Files
GameTime/pubspec.yaml
Blomios 6947cee30c feat(exercice): exécution de séance avec module séquence et bips (ticket #60)
Ajoute le lecteur de bips d'étapes (presentation/exercise_step_audio.dart,
port ExerciseStepAudioCuePlayer injectable en test, jamais le vrai
audioplayers en test) et les fichiers audio associés
(assets/audio/step_countdown_short.wav, step_completion_long.wav).
Câble ActiveExerciseStepUseCases dans app_bootstrap.dart et l'expose à
WorkoutExecutionScreen. Les appels audio réels sont protégés par un
try/catch qui log sans jamais bloquer la progression d'étape. flutter
pub get OK (ajout audioplayers), analyze propre (mêmes infos
préexistantes + 2 nouvelles use_build_context_synchronously, non
bloquantes), 100/100 tests verts, build APK debug validé.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:07:56 +02:00

50 lines
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YAML

name: gametime
description: Offline-first workout planning and tracking app.
publish_to: 'none'
version: 0.1.0+1
environment:
sdk: ^3.10.0
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.8
drift: ^2.34.2
drift_flutter: ^0.3.1
image_picker: ^1.2.3
audioplayers: ^6.8.1
path: ^1.9.1
path_provider: ^2.1.5
sqlite3_flutter_libs: ^0.6.0+eol
video_player: ^2.11.1
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^6.0.0
build_runner: ^2.7.0
drift_dev: ^2.34.2
flutter_launcher_icons: ^0.14.4
flutter:
uses-material-design: true
assets:
- assets/audio/
fonts:
- family: Anton
fonts:
- asset: assets/fonts/Anton-Regular.ttf
- family: Archivo
fonts:
- asset: assets/fonts/Archivo-Variable.ttf
flutter_launcher_icons:
android: true
ios: true
image_path: assets/icon/icon_full.png
adaptive_icon_background: "#080A12"
adaptive_icon_foreground: assets/icon/icon_foreground.png
min_sdk_android: 21