fix: fix some displays and features

This commit is contained in:
2026-06-06 17:06:45 +02:00
parent 2332b7f815
commit 3be55795a6
31 changed files with 3118 additions and 30 deletions

View File

@ -15,11 +15,11 @@ use std::sync::Arc;
use domain::ports::{
AgentContextStore, AgentRuntime, ContextInjectionPlan, EventBus, FileSystem, PreparedContext,
ProfileStore, PtyPort, RemotePath, SpawnSpec,
ProfileStore, PtyPort, RemotePath, SkillStore, SpawnSpec, StoreError,
};
use domain::{
Agent, AgentId, AgentManifest, AgentOrigin, DomainEvent, ManifestEntry, MarkdownDoc, NodeId,
Project, ProfileId, ProjectPath, PtySize, SessionKind, SessionStatus, TerminalSession,
Project, ProfileId, ProjectPath, PtySize, SessionKind, SessionStatus, Skill, TerminalSession,
};
use crate::error::AppError;
@ -350,6 +350,7 @@ pub struct LaunchAgent {
runtime: Arc<dyn AgentRuntime>,
fs: Arc<dyn FileSystem>,
pty: Arc<dyn PtyPort>,
skills: Arc<dyn SkillStore>,
sessions: Arc<TerminalSessions>,
events: Arc<dyn EventBus>,
}
@ -364,6 +365,7 @@ impl LaunchAgent {
runtime: Arc<dyn AgentRuntime>,
fs: Arc<dyn FileSystem>,
pty: Arc<dyn PtyPort>,
skills: Arc<dyn SkillStore>,
sessions: Arc<TerminalSessions>,
events: Arc<dyn EventBus>,
) -> Self {
@ -373,11 +375,35 @@ impl LaunchAgent {
runtime,
fs,
pty,
skills,
sessions,
events,
}
}
/// Resolves the Markdown bodies of an agent's assigned skills, in the
/// **manifest order** (deterministic). A skill that no longer exists in its
/// store (deleted out from under the assignment) is silently skipped — a
/// dangling [`domain::SkillRef`] must not block a launch.
///
/// # Errors
/// [`AppError::Store`] on any store failure other than a missing skill.
async fn resolve_skills(
&self,
agent: &Agent,
root: &ProjectPath,
) -> Result<Vec<Skill>, AppError> {
let mut out = Vec::with_capacity(agent.skills.len());
for skill_ref in &agent.skills {
match self.skills.get(skill_ref.scope, root, skill_ref.skill_id).await {
Ok(skill) => out.push(skill),
Err(StoreError::NotFound) => {}
Err(e) => return Err(e.into()),
}
}
Ok(out)
}
/// Executes the launch.
///
/// Step order is contractually significant (and unit-tested): resolve the
@ -444,8 +470,10 @@ impl LaunchAgent {
.runtime
.prepare_invocation(&profile, &prepared, &run_dir)?;
// 5. Apply the injection plan side effects *before* spawning.
self.apply_injection(&input.project, &agent.context_path, &content, &mut spec)
// 5. Resolve the agent's assigned skills (their `.md` bodies), then apply
// the injection plan side effects *before* spawning.
let skills = self.resolve_skills(&agent, &input.project.root).await?;
self.apply_injection(&input.project, &agent.context_path, &content, &skills, &mut spec)
.await?;
// 6. Spawn the PTY at the resolved cwd; adopt its session id everywhere.
@ -487,6 +515,7 @@ impl LaunchAgent {
project: &Project,
context_rel_path: &str,
content: &MarkdownDoc,
skills: &[Skill],
spec: &mut SpawnSpec,
) -> Result<(), AppError> {
match spec.context_plan.clone() {
@ -496,9 +525,10 @@ impl LaunchAgent {
// run directory — `spec.cwd` is that run dir, never the project
// root, so there is zero collision between agents. The document is
// composed: an absolute project-root header (so the agent knows
// where to operate, since its cwd is *not* the root) followed by
// the agent's persona `.md`.
let document = compose_convention_file(project.root.as_str(), content.as_str());
// where to operate, since its cwd is *not* the root), the agent's
// persona `.md`, then the bodies of its assigned skills (§14.2).
let document =
compose_convention_file(project.root.as_str(), content.as_str(), skills);
let path = RemotePath::new(join(&spec.cwd, &target));
self.fs.write(&path, document.as_bytes()).await?;
}
@ -537,13 +567,17 @@ fn agent_run_dir(root: &ProjectPath, agent_id: &AgentId) -> Result<ProjectPath,
/// Composes the convention file IdeA writes into an agent's run directory: an
/// absolute project-root header (the agent's cwd is the run dir, *not* the root,
/// so it must be told where to work) followed by the agent's persona `.md`.
/// so it must be told where to work), the agent's persona `.md`, then the bodies
/// of its assigned `skills` under a `# Skills` section (ARCHITECTURE §14.2).
///
/// Kept as a **pure** function (no I/O) so it is unit-testable in isolation, and
/// deliberately structured so future blocks (assigned skills, shared project
/// context — ARCHITECTURE §14.2) can be appended without touching the launcher.
/// Skills are emitted in the order given (the caller passes them in manifest
/// order, making the output deterministic); each is introduced by a `##` header
/// carrying its name. When `skills` is empty the section is omitted entirely, so
/// an agent with no skills gets exactly the previous document.
///
/// Kept as a **pure** function (no I/O) so it is unit-testable in isolation.
#[must_use]
pub(crate) fn compose_convention_file(project_root: &str, agent_md: &str) -> String {
pub(crate) fn compose_convention_file(project_root: &str, agent_md: &str, skills: &[Skill]) -> String {
let mut out = String::new();
out.push_str("# Project root\n\n");
out.push_str(project_root);
@ -554,6 +588,17 @@ pub(crate) fn compose_convention_file(project_root: &str, agent_md: &str) -> Str
);
out.push_str("---\n\n");
out.push_str(agent_md);
if !skills.is_empty() {
out.push_str("\n\n---\n\n# Skills\n");
for skill in skills {
out.push_str("\n## ");
out.push_str(&skill.name);
out.push_str("\n\n");
out.push_str(skill.content_md.as_str());
out.push('\n');
}
}
out
}
@ -610,7 +655,7 @@ mod tests {
#[test]
fn compose_convention_file_carries_root_then_persona() {
let doc = compose_convention_file("/abs/project/root", "# Persona\n\nDo things.");
let doc = compose_convention_file("/abs/project/root", "# Persona\n\nDo things.", &[]);
// Absolute project root present.
assert!(doc.contains("/abs/project/root"));
@ -621,5 +666,38 @@ mod tests {
let root_at = doc.find("/abs/project/root").unwrap();
let persona_at = doc.find("# Persona").unwrap();
assert!(root_at < persona_at, "root header must precede the persona");
// No skills ⇒ no Skills section.
assert!(!doc.contains("# Skills"));
}
#[test]
fn compose_convention_file_appends_assigned_skills_in_order() {
let s = |n: u128, name: &str, body: &str| {
Skill::new(
domain::SkillId::from_uuid(uuid::Uuid::from_u128(n)),
name,
MarkdownDoc::new(body),
domain::SkillScope::Global,
)
.unwrap()
};
let doc = compose_convention_file(
"/root",
"# Persona",
&[s(1, "refactor", "REFAC_BODY"), s(2, "review", "REVIEW_BODY")],
);
// Both skill bodies present, after the persona.
assert!(doc.contains("REFAC_BODY"));
assert!(doc.contains("REVIEW_BODY"));
let persona_at = doc.find("# Persona").unwrap();
let refac_at = doc.find("REFAC_BODY").unwrap();
let review_at = doc.find("REVIEW_BODY").unwrap();
assert!(persona_at < refac_at, "skills come after the persona");
// Deterministic order: first assigned skill precedes the second.
assert!(refac_at < review_at, "skills emitted in the given order");
// Skill names surface as sub-headers.
assert!(doc.contains("## refactor"));
assert!(doc.contains("## review"));
}
}

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@ -18,6 +18,7 @@ pub mod health;
pub mod layout;
pub mod project;
pub mod remote;
pub mod skill;
pub mod template;
pub mod terminal;
pub mod window;
@ -61,6 +62,12 @@ pub use template::{
SyncAgentWithTemplateInput, SyncAgentWithTemplateOutput, UpdateTemplate, UpdateTemplateInput,
UpdateTemplateOutput,
};
pub use skill::{
AssignSkillToAgent, AssignSkillToAgentInput, CreateSkill, CreateSkillInput, CreateSkillOutput,
DeleteSkill, DeleteSkillInput, ListSkills, ListSkillsInput, ListSkillsOutput,
UnassignSkillFromAgent, UnassignSkillFromAgentInput, UpdateSkill, UpdateSkillInput,
UpdateSkillOutput,
};
pub use terminal::{
CloseTerminal, CloseTerminalInput, CloseTerminalOutput, OpenTerminal, OpenTerminalInput,
OpenTerminalOutput, ResizeTerminal, ResizeTerminalInput, TerminalSessions, WriteToTerminal,

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@ -0,0 +1,21 @@
//! Skill use cases (ARCHITECTURE §14.2; L12).
//!
//! Skills are reusable, model-agnostic workflows (IdeA's universal equivalent of
//! a CLI slash-command). This module owns their CRUD across both scopes
//! ([`domain::skill::SkillScope`]) and the agent↔skill assignment that records a
//! [`domain::skill::SkillRef`] in the project manifest. The actual injection of
//! an assigned skill's body into the generated convention file happens at agent
//! activation (L6).
//!
//! Every use case talks only to ports ([`domain::ports::SkillStore`],
//! [`domain::ports::AgentContextStore`], [`domain::ports::IdGenerator`],
//! [`domain::ports::EventBus`]).
mod usecases;
pub use usecases::{
AssignSkillToAgent, AssignSkillToAgentInput, CreateSkill, CreateSkillInput, CreateSkillOutput,
DeleteSkill, DeleteSkillInput, ListSkills, ListSkillsInput, ListSkillsOutput,
UnassignSkillFromAgent, UnassignSkillFromAgentInput, UpdateSkill, UpdateSkillInput,
UpdateSkillOutput,
};

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@ -0,0 +1,339 @@
//! Skill use cases (ARCHITECTURE §14.2; L12).
//!
//! - **CRUD** in either scope: [`CreateSkill`], [`UpdateSkill`], [`DeleteSkill`],
//! [`ListSkills`].
//! - **Assignment**: [`AssignSkillToAgent`] / [`UnassignSkillFromAgent`] mutate
//! the project manifest entry's `skills` and announce
//! [`DomainEvent::SkillAssigned`]. Both are idempotent.
use std::sync::Arc;
use domain::ports::{AgentContextStore, EventBus, IdGenerator, SkillStore};
use domain::{
AgentId, AgentManifest, DomainEvent, MarkdownDoc, Project, ProjectPath, Skill, SkillId,
SkillRef, SkillScope,
};
use crate::error::AppError;
// ---------------------------------------------------------------------------
// CreateSkill
// ---------------------------------------------------------------------------
/// Input for [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillInput {
/// Display name (also the `.md` stem on disk).
pub name: String,
/// Initial Markdown body.
pub content: String,
/// Scope the skill is created in (selects its backing store).
pub scope: SkillScope,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillOutput {
/// The created skill.
pub skill: Skill,
}
/// Creates a skill in the store of its [`SkillScope`].
pub struct CreateSkill {
skills: Arc<dyn SkillStore>,
ids: Arc<dyn IdGenerator>,
}
impl CreateSkill {
/// Builds the use case from its ports.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>, ids: Arc<dyn IdGenerator>) -> Self {
Self { skills, ids }
}
/// Executes creation.
///
/// # Errors
/// - [`AppError::Invalid`] if `name`/`content` is empty,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: CreateSkillInput) -> Result<CreateSkillOutput, AppError> {
let id = SkillId::from_uuid(self.ids.new_uuid());
let skill = Skill::new(id, input.name, MarkdownDoc::new(input.content), input.scope)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.skills.save(&skill, &input.project_root).await?;
Ok(CreateSkillOutput { skill })
}
}
// ---------------------------------------------------------------------------
// UpdateSkill
// ---------------------------------------------------------------------------
/// Input for [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillInput {
/// Scope the skill lives in.
pub scope: SkillScope,
/// Skill to update.
pub skill_id: SkillId,
/// New Markdown body.
pub content: String,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillOutput {
/// The updated skill.
pub skill: Skill,
}
/// Replaces a skill's content (re-validating the non-empty invariant).
pub struct UpdateSkill {
skills: Arc<dyn SkillStore>,
}
impl UpdateSkill {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Executes the update.
///
/// # Errors
/// - [`AppError::NotFound`] if the skill is unknown in that scope,
/// - [`AppError::Invalid`] if the new content is empty,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: UpdateSkillInput) -> Result<UpdateSkillOutput, AppError> {
let current = self
.skills
.get(input.scope, &input.project_root, input.skill_id)
.await?;
let updated = current
.with_content(MarkdownDoc::new(input.content))
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.skills.save(&updated, &input.project_root).await?;
Ok(UpdateSkillOutput { skill: updated })
}
}
// ---------------------------------------------------------------------------
// ListSkills / DeleteSkill
// ---------------------------------------------------------------------------
/// Input for [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsInput {
/// Scope to list.
pub scope: SkillScope,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsOutput {
/// All skills in the requested scope.
pub skills: Vec<Skill>,
}
/// Lists the skills in one scope.
pub struct ListSkills {
skills: Arc<dyn SkillStore>,
}
impl ListSkills {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Lists skills in `input.scope`.
///
/// # Errors
/// [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: ListSkillsInput) -> Result<ListSkillsOutput, AppError> {
Ok(ListSkillsOutput {
skills: self.skills.list(input.scope, &input.project_root).await?,
})
}
}
/// Input for [`DeleteSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteSkillInput {
/// Scope the skill lives in.
pub scope: SkillScope,
/// Skill to delete.
pub skill_id: SkillId,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Deletes a skill from its scope's store.
///
/// Agents that referenced it keep their [`SkillRef`]; the injection step simply
/// finds nothing to resolve for the now-absent skill and skips it.
pub struct DeleteSkill {
skills: Arc<dyn SkillStore>,
}
impl DeleteSkill {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Deletes the skill.
///
/// # Errors
/// - [`AppError::NotFound`] if the skill is unknown in that scope,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: DeleteSkillInput) -> Result<(), AppError> {
self.skills
.delete(input.scope, &input.project_root, input.skill_id)
.await?;
Ok(())
}
}
// ---------------------------------------------------------------------------
// AssignSkillToAgent / UnassignSkillFromAgent
// ---------------------------------------------------------------------------
/// Input for [`AssignSkillToAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct AssignSkillToAgentInput {
/// The owning project.
pub project: Project,
/// The agent receiving the skill.
pub agent_id: AgentId,
/// The skill to assign.
pub skill: SkillRef,
}
/// Assigns a skill to an agent by recording a [`SkillRef`] in its manifest entry.
/// Idempotent: re-assigning the same skill is a no-op (no duplicate).
pub struct AssignSkillToAgent {
contexts: Arc<dyn AgentContextStore>,
events: Arc<dyn EventBus>,
}
impl AssignSkillToAgent {
/// Builds the use case from its ports.
#[must_use]
pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
Self { contexts, events }
}
/// Executes the assignment.
///
/// # Errors
/// - [`AppError::NotFound`] if the agent is unknown to the project,
/// - [`AppError::Invalid`] if the resulting manifest is invalid,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: AssignSkillToAgentInput) -> Result<(), AppError> {
let mut manifest = self.contexts.load_manifest(&input.project).await?;
let entry = manifest
.entries
.iter_mut()
.find(|e| e.agent_id == input.agent_id)
.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
// Mutate through the domain entity so the dedup invariant is enforced in
// one place, then fold the result back into the manifest entry.
let mut agent = entry.to_agent().map_err(|e| AppError::Invalid(e.to_string()))?;
let changed = agent.assign_skill(input.skill);
*entry = domain::ManifestEntry::from_agent(&agent);
if changed {
self.persist_and_announce(&input.project, manifest, input.agent_id, input.skill.skill_id, true)
.await?;
}
Ok(())
}
/// Saves the manifest and announces the assignment change.
async fn persist_and_announce(
&self,
project: &Project,
manifest: AgentManifest,
agent_id: AgentId,
skill_id: SkillId,
assigned: bool,
) -> Result<(), AppError> {
let manifest = AgentManifest::new(manifest.version, manifest.entries)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.contexts.save_manifest(project, &manifest).await?;
self.events.publish(DomainEvent::SkillAssigned {
agent_id,
skill_id,
assigned,
});
Ok(())
}
}
/// Input for [`UnassignSkillFromAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UnassignSkillFromAgentInput {
/// The owning project.
pub project: Project,
/// The agent losing the skill.
pub agent_id: AgentId,
/// The skill to unassign.
pub skill_id: SkillId,
}
/// Removes a skill assignment from an agent. Idempotent: unassigning a skill the
/// agent does not carry is a no-op.
pub struct UnassignSkillFromAgent {
contexts: Arc<dyn AgentContextStore>,
events: Arc<dyn EventBus>,
}
impl UnassignSkillFromAgent {
/// Builds the use case from its ports.
#[must_use]
pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
Self { contexts, events }
}
/// Executes the un-assignment.
///
/// # Errors
/// - [`AppError::NotFound`] if the agent is unknown to the project,
/// - [`AppError::Invalid`] if the resulting manifest is invalid,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: UnassignSkillFromAgentInput) -> Result<(), AppError> {
let mut manifest = self.contexts.load_manifest(&input.project).await?;
let entry = manifest
.entries
.iter_mut()
.find(|e| e.agent_id == input.agent_id)
.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
let mut agent = entry.to_agent().map_err(|e| AppError::Invalid(e.to_string()))?;
let changed = agent.unassign_skill(input.skill_id);
*entry = domain::ManifestEntry::from_agent(&agent);
if changed {
let manifest = AgentManifest::new(manifest.version, manifest.entries)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.contexts.save_manifest(&input.project, &manifest).await?;
self.events.publish(DomainEvent::SkillAssigned {
agent_id: input.agent_id,
skill_id: input.skill_id,
assigned: false,
});
}
Ok(())
}
}