Files
GameTime/lib/presentation/exercise_step_audio.dart

77 lines
2.0 KiB
Dart

import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/foundation.dart';
abstract interface class ExerciseStepAudioCuePlayer {
Future<void> playShortCountdownBeep();
Future<void> playLongCompletionBeep();
Future<void> dispose();
}
final class AudioplayersExerciseStepAudioCuePlayer
implements ExerciseStepAudioCuePlayer {
AudioplayersExerciseStepAudioCuePlayer();
final AudioPlayer _player = AudioPlayer();
late final Future<void> _audioContextReady = _configureAudioContext();
@override
Future<void> playShortCountdownBeep() {
return _play('audio/step_countdown_short.wav');
}
@override
Future<void> playLongCompletionBeep() {
return _play('audio/step_completion_long.wav');
}
Future<void> _play(String assetPath) async {
await _audioContextReady;
await _player.stop();
await _player.play(AssetSource(assetPath));
}
Future<void> _configureAudioContext() async {
try {
await _player.setAudioContext(_stepCueAudioContext);
await _player.setPlayerMode(PlayerMode.lowLatency);
await _player.setReleaseMode(ReleaseMode.stop);
await _player.setVolume(1);
} on Object catch (error) {
debugPrint('Audio cue context ignored: $error');
}
}
@override
Future<void> dispose() {
return _player.dispose();
}
}
final _stepCueAudioContext = AudioContext(
android: const AudioContextAndroid(
contentType: AndroidContentType.sonification,
usageType: AndroidUsageType.assistanceSonification,
audioFocus: AndroidAudioFocus.none,
),
iOS: AudioContextIOS(
category: AVAudioSessionCategory.playback,
options: const {AVAudioSessionOptions.mixWithOthers},
),
);
final class NoOpExerciseStepAudioCuePlayer
implements ExerciseStepAudioCuePlayer {
const NoOpExerciseStepAudioCuePlayer();
@override
Future<void> playShortCountdownBeep() async {}
@override
Future<void> playLongCompletionBeep() async {}
@override
Future<void> dispose() async {}
}