Ajoute l'endpoint api/sync_api.dart, les use cases de synchronisation (application/sync_use_cases.dart) et l'adapter Postgres (infrastructure/postgres/synced_resource_repository.dart) implémentant un upsert LWW atomique via CTE (INSERT ... ON CONFLICT ... WHERE client_updated_at < EXCLUDED.client_updated_at, avec fallback UNION ALL pour le cas ignoré). dart pub get OK, dart analyze clean, dart test 15/15 vert. SQL d'upsert relu manuellement et jugé correct ; pas de test de bout en bout contre un vrai PostgreSQL faute d'accès Docker dans ce sandbox. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
71 lines
2.2 KiB
Dart
71 lines
2.2 KiB
Dart
import 'dart:io';
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import 'package:gametime_server/api/auth_api.dart';
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import 'package:gametime_server/api/router.dart';
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import 'package:gametime_server/api/sync_api.dart';
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import 'package:gametime_server/application/application.dart';
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import 'package:gametime_server/infrastructure/postgres/postgres.dart';
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import 'package:gametime_server/infrastructure/security/security.dart';
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import 'package:shelf/shelf_io.dart' as shelf_io;
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Future<void> main(List<String> arguments) async {
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final port = int.tryParse(Platform.environment['PORT'] ?? '') ?? 8080;
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final connection = await PostgresConnectionFactory(
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PostgresConnectionConfig.fromEnvironment(),
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).open();
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final users = PostgresUserRepository(connection);
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final sessions = PostgresAuthSessionRepository(connection);
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final resources = PostgresSyncedResourceRepository(connection);
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final passwordHasher = Pbkdf2PasswordHasher();
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final tokens = SecureOpaqueTokenService();
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const clock = SystemClock();
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final ids = UuidV4Generator();
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final authenticateRequest = AuthenticateRequestUseCase(
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users: users,
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sessions: sessions,
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tokens: tokens,
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clock: clock,
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);
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final authApi = AuthApi(
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registerUser: RegisterUserUseCase(
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users: users,
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passwordHasher: passwordHasher,
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clock: clock,
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ids: ids,
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),
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login: LoginUseCase(
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users: users,
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sessions: sessions,
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passwordHasher: passwordHasher,
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tokens: tokens,
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clock: clock,
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ids: ids,
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),
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logout: LogoutUseCase(sessions: sessions, tokens: tokens, clock: clock),
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authenticateRequest: authenticateRequest,
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);
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final pushSync = PushSyncUseCase(
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resources: resources,
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clock: clock,
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ids: ids,
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);
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final pullSync = PullSyncUseCase(resources: resources, clock: clock);
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final syncApi = SyncApi(
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pushSync: pushSync,
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pullSync: pullSync,
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exchangeSync: ExchangeSyncUseCase(push: pushSync, pull: pullSync),
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authenticateRequest: authenticateRequest,
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);
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final server = await shelf_io.serve(
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buildApiHandler(authApi: authApi, syncApi: syncApi),
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InternetAddress.anyIPv4,
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port,
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);
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print(
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'GameTime server listening on ${server.address.address}:${server.port}',
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);
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}
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