiées. Exclut les dossiers d'environnement de
build locaux et le heap dump parasite (.gitignore mis à jour).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 16:48:54 +02:00

86 lines
2.7 KiB
Dart

import 'dart:io';
import 'package:gametime_server/api/auth_api.dart';
import 'package:gametime_server/api/router.dart';
import 'package:gametime_server/api/share_api.dart';
import 'package:gametime_server/api/sync_api.dart';
import 'package:gametime_server/application/application.dart';
import 'package:gametime_server/infrastructure/postgres/postgres.dart';
import 'package:gametime_server/infrastructure/security/security.dart';
import 'package:shelf/shelf_io.dart' as shelf_io;
Future<void> main(List<String> arguments) async {
final port = int.tryParse(Platform.environment['PORT'] ?? '') ?? 8080;
final connection = await PostgresConnectionFactory(
PostgresConnectionConfig.fromEnvironment(),
).open();
final users = PostgresUserRepository(connection);
final sessions = PostgresAuthSessionRepository(connection);
final resources = PostgresSyncedResourceRepository(connection);
final shares = PostgresShareRepository(connection);
final passwordHasher = Pbkdf2PasswordHasher();
final tokens = SecureOpaqueTokenService();
const clock = SystemClock();
final ids = UuidV4Generator();
final authenticateRequest = AuthenticateRequestUseCase(
users: users,
sessions: sessions,
tokens: tokens,
clock: clock,
);
final authApi = AuthApi(
registerUser: RegisterUserUseCase(
users: users,
passwordHasher: passwordHasher,
clock: clock,
ids: ids,
),
login: LoginUseCase(
users: users,
sessions: sessions,
passwordHasher: passwordHasher,
tokens: tokens,
clock: clock,
ids: ids,
),
logout: LogoutUseCase(sessions: sessions, tokens: tokens, clock: clock),
authenticateRequest: authenticateRequest,
);
final pushSync = PushSyncUseCase(
resources: resources,
clock: clock,
ids: ids,
);
final pullSync = PullSyncUseCase(resources: resources, clock: clock);
final syncApi = SyncApi(
pushSync: pushSync,
pullSync: pullSync,
exchangeSync: ExchangeSyncUseCase(push: pushSync, pull: pullSync),
authenticateRequest: authenticateRequest,
);
final shareApi = ShareApi(
createShare: CreateShareUseCase(
users: users,
shares: shares,
clock: clock,
ids: ids,
),
listInbox: ListInboxUseCase(shares: shares),
acceptShare: AcceptShareUseCase(shares: shares, clock: clock, ids: ids),
declineShare: DeclineShareUseCase(shares: shares, clock: clock),
revokeShare: RevokeShareUseCase(shares: shares, clock: clock),
authenticateRequest: authenticateRequest,
);
final server = await shelf_io.serve(
buildApiHandler(authApi: authApi, syncApi: syncApi, shareApi: shareApi),
InternetAddress.anyIPv4,
port,
);
print(
'GameTime server listening on ${server.address.address}:${server.port}',
);
}