feat(permissions): expose network permission state (#103)

This commit is contained in:
2026-07-25 23:05:55 +02:00
parent e8731834f4
commit 3047dc9195
31 changed files with 2080 additions and 94 deletions

View File

@ -32,6 +32,7 @@ pub mod project;
pub mod remote;
pub mod skill;
pub mod sprints;
pub mod system_permissions;
pub mod template;
pub mod terminal;
pub mod ticket_assistant;
@ -170,6 +171,13 @@ pub use sprints::{
RenameSprintInput, ReorderSprints, ReorderSprintsInput, ReorderSprintsOutput, SprintListEntry,
SprintOutput, UnassignTicketFromSprint, UnassignTicketFromSprintInput,
};
pub use system_permissions::{
GetProjectSystemPermissions, GetProjectSystemPermissionsInput,
GetProjectSystemPermissionsOutput, ResolveAgentSystemPermissions,
ResolveAgentSystemPermissionsInput, ResolveAgentSystemPermissionsOutput,
UpdateAgentSystemPermissions, UpdateAgentSystemPermissionsInput,
UpdateProjectSystemPermissions, UpdateProjectSystemPermissionsInput,
};
pub use template::{
AgentDrift, CreateAgentFromTemplate, CreateAgentFromTemplateInput,
CreateAgentFromTemplateOutput, CreateTemplate, CreateTemplateInput, CreateTemplateOutput,

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@ -0,0 +1,168 @@
//! System permission use cases.
//!
//! These use cases persist the wanted project/agent policies separately from
//! filesystem/bash permissions and resolve them through a read-only runtime
//! probe.
use std::sync::Arc;
use domain::ports::{RuntimePermissionProbe, SystemPermissionStore};
use domain::{
resolve_agent_system_permissions, AgentId, Project, ProjectSystemPermissions,
ResolvedAgentSystemPermissions, SystemPermissionSet,
};
use crate::error::AppError;
/// Reads the full project system permission document.
pub struct GetProjectSystemPermissions {
store: Arc<dyn SystemPermissionStore>,
}
impl GetProjectSystemPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn SystemPermissionStore>) -> Self {
Self { store }
}
/// Executes the read.
pub async fn execute(
&self,
input: GetProjectSystemPermissionsInput,
) -> Result<GetProjectSystemPermissionsOutput, AppError> {
let permissions = self.store.load_system_permissions(&input.project).await?;
Ok(GetProjectSystemPermissionsOutput { permissions })
}
}
/// Input for [`GetProjectSystemPermissions`].
pub struct GetProjectSystemPermissionsInput {
/// Target project.
pub project: Project,
}
/// Output for project system permission reads/mutations.
pub struct GetProjectSystemPermissionsOutput {
/// Persisted system permission document.
pub permissions: ProjectSystemPermissions,
}
/// Replaces the project default system permissions.
pub struct UpdateProjectSystemPermissions {
store: Arc<dyn SystemPermissionStore>,
}
impl UpdateProjectSystemPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn SystemPermissionStore>) -> Self {
Self { store }
}
/// Executes the mutation.
pub async fn execute(
&self,
input: UpdateProjectSystemPermissionsInput,
) -> Result<GetProjectSystemPermissionsOutput, AppError> {
let mut doc = self.store.load_system_permissions(&input.project).await?;
doc.set_project_default(input.permissions);
self.store
.save_system_permissions(&input.project, &doc)
.await?;
Ok(GetProjectSystemPermissionsOutput { permissions: doc })
}
}
/// Input for [`UpdateProjectSystemPermissions`].
pub struct UpdateProjectSystemPermissionsInput {
/// Target project.
pub project: Project,
/// New project default policy. `None` removes project defaults.
pub permissions: Option<SystemPermissionSet>,
}
/// Replaces one agent system permission override.
pub struct UpdateAgentSystemPermissions {
store: Arc<dyn SystemPermissionStore>,
}
impl UpdateAgentSystemPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn SystemPermissionStore>) -> Self {
Self { store }
}
/// Executes the mutation.
pub async fn execute(
&self,
input: UpdateAgentSystemPermissionsInput,
) -> Result<GetProjectSystemPermissionsOutput, AppError> {
let mut doc = self.store.load_system_permissions(&input.project).await?;
doc.set_agent_permissions(input.agent_id, input.permissions);
self.store
.save_system_permissions(&input.project, &doc)
.await?;
Ok(GetProjectSystemPermissionsOutput { permissions: doc })
}
}
/// Input for [`UpdateAgentSystemPermissions`].
pub struct UpdateAgentSystemPermissionsInput {
/// Target project.
pub project: Project,
/// Target agent.
pub agent_id: AgentId,
/// New agent policy. `None` removes the override.
pub permissions: Option<SystemPermissionSet>,
}
/// Resolves effective system permissions for one agent.
pub struct ResolveAgentSystemPermissions {
store: Arc<dyn SystemPermissionStore>,
runtime_probe: Arc<dyn RuntimePermissionProbe>,
}
impl ResolveAgentSystemPermissions {
/// Builds the use case.
#[must_use]
pub fn new(
store: Arc<dyn SystemPermissionStore>,
runtime_probe: Arc<dyn RuntimePermissionProbe>,
) -> Self {
Self {
store,
runtime_probe,
}
}
/// Executes the resolution.
pub async fn execute(
&self,
input: ResolveAgentSystemPermissionsInput,
) -> Result<ResolveAgentSystemPermissionsOutput, AppError> {
let doc = self.store.load_system_permissions(&input.project).await?;
let runtime = self
.runtime_probe
.probe_runtime_permissions(&input.project, input.agent_id)
.await?;
Ok(ResolveAgentSystemPermissionsOutput {
permissions: resolve_agent_system_permissions(&doc, input.agent_id, runtime),
})
}
}
/// Input for [`ResolveAgentSystemPermissions`].
pub struct ResolveAgentSystemPermissionsInput {
/// Target project.
pub project: Project,
/// Target agent.
pub agent_id: AgentId,
}
/// Output for [`ResolveAgentSystemPermissions`].
pub struct ResolveAgentSystemPermissionsOutput {
/// Resolved system permissions.
pub permissions: ResolvedAgentSystemPermissions,
}