Files
IdeA/crates/application/src/layout/management.rs
Blomios 307ae71857 feat: add main features
Agents for developpement added + frontend add + backend added. Git viewer created + agent and template creator + layout and project creator
2026-06-06 01:27:01 +02:00

337 lines
10 KiB
Rust

//! Named-layout management use cases (#4): list, create, rename, delete and set
//! the active layout. Each loads the project's layouts store (see
//! [`super::store`]), applies the change and persists it.
use std::sync::Arc;
use domain::ports::{EventBus, FileSystem, IdGenerator, ProjectStore};
use domain::{DomainEvent, LayoutId, ProjectId};
use crate::error::AppError;
use super::store::{default_tree, persist_doc, resolve_doc, LayoutKind, NamedLayout};
/// Lightweight descriptor of a named layout (no tree), for the layouts tab bar.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LayoutInfo {
/// Stable identifier.
pub id: LayoutId,
/// Display name.
pub name: String,
/// Kind of this layout.
pub kind: LayoutKind,
}
// ---------------------------------------------------------------------------
// ListLayouts
// ---------------------------------------------------------------------------
/// Input for [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsInput {
/// Project whose layouts to list.
pub project_id: ProjectId,
}
/// Output of [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsOutput {
/// All named layouts (id + name), in order.
pub layouts: Vec<LayoutInfo>,
/// The active layout.
pub active_id: LayoutId,
}
/// Lists a project's named layouts and the active one.
pub struct ListLayouts {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
}
impl ListLayouts {
/// Builds the use case from its ports.
#[must_use]
pub fn new(store: Arc<dyn ProjectStore>, fs: Arc<dyn FileSystem>) -> Self {
Self { store, fs }
}
/// Lists the layouts.
///
/// # Errors
/// [`AppError::NotFound`] for an unknown project, [`AppError::FileSystem`] /
/// [`AppError::Store`] on I/O failure.
pub async fn execute(&self, input: ListLayoutsInput) -> Result<ListLayoutsOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let doc = resolve_doc(self.fs.as_ref(), &project).await?;
Ok(ListLayoutsOutput {
layouts: doc
.layouts
.iter()
.map(|l| LayoutInfo {
id: l.id,
name: l.name.clone(),
kind: l.kind,
})
.collect(),
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// CreateLayout
// ---------------------------------------------------------------------------
/// Input for [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Display name for the new layout.
pub name: String,
/// Kind of the new layout (defaults to Terminal).
pub kind: LayoutKind,
}
/// Output of [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutOutput {
/// The id minted for the new (now active) layout.
pub layout_id: LayoutId,
}
/// Creates a new empty named layout and makes it active.
pub struct CreateLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
}
impl CreateLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
) -> Self {
Self {
store,
fs,
ids,
events,
}
}
/// Creates the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] for an
/// unknown project, I/O errors otherwise.
pub async fn execute(&self, input: CreateLayoutInput) -> Result<CreateLayoutOutput, AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let id = LayoutId::from_uuid(self.ids.new_uuid());
doc.layouts.push(NamedLayout {
id,
name: name.to_owned(),
kind: input.kind,
tree: default_tree(),
});
doc.active_id = id; // a freshly-created layout becomes active.
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(CreateLayoutOutput { layout_id: id })
}
}
// ---------------------------------------------------------------------------
// RenameLayout
// ---------------------------------------------------------------------------
/// Input for [`RenameLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RenameLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to rename.
pub layout_id: LayoutId,
/// New display name.
pub name: String,
}
/// Renames a named layout.
pub struct RenameLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl RenameLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Renames the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] if the
/// project or layout is unknown.
pub async fn execute(&self, input: RenameLayoutInput) -> Result<(), AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let named = doc
.find_mut(input.layout_id)
.ok_or_else(|| AppError::NotFound(format!("layout {}", input.layout_id)))?;
named.name = name.to_owned();
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(())
}
}
// ---------------------------------------------------------------------------
// DeleteLayout
// ---------------------------------------------------------------------------
/// Input for [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to delete.
pub layout_id: LayoutId,
}
/// Output of [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutOutput {
/// The active layout after the deletion.
pub active_id: LayoutId,
}
/// Deletes a named layout. The last remaining layout cannot be deleted; if the
/// active layout is removed, the first remaining one becomes active.
pub struct DeleteLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl DeleteLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Deletes the layout.
///
/// # Errors
/// [`AppError::Invalid`] if it is the last layout, [`AppError::NotFound`] if
/// the project or layout is unknown.
pub async fn execute(&self, input: DeleteLayoutInput) -> Result<DeleteLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if doc.layouts.len() <= 1 {
return Err(AppError::Invalid(
"cannot delete the last layout".to_owned(),
));
}
if doc.find(input.layout_id).is_none() {
return Err(AppError::NotFound(format!("layout {}", input.layout_id)));
}
doc.layouts.retain(|l| l.id != input.layout_id);
if doc.active_id == input.layout_id {
doc.active_id = doc.layouts[0].id;
}
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(DeleteLayoutOutput {
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// SetActiveLayout
// ---------------------------------------------------------------------------
/// Input for [`SetActiveLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SetActiveLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to make active.
pub layout_id: LayoutId,
}
/// Switches the active layout of a project.
pub struct SetActiveLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl SetActiveLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Sets the active layout.
///
/// # Errors
/// [`AppError::NotFound`] if the project or layout is unknown.
pub async fn execute(&self, input: SetActiveLayoutInput) -> Result<(), AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if doc.find(input.layout_id).is_none() {
return Err(AppError::NotFound(format!("layout {}", input.layout_id)));
}
doc.active_id = input.layout_id;
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(())
}
}