Files
GameTime/lib/presentation/exercise_step_audio.dart
Blomios 917777e18b chore(wip): consolidation intermédiaire multi-tickets (sprints Statistiques, UI, Bug resolution, Serveur-client)
Regroupe l'état de travail en cours réalisé dans un même worktree sur
plusieurs tickets/sprints (#85, #136, #145, #155-160, #162-164),
mélangeant des tickets QA et inProgress. Ne constitue pas une feature
terminée : commit de sauvegarde avant triage/split par ticket en
branches feature/* dédiées. Exclut les dossiers d'environnement de
build locaux et le heap dump parasite (.gitignore mis à jour).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 16:48:54 +02:00

74 lines
1.8 KiB
Dart

import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/foundation.dart';
abstract interface class ExerciseStepAudioCuePlayer {
Future<void> playShortCountdownBeep();
Future<void> playLongCompletionBeep();
Future<void> dispose();
}
final class AudioplayersExerciseStepAudioCuePlayer
implements ExerciseStepAudioCuePlayer {
AudioplayersExerciseStepAudioCuePlayer();
final AudioPlayer _player = AudioPlayer();
late final Future<void> _audioContextReady = _configureAudioContext();
@override
Future<void> playShortCountdownBeep() {
return _play('audio/step_countdown_short.wav');
}
@override
Future<void> playLongCompletionBeep() {
return _play('audio/step_completion_long.wav');
}
Future<void> _play(String assetPath) async {
await _audioContextReady;
await _player.stop();
await _player.play(AssetSource(assetPath));
}
Future<void> _configureAudioContext() async {
try {
await _player.setAudioContext(_stepCueAudioContext);
} on Object catch (error) {
debugPrint('Audio cue context ignored: $error');
}
}
@override
Future<void> dispose() {
return _player.dispose();
}
}
final _stepCueAudioContext = AudioContext(
android: const AudioContextAndroid(
contentType: AndroidContentType.sonification,
usageType: AndroidUsageType.assistanceSonification,
audioFocus: AndroidAudioFocus.none,
),
iOS: AudioContextIOS(
category: AVAudioSessionCategory.playback,
options: const {AVAudioSessionOptions.mixWithOthers},
),
);
final class NoOpExerciseStepAudioCuePlayer
implements ExerciseStepAudioCuePlayer {
const NoOpExerciseStepAudioCuePlayer();
@override
Future<void> playShortCountdownBeep() async {}
@override
Future<void> playLongCompletionBeep() async {}
@override
Future<void> dispose() async {}
}