Ajoute la couche application (ports, use cases), les entités du domaine, l'endpoint api/auth_api.dart (register/login/logout) et son câblage dans le router, le hashing de mot de passe et le service de token (infrastructure/security), et l'adapter Postgres des repositories d'auth s'appuyant sur la table users du ticket #49. dart pub get OK, dart analyze clean, dart test 10/10 vert (test PostgreSQL réel skip faute de Docker disponible dans ce sandbox). Logique d'auth et middleware testés via repositories fake en mémoire ; les endpoints HTTP register/login/logout n'ont pas pu être exercés de bout en bout faute d'accès à un vrai PostgreSQL local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
57 lines
1.7 KiB
Dart
57 lines
1.7 KiB
Dart
import 'dart:io';
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import 'package:gametime_server/api/auth_api.dart';
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import 'package:gametime_server/api/router.dart';
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import 'package:gametime_server/application/application.dart';
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import 'package:gametime_server/infrastructure/postgres/postgres.dart';
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import 'package:gametime_server/infrastructure/security/security.dart';
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import 'package:shelf/shelf_io.dart' as shelf_io;
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Future<void> main(List<String> arguments) async {
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final port = int.tryParse(Platform.environment['PORT'] ?? '') ?? 8080;
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final connection = await PostgresConnectionFactory(
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PostgresConnectionConfig.fromEnvironment(),
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).open();
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final users = PostgresUserRepository(connection);
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final sessions = PostgresAuthSessionRepository(connection);
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final passwordHasher = Pbkdf2PasswordHasher();
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final tokens = SecureOpaqueTokenService();
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const clock = SystemClock();
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final ids = UuidV4Generator();
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final authenticateRequest = AuthenticateRequestUseCase(
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users: users,
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sessions: sessions,
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tokens: tokens,
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clock: clock,
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);
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final authApi = AuthApi(
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registerUser: RegisterUserUseCase(
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users: users,
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passwordHasher: passwordHasher,
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clock: clock,
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ids: ids,
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),
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login: LoginUseCase(
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users: users,
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sessions: sessions,
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passwordHasher: passwordHasher,
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tokens: tokens,
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clock: clock,
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ids: ids,
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),
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logout: LogoutUseCase(sessions: sessions, tokens: tokens, clock: clock),
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authenticateRequest: authenticateRequest,
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);
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final server = await shelf_io.serve(
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buildApiHandler(authApi: authApi),
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InternetAddress.anyIPv4,
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port,
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);
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print(
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'GameTime server listening on ${server.address.address}:${server.port}',
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);
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}
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