Files
GameTime/server/bin/server.dart
Blomios 60912ebde4 feat(server): API de synchronisation incrémentale LWW (ticket #50)
Ajoute l'endpoint api/sync_api.dart, les use cases de synchronisation
(application/sync_use_cases.dart) et l'adapter Postgres
(infrastructure/postgres/synced_resource_repository.dart) implémentant
un upsert LWW atomique via CTE (INSERT ... ON CONFLICT ... WHERE
client_updated_at < EXCLUDED.client_updated_at, avec fallback UNION
ALL pour le cas ignoré). dart pub get OK, dart analyze clean, dart
test 15/15 vert. SQL d'upsert relu manuellement et jugé correct ; pas
de test de bout en bout contre un vrai PostgreSQL faute d'accès
Docker dans ce sandbox.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 10:23:36 +02:00

71 lines
2.2 KiB
Dart

import 'dart:io';
import 'package:gametime_server/api/auth_api.dart';
import 'package:gametime_server/api/router.dart';
import 'package:gametime_server/api/sync_api.dart';
import 'package:gametime_server/application/application.dart';
import 'package:gametime_server/infrastructure/postgres/postgres.dart';
import 'package:gametime_server/infrastructure/security/security.dart';
import 'package:shelf/shelf_io.dart' as shelf_io;
Future<void> main(List<String> arguments) async {
final port = int.tryParse(Platform.environment['PORT'] ?? '') ?? 8080;
final connection = await PostgresConnectionFactory(
PostgresConnectionConfig.fromEnvironment(),
).open();
final users = PostgresUserRepository(connection);
final sessions = PostgresAuthSessionRepository(connection);
final resources = PostgresSyncedResourceRepository(connection);
final passwordHasher = Pbkdf2PasswordHasher();
final tokens = SecureOpaqueTokenService();
const clock = SystemClock();
final ids = UuidV4Generator();
final authenticateRequest = AuthenticateRequestUseCase(
users: users,
sessions: sessions,
tokens: tokens,
clock: clock,
);
final authApi = AuthApi(
registerUser: RegisterUserUseCase(
users: users,
passwordHasher: passwordHasher,
clock: clock,
ids: ids,
),
login: LoginUseCase(
users: users,
sessions: sessions,
passwordHasher: passwordHasher,
tokens: tokens,
clock: clock,
ids: ids,
),
logout: LogoutUseCase(sessions: sessions, tokens: tokens, clock: clock),
authenticateRequest: authenticateRequest,
);
final pushSync = PushSyncUseCase(
resources: resources,
clock: clock,
ids: ids,
);
final pullSync = PullSyncUseCase(resources: resources, clock: clock);
final syncApi = SyncApi(
pushSync: pushSync,
pullSync: pullSync,
exchangeSync: ExchangeSyncUseCase(push: pushSync, pull: pullSync),
authenticateRequest: authenticateRequest,
);
final server = await shelf_io.serve(
buildApiHandler(authApi: authApi, syncApi: syncApi),
InternetAddress.anyIPv4,
port,
);
print(
'GameTime server listening on ${server.address.address}:${server.port}',
);
}