Files
IdeA/crates/application/src/layout/management.rs
Blomios 45617992ef feat(layout): supporte la création de layouts plugins (customPluginLayout)
Étend le flux de création de layout backend (DTO, usecases, store) et le
frontend (sélecteur, adaptateurs, LayoutTabs/LayoutGrid) pour permettre
d'ouvrir un layout déclaré par un plugin installé (ex. Android Health),
sans passer par le message bloquant "extension backend pas encore livrée".

Ticket #141 — QA vert.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-03 18:34:21 +02:00

417 lines
13 KiB
Rust

//! Named-layout management use cases (#4): list, create, rename, delete and set
//! the active layout. Each loads the project's layouts store (see
//! [`super::store`]), applies the change and persists it.
use std::sync::Arc;
use domain::ports::{
EventBus, FileSystem, IdGenerator, PluginManifestValidator, PluginPackageStore,
PluginRegistryStore, ProjectStore,
};
use domain::{DomainEvent, LayoutId, ProjectId};
use crate::error::AppError;
use super::store::{
default_tree, persist_doc, plugin_layout_tree, resolve_doc, LayoutKind, NamedLayout,
};
use crate::plugin::runtime_plugin_from_entry;
/// Lightweight descriptor of a named layout (no tree), for the layouts tab bar.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LayoutInfo {
/// Stable identifier.
pub id: LayoutId,
/// Display name.
pub name: String,
/// Kind of this layout.
pub kind: LayoutKind,
}
// ---------------------------------------------------------------------------
// ListLayouts
// ---------------------------------------------------------------------------
/// Input for [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsInput {
/// Project whose layouts to list.
pub project_id: ProjectId,
}
/// Output of [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsOutput {
/// All named layouts (id + name), in order.
pub layouts: Vec<LayoutInfo>,
/// The active layout.
pub active_id: LayoutId,
}
/// Lists a project's named layouts and the active one.
pub struct ListLayouts {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
}
impl ListLayouts {
/// Builds the use case from its ports.
#[must_use]
pub fn new(store: Arc<dyn ProjectStore>, fs: Arc<dyn FileSystem>) -> Self {
Self { store, fs }
}
/// Lists the layouts.
///
/// # Errors
/// [`AppError::NotFound`] for an unknown project, [`AppError::FileSystem`] /
/// [`AppError::Store`] on I/O failure.
pub async fn execute(&self, input: ListLayoutsInput) -> Result<ListLayoutsOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let doc = resolve_doc(self.fs.as_ref(), &project).await?;
Ok(ListLayoutsOutput {
layouts: doc
.layouts
.iter()
.map(|l| LayoutInfo {
id: l.id,
name: l.name.clone(),
kind: l.kind.clone(),
})
.collect(),
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// CreateLayout
// ---------------------------------------------------------------------------
/// Input for [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Display name for the new layout.
pub name: String,
/// Kind of the new layout (defaults to Terminal).
pub kind: LayoutKind,
}
/// Output of [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutOutput {
/// The id minted for the new (now active) layout.
pub layout_id: LayoutId,
}
/// Creates a new empty named layout and makes it active.
pub struct CreateLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
packages: Arc<dyn PluginPackageStore>,
registry: Arc<dyn PluginRegistryStore>,
validator: Arc<dyn PluginManifestValidator>,
}
impl CreateLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
packages: Arc<dyn PluginPackageStore>,
registry: Arc<dyn PluginRegistryStore>,
validator: Arc<dyn PluginManifestValidator>,
) -> Self {
Self {
store,
fs,
ids,
events,
packages,
registry,
validator,
}
}
/// Creates the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] for an
/// unknown project, I/O errors otherwise.
pub async fn execute(&self, input: CreateLayoutInput) -> Result<CreateLayoutOutput, AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if let LayoutKind::Plugin { plugin_origin, .. } = &input.kind {
self.ensure_runtime_layout_is_active(plugin_origin).await?;
}
let id = LayoutId::from_uuid(self.ids.new_uuid());
let tree = match &input.kind {
LayoutKind::Terminal | LayoutKind::GitGraph => default_tree(),
LayoutKind::Plugin {
plugin_origin,
state,
} => plugin_layout_tree(plugin_origin, state.clone()),
};
doc.layouts.push(NamedLayout {
id,
name: name.to_owned(),
kind: input.kind,
tree,
});
doc.active_id = id; // a freshly-created layout becomes active.
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(CreateLayoutOutput { layout_id: id })
}
async fn ensure_runtime_layout_is_active(
&self,
origin: &super::store::PluginLayoutOrigin,
) -> Result<(), AppError> {
let registry = self
.registry
.load_registry()
.await
.map_err(|e| AppError::Store(e.to_string()))?;
for entry in registry.plugins {
if entry.id != origin.plugin_id || !entry.lifecycle_state.is_runtime_active() {
continue;
}
let runtime =
runtime_plugin_from_entry(self.packages.as_ref(), self.validator.as_ref(), entry)
.await?;
if runtime
.contributes
.layouts
.iter()
.any(|layout| layout.layout_type == origin.layout_type)
{
return Ok(());
}
return Err(AppError::Invalid(format!(
"plugin `{}` does not contribute layout `{}`",
origin.plugin_id.as_str(),
origin.layout_type.as_str()
)));
}
Err(AppError::Invalid(format!(
"plugin `{}` is not active at runtime",
origin.plugin_id.as_str()
)))
}
}
// ---------------------------------------------------------------------------
// RenameLayout
// ---------------------------------------------------------------------------
/// Input for [`RenameLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RenameLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to rename.
pub layout_id: LayoutId,
/// New display name.
pub name: String,
}
/// Renames a named layout.
pub struct RenameLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl RenameLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Renames the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] if the
/// project or layout is unknown.
pub async fn execute(&self, input: RenameLayoutInput) -> Result<(), AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let named = doc
.find_mut(input.layout_id)
.ok_or_else(|| AppError::NotFound(format!("layout {}", input.layout_id)))?;
named.name = name.to_owned();
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(())
}
}
// ---------------------------------------------------------------------------
// DeleteLayout
// ---------------------------------------------------------------------------
/// Input for [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to delete.
pub layout_id: LayoutId,
}
/// Output of [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutOutput {
/// The active layout after the deletion.
pub active_id: LayoutId,
}
/// Deletes a named layout. The last remaining layout cannot be deleted; if the
/// active layout is removed, the first remaining one becomes active.
pub struct DeleteLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl DeleteLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Deletes the layout.
///
/// # Errors
/// [`AppError::Invalid`] if it is the last layout, [`AppError::NotFound`] if
/// the project or layout is unknown.
pub async fn execute(&self, input: DeleteLayoutInput) -> Result<DeleteLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if doc.layouts.len() <= 1 {
return Err(AppError::Invalid(
"cannot delete the last layout".to_owned(),
));
}
if doc.find(input.layout_id).is_none() {
return Err(AppError::NotFound(format!("layout {}", input.layout_id)));
}
doc.layouts.retain(|l| l.id != input.layout_id);
if doc.active_id == input.layout_id {
doc.active_id = doc.layouts[0].id;
}
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(DeleteLayoutOutput {
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// SetActiveLayout
// ---------------------------------------------------------------------------
/// Input for [`SetActiveLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SetActiveLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to make active.
pub layout_id: LayoutId,
}
/// Output of [`SetActiveLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SetActiveLayoutOutput {
/// The id of the layout that was **actually** made active. Equals the
/// requested id when it exists; otherwise the unchanged current active id
/// (self-healing fallback). Authoritative for the frontend (invariant I4).
pub active_id: LayoutId,
}
/// Switches the active layout of a project.
pub struct SetActiveLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl SetActiveLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Sets the active layout.
///
/// A stale requested id (e.g. an `activeId` left over after git overwrote
/// `layouts.json`) must **not** freeze the workspace: instead of hard-
/// erroring, it degrades silently to the current active layout (invariant
/// I3). The returned [`SetActiveLayoutOutput::active_id`] is the id that was
/// actually activated and is authoritative for the frontend (invariant I4).
///
/// # Errors
/// - [`AppError::FileSystem`] on persistence failure,
/// - [`AppError::Store`] on registry I/O failure.
pub async fn execute(
&self,
input: SetActiveLayoutInput,
) -> Result<SetActiveLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
// Self-heal: keep the requested id when valid, else fall back to the
// (always-valid, I2) current active id rather than erroring.
let active_id = doc.resolve_existing_id(Some(input.layout_id));
doc.active_id = active_id;
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(SetActiveLayoutOutput { active_id })
}
}