fix: fix some displays and features

This commit is contained in:
2026-06-06 17:06:45 +02:00
parent 2332b7f815
commit 3be55795a6
31 changed files with 3118 additions and 30 deletions

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//! Skill use cases (ARCHITECTURE §14.2; L12).
//!
//! Skills are reusable, model-agnostic workflows (IdeA's universal equivalent of
//! a CLI slash-command). This module owns their CRUD across both scopes
//! ([`domain::skill::SkillScope`]) and the agent↔skill assignment that records a
//! [`domain::skill::SkillRef`] in the project manifest. The actual injection of
//! an assigned skill's body into the generated convention file happens at agent
//! activation (L6).
//!
//! Every use case talks only to ports ([`domain::ports::SkillStore`],
//! [`domain::ports::AgentContextStore`], [`domain::ports::IdGenerator`],
//! [`domain::ports::EventBus`]).
mod usecases;
pub use usecases::{
AssignSkillToAgent, AssignSkillToAgentInput, CreateSkill, CreateSkillInput, CreateSkillOutput,
DeleteSkill, DeleteSkillInput, ListSkills, ListSkillsInput, ListSkillsOutput,
UnassignSkillFromAgent, UnassignSkillFromAgentInput, UpdateSkill, UpdateSkillInput,
UpdateSkillOutput,
};

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//! Skill use cases (ARCHITECTURE §14.2; L12).
//!
//! - **CRUD** in either scope: [`CreateSkill`], [`UpdateSkill`], [`DeleteSkill`],
//! [`ListSkills`].
//! - **Assignment**: [`AssignSkillToAgent`] / [`UnassignSkillFromAgent`] mutate
//! the project manifest entry's `skills` and announce
//! [`DomainEvent::SkillAssigned`]. Both are idempotent.
use std::sync::Arc;
use domain::ports::{AgentContextStore, EventBus, IdGenerator, SkillStore};
use domain::{
AgentId, AgentManifest, DomainEvent, MarkdownDoc, Project, ProjectPath, Skill, SkillId,
SkillRef, SkillScope,
};
use crate::error::AppError;
// ---------------------------------------------------------------------------
// CreateSkill
// ---------------------------------------------------------------------------
/// Input for [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillInput {
/// Display name (also the `.md` stem on disk).
pub name: String,
/// Initial Markdown body.
pub content: String,
/// Scope the skill is created in (selects its backing store).
pub scope: SkillScope,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillOutput {
/// The created skill.
pub skill: Skill,
}
/// Creates a skill in the store of its [`SkillScope`].
pub struct CreateSkill {
skills: Arc<dyn SkillStore>,
ids: Arc<dyn IdGenerator>,
}
impl CreateSkill {
/// Builds the use case from its ports.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>, ids: Arc<dyn IdGenerator>) -> Self {
Self { skills, ids }
}
/// Executes creation.
///
/// # Errors
/// - [`AppError::Invalid`] if `name`/`content` is empty,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: CreateSkillInput) -> Result<CreateSkillOutput, AppError> {
let id = SkillId::from_uuid(self.ids.new_uuid());
let skill = Skill::new(id, input.name, MarkdownDoc::new(input.content), input.scope)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.skills.save(&skill, &input.project_root).await?;
Ok(CreateSkillOutput { skill })
}
}
// ---------------------------------------------------------------------------
// UpdateSkill
// ---------------------------------------------------------------------------
/// Input for [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillInput {
/// Scope the skill lives in.
pub scope: SkillScope,
/// Skill to update.
pub skill_id: SkillId,
/// New Markdown body.
pub content: String,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillOutput {
/// The updated skill.
pub skill: Skill,
}
/// Replaces a skill's content (re-validating the non-empty invariant).
pub struct UpdateSkill {
skills: Arc<dyn SkillStore>,
}
impl UpdateSkill {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Executes the update.
///
/// # Errors
/// - [`AppError::NotFound`] if the skill is unknown in that scope,
/// - [`AppError::Invalid`] if the new content is empty,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: UpdateSkillInput) -> Result<UpdateSkillOutput, AppError> {
let current = self
.skills
.get(input.scope, &input.project_root, input.skill_id)
.await?;
let updated = current
.with_content(MarkdownDoc::new(input.content))
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.skills.save(&updated, &input.project_root).await?;
Ok(UpdateSkillOutput { skill: updated })
}
}
// ---------------------------------------------------------------------------
// ListSkills / DeleteSkill
// ---------------------------------------------------------------------------
/// Input for [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsInput {
/// Scope to list.
pub scope: SkillScope,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Output of [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsOutput {
/// All skills in the requested scope.
pub skills: Vec<Skill>,
}
/// Lists the skills in one scope.
pub struct ListSkills {
skills: Arc<dyn SkillStore>,
}
impl ListSkills {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Lists skills in `input.scope`.
///
/// # Errors
/// [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: ListSkillsInput) -> Result<ListSkillsOutput, AppError> {
Ok(ListSkillsOutput {
skills: self.skills.list(input.scope, &input.project_root).await?,
})
}
}
/// Input for [`DeleteSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteSkillInput {
/// Scope the skill lives in.
pub scope: SkillScope,
/// Skill to delete.
pub skill_id: SkillId,
/// Active project root (used only for [`SkillScope::Project`]).
pub project_root: ProjectPath,
}
/// Deletes a skill from its scope's store.
///
/// Agents that referenced it keep their [`SkillRef`]; the injection step simply
/// finds nothing to resolve for the now-absent skill and skips it.
pub struct DeleteSkill {
skills: Arc<dyn SkillStore>,
}
impl DeleteSkill {
/// Builds the use case.
#[must_use]
pub fn new(skills: Arc<dyn SkillStore>) -> Self {
Self { skills }
}
/// Deletes the skill.
///
/// # Errors
/// - [`AppError::NotFound`] if the skill is unknown in that scope,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: DeleteSkillInput) -> Result<(), AppError> {
self.skills
.delete(input.scope, &input.project_root, input.skill_id)
.await?;
Ok(())
}
}
// ---------------------------------------------------------------------------
// AssignSkillToAgent / UnassignSkillFromAgent
// ---------------------------------------------------------------------------
/// Input for [`AssignSkillToAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct AssignSkillToAgentInput {
/// The owning project.
pub project: Project,
/// The agent receiving the skill.
pub agent_id: AgentId,
/// The skill to assign.
pub skill: SkillRef,
}
/// Assigns a skill to an agent by recording a [`SkillRef`] in its manifest entry.
/// Idempotent: re-assigning the same skill is a no-op (no duplicate).
pub struct AssignSkillToAgent {
contexts: Arc<dyn AgentContextStore>,
events: Arc<dyn EventBus>,
}
impl AssignSkillToAgent {
/// Builds the use case from its ports.
#[must_use]
pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
Self { contexts, events }
}
/// Executes the assignment.
///
/// # Errors
/// - [`AppError::NotFound`] if the agent is unknown to the project,
/// - [`AppError::Invalid`] if the resulting manifest is invalid,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: AssignSkillToAgentInput) -> Result<(), AppError> {
let mut manifest = self.contexts.load_manifest(&input.project).await?;
let entry = manifest
.entries
.iter_mut()
.find(|e| e.agent_id == input.agent_id)
.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
// Mutate through the domain entity so the dedup invariant is enforced in
// one place, then fold the result back into the manifest entry.
let mut agent = entry.to_agent().map_err(|e| AppError::Invalid(e.to_string()))?;
let changed = agent.assign_skill(input.skill);
*entry = domain::ManifestEntry::from_agent(&agent);
if changed {
self.persist_and_announce(&input.project, manifest, input.agent_id, input.skill.skill_id, true)
.await?;
}
Ok(())
}
/// Saves the manifest and announces the assignment change.
async fn persist_and_announce(
&self,
project: &Project,
manifest: AgentManifest,
agent_id: AgentId,
skill_id: SkillId,
assigned: bool,
) -> Result<(), AppError> {
let manifest = AgentManifest::new(manifest.version, manifest.entries)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.contexts.save_manifest(project, &manifest).await?;
self.events.publish(DomainEvent::SkillAssigned {
agent_id,
skill_id,
assigned,
});
Ok(())
}
}
/// Input for [`UnassignSkillFromAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UnassignSkillFromAgentInput {
/// The owning project.
pub project: Project,
/// The agent losing the skill.
pub agent_id: AgentId,
/// The skill to unassign.
pub skill_id: SkillId,
}
/// Removes a skill assignment from an agent. Idempotent: unassigning a skill the
/// agent does not carry is a no-op.
pub struct UnassignSkillFromAgent {
contexts: Arc<dyn AgentContextStore>,
events: Arc<dyn EventBus>,
}
impl UnassignSkillFromAgent {
/// Builds the use case from its ports.
#[must_use]
pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
Self { contexts, events }
}
/// Executes the un-assignment.
///
/// # Errors
/// - [`AppError::NotFound`] if the agent is unknown to the project,
/// - [`AppError::Invalid`] if the resulting manifest is invalid,
/// - [`AppError::Store`] on persistence failure.
pub async fn execute(&self, input: UnassignSkillFromAgentInput) -> Result<(), AppError> {
let mut manifest = self.contexts.load_manifest(&input.project).await?;
let entry = manifest
.entries
.iter_mut()
.find(|e| e.agent_id == input.agent_id)
.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
let mut agent = entry.to_agent().map_err(|e| AppError::Invalid(e.to_string()))?;
let changed = agent.unassign_skill(input.skill_id);
*entry = domain::ManifestEntry::from_agent(&agent);
if changed {
let manifest = AgentManifest::new(manifest.version, manifest.entries)
.map_err(|e| AppError::Invalid(e.to_string()))?;
self.contexts.save_manifest(&input.project, &manifest).await?;
self.events.publish(DomainEvent::SkillAssigned {
agent_id: input.agent_id,
skill_id: input.skill_id,
assigned: false,
});
}
Ok(())
}
}