Surface les skills assignés à un agent « à la MCP » : description sur l'entité Skill (+ effective_description fallback), section « # Skills disponibles » haute altitude dans le convention-file (mode MCP), outil read-only idea_skill_read (résolution projet→global), use case ReadSkill (port SkillStore existant), et câblage au composition root. Dump legacy du corps complet conservé en mode sans-MCP (zéro régression). Rétro-compat index.json (serde default). Tests : domain+application+infrastructure 1212 passed / 0 failed (23 ajoutés). Reste : T6 (champ description front) + T7 (e2e après rebuild AppImage). NB topologie : commit réalisé par l'orchestrateur car l'agent Git était injoignable (bug de livraison cold-start) ; à faire relire/rebaser par Git. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
610 lines
20 KiB
Rust
610 lines
20 KiB
Rust
//! Skill use cases (ARCHITECTURE §14.2; L12).
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//!
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//! - **CRUD** in either scope: [`CreateSkill`], [`UpdateSkill`], [`DeleteSkill`],
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//! [`ListSkills`].
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//! - **Assignment**: [`AssignSkillToAgent`] / [`UnassignSkillFromAgent`] mutate
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//! the project manifest entry's `skills` and announce
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//! [`DomainEvent::SkillAssigned`]. Both are idempotent.
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use std::sync::Arc;
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use domain::ports::{AgentContextStore, EventBus, IdGenerator, SkillStore};
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use domain::{
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AgentId, AgentManifest, DomainEvent, MarkdownDoc, Project, ProjectPath, Skill, SkillId,
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SkillRef, SkillScope,
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};
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use crate::error::AppError;
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// ---------------------------------------------------------------------------
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// CreateSkill
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// ---------------------------------------------------------------------------
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/// Input for [`CreateSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct CreateSkillInput {
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/// Display name (also the `.md` stem on disk).
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pub name: String,
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/// Optional one-line affordance description (feature « skills à la MCP »).
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/// `None`/empty ⇒ the skill falls back to the first line of its body when
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/// surfaced (see [`domain::Skill::effective_description`]).
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pub description: Option<String>,
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/// Initial Markdown body.
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pub content: String,
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/// Scope the skill is created in (selects its backing store).
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pub scope: SkillScope,
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/// Active project root (used only for [`SkillScope::Project`]).
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pub project_root: ProjectPath,
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}
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/// Output of [`CreateSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct CreateSkillOutput {
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/// The created skill.
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pub skill: Skill,
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}
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/// Creates a skill in the store of its [`SkillScope`].
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pub struct CreateSkill {
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skills: Arc<dyn SkillStore>,
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ids: Arc<dyn IdGenerator>,
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}
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impl CreateSkill {
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/// Builds the use case from its ports.
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#[must_use]
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pub fn new(skills: Arc<dyn SkillStore>, ids: Arc<dyn IdGenerator>) -> Self {
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Self { skills, ids }
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}
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/// Executes creation.
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///
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/// # Errors
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/// - [`AppError::Invalid`] if `name`/`content` is empty,
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/// - [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: CreateSkillInput) -> Result<CreateSkillOutput, AppError> {
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let id = SkillId::from_uuid(self.ids.new_uuid());
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let skill = Skill::new(id, input.name, MarkdownDoc::new(input.content), input.scope)
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.map_err(|e| AppError::Invalid(e.to_string()))?
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.with_description(input.description);
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self.skills.save(&skill, &input.project_root).await?;
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Ok(CreateSkillOutput { skill })
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}
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}
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// ---------------------------------------------------------------------------
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// UpdateSkill
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// ---------------------------------------------------------------------------
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/// Input for [`UpdateSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct UpdateSkillInput {
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/// Scope the skill lives in.
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pub scope: SkillScope,
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/// Skill to update.
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pub skill_id: SkillId,
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/// New Markdown body.
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pub content: String,
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/// Active project root (used only for [`SkillScope::Project`]).
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pub project_root: ProjectPath,
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}
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/// Output of [`UpdateSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct UpdateSkillOutput {
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/// The updated skill.
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pub skill: Skill,
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}
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/// Replaces a skill's content (re-validating the non-empty invariant).
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pub struct UpdateSkill {
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skills: Arc<dyn SkillStore>,
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}
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impl UpdateSkill {
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/// Builds the use case.
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#[must_use]
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pub fn new(skills: Arc<dyn SkillStore>) -> Self {
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Self { skills }
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}
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/// Executes the update.
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///
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/// # Errors
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/// - [`AppError::NotFound`] if the skill is unknown in that scope,
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/// - [`AppError::Invalid`] if the new content is empty,
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/// - [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: UpdateSkillInput) -> Result<UpdateSkillOutput, AppError> {
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let current = self
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.skills
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.get(input.scope, &input.project_root, input.skill_id)
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.await?;
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let updated = current
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.with_content(MarkdownDoc::new(input.content))
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.map_err(|e| AppError::Invalid(e.to_string()))?;
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self.skills.save(&updated, &input.project_root).await?;
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Ok(UpdateSkillOutput { skill: updated })
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}
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}
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// ---------------------------------------------------------------------------
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// ListSkills / DeleteSkill
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// ---------------------------------------------------------------------------
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/// Input for [`ListSkills::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct ListSkillsInput {
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/// Scope to list.
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pub scope: SkillScope,
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/// Active project root (used only for [`SkillScope::Project`]).
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pub project_root: ProjectPath,
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}
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/// Output of [`ListSkills::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct ListSkillsOutput {
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/// All skills in the requested scope.
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pub skills: Vec<Skill>,
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}
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/// Lists the skills in one scope.
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pub struct ListSkills {
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skills: Arc<dyn SkillStore>,
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}
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impl ListSkills {
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/// Builds the use case.
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#[must_use]
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pub fn new(skills: Arc<dyn SkillStore>) -> Self {
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Self { skills }
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}
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/// Lists skills in `input.scope`.
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///
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/// # Errors
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/// [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: ListSkillsInput) -> Result<ListSkillsOutput, AppError> {
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Ok(ListSkillsOutput {
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skills: self.skills.list(input.scope, &input.project_root).await?,
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})
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}
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}
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/// Input for [`DeleteSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct DeleteSkillInput {
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/// Scope the skill lives in.
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pub scope: SkillScope,
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/// Skill to delete.
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pub skill_id: SkillId,
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/// Active project root (used only for [`SkillScope::Project`]).
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pub project_root: ProjectPath,
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}
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/// Deletes a skill from its scope's store.
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///
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/// Agents that referenced it keep their [`SkillRef`]; the injection step simply
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/// finds nothing to resolve for the now-absent skill and skips it.
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pub struct DeleteSkill {
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skills: Arc<dyn SkillStore>,
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}
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impl DeleteSkill {
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/// Builds the use case.
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#[must_use]
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pub fn new(skills: Arc<dyn SkillStore>) -> Self {
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Self { skills }
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}
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/// Deletes the skill.
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///
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/// # Errors
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/// - [`AppError::NotFound`] if the skill is unknown in that scope,
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/// - [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: DeleteSkillInput) -> Result<(), AppError> {
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self.skills
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.delete(input.scope, &input.project_root, input.skill_id)
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.await?;
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Ok(())
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}
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}
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// ---------------------------------------------------------------------------
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// ReadSkill
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// ---------------------------------------------------------------------------
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/// Input for [`ReadSkill::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct ReadSkillInput {
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/// Skill display name to resolve (case-insensitive).
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pub name: String,
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/// Active project root (used for the [`SkillScope::Project`] lookup).
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pub project_root: ProjectPath,
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}
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/// Reads a skill's Markdown body **by name** — the application side of the MCP
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/// `idea_skill_read` tool (feature « skills à la MCP »).
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///
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/// Resolution follows the affordance contract: **project scope first, then
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/// global** (a project skill shadows a global one of the same name). It composes
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/// the **existing** [`SkillStore`] port only — no new port. Read-only.
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pub struct ReadSkill {
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skills: Arc<dyn SkillStore>,
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}
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impl ReadSkill {
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/// Builds the use case from the existing skill store port.
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#[must_use]
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pub fn new(skills: Arc<dyn SkillStore>) -> Self {
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Self { skills }
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}
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/// Resolves `name` in `scope`, returning the single match.
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///
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/// `Ok(None)` ⇒ no skill by that name in this scope; `Err(Invalid)` ⇒ the
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/// name is **ambiguous** (more than one skill shares it in this scope).
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async fn resolve_in(
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&self,
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scope: SkillScope,
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input: &ReadSkillInput,
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) -> Result<Option<Skill>, AppError> {
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let all = self.skills.list(scope, &input.project_root).await?;
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let mut matches = all
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.into_iter()
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.filter(|s| s.name.eq_ignore_ascii_case(&input.name));
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match (matches.next(), matches.next()) {
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(None, _) => Ok(None),
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(Some(skill), None) => Ok(Some(skill)),
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(Some(_), Some(_)) => Err(AppError::Invalid(format!(
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"skill name `{}` is ambiguous in {scope:?} scope (several skills share it)",
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input.name
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))),
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}
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}
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/// Resolves the skill by name and returns its Markdown body.
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///
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/// # Errors
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/// - [`AppError::Invalid`] if the name is ambiguous within a scope,
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/// - [`AppError::NotFound`] if no skill carries that name in either scope,
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/// - [`AppError::Store`] on a store failure.
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pub async fn execute(&self, input: ReadSkillInput) -> Result<MarkdownDoc, AppError> {
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// Project scope shadows global: try it first, then fall back to global.
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if let Some(skill) = self.resolve_in(SkillScope::Project, &input).await? {
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return Ok(skill.content_md);
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}
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if let Some(skill) = self.resolve_in(SkillScope::Global, &input).await? {
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return Ok(skill.content_md);
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}
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Err(AppError::NotFound(format!("skill `{}`", input.name)))
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}
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}
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// ---------------------------------------------------------------------------
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// AssignSkillToAgent / UnassignSkillFromAgent
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// ---------------------------------------------------------------------------
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/// Input for [`AssignSkillToAgent::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct AssignSkillToAgentInput {
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/// The owning project.
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pub project: Project,
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/// The agent receiving the skill.
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pub agent_id: AgentId,
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/// The skill to assign.
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pub skill: SkillRef,
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}
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/// Assigns a skill to an agent by recording a [`SkillRef`] in its manifest entry.
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/// Idempotent: re-assigning the same skill is a no-op (no duplicate).
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pub struct AssignSkillToAgent {
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contexts: Arc<dyn AgentContextStore>,
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events: Arc<dyn EventBus>,
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}
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impl AssignSkillToAgent {
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/// Builds the use case from its ports.
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#[must_use]
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pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
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Self { contexts, events }
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}
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/// Executes the assignment.
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///
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/// # Errors
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/// - [`AppError::NotFound`] if the agent is unknown to the project,
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/// - [`AppError::Invalid`] if the resulting manifest is invalid,
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/// - [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: AssignSkillToAgentInput) -> Result<(), AppError> {
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let mut manifest = self.contexts.load_manifest(&input.project).await?;
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let entry = manifest
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.entries
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.iter_mut()
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.find(|e| e.agent_id == input.agent_id)
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.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
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// Mutate through the domain entity so the dedup invariant is enforced in
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// one place, then fold the result back into the manifest entry.
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let mut agent = entry
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.to_agent()
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.map_err(|e| AppError::Invalid(e.to_string()))?;
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let changed = agent.assign_skill(input.skill);
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*entry = domain::ManifestEntry::from_agent(&agent);
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if changed {
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self.persist_and_announce(
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&input.project,
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manifest,
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input.agent_id,
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input.skill.skill_id,
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true,
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)
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.await?;
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}
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Ok(())
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}
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/// Saves the manifest and announces the assignment change.
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async fn persist_and_announce(
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&self,
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project: &Project,
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manifest: AgentManifest,
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agent_id: AgentId,
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skill_id: SkillId,
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assigned: bool,
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) -> Result<(), AppError> {
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let manifest = AgentManifest::new(manifest.version, manifest.entries)
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.map_err(|e| AppError::Invalid(e.to_string()))?;
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self.contexts.save_manifest(project, &manifest).await?;
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self.events.publish(DomainEvent::SkillAssigned {
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agent_id,
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skill_id,
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assigned,
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});
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Ok(())
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}
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}
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/// Input for [`UnassignSkillFromAgent::execute`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct UnassignSkillFromAgentInput {
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/// The owning project.
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pub project: Project,
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/// The agent losing the skill.
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pub agent_id: AgentId,
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/// The skill to unassign.
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pub skill_id: SkillId,
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}
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/// Removes a skill assignment from an agent. Idempotent: unassigning a skill the
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/// agent does not carry is a no-op.
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pub struct UnassignSkillFromAgent {
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contexts: Arc<dyn AgentContextStore>,
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events: Arc<dyn EventBus>,
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}
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impl UnassignSkillFromAgent {
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/// Builds the use case from its ports.
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#[must_use]
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pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
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Self { contexts, events }
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}
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/// Executes the un-assignment.
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///
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/// # Errors
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/// - [`AppError::NotFound`] if the agent is unknown to the project,
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/// - [`AppError::Invalid`] if the resulting manifest is invalid,
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/// - [`AppError::Store`] on persistence failure.
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pub async fn execute(&self, input: UnassignSkillFromAgentInput) -> Result<(), AppError> {
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let mut manifest = self.contexts.load_manifest(&input.project).await?;
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let entry = manifest
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.entries
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.iter_mut()
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.find(|e| e.agent_id == input.agent_id)
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.ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;
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let mut agent = entry
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.to_agent()
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.map_err(|e| AppError::Invalid(e.to_string()))?;
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let changed = agent.unassign_skill(input.skill_id);
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*entry = domain::ManifestEntry::from_agent(&agent);
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if changed {
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let manifest = AgentManifest::new(manifest.version, manifest.entries)
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.map_err(|e| AppError::Invalid(e.to_string()))?;
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self.contexts
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.save_manifest(&input.project, &manifest)
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.await?;
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self.events.publish(DomainEvent::SkillAssigned {
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agent_id: input.agent_id,
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skill_id: input.skill_id,
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assigned: false,
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});
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}
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Ok(())
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::sync::Mutex;
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use async_trait::async_trait;
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use domain::ports::{SkillStore, StoreError};
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/// In-memory [`SkillStore`] fake: skills are bucketed by scope, ignoring the
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/// project root (the [`ReadSkill`] resolution logic is root-agnostic — it only
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/// switches scope). Enough to exercise project-first resolution, shadowing,
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/// ambiguity and absence without touching disk.
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#[derive(Default)]
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struct FakeSkillStore {
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global: Mutex<Vec<Skill>>,
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project: Mutex<Vec<Skill>>,
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}
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impl FakeSkillStore {
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fn bucket(&self, scope: SkillScope) -> &Mutex<Vec<Skill>> {
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match scope {
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SkillScope::Global => &self.global,
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SkillScope::Project => &self.project,
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}
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}
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fn push(&self, skill: Skill) {
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self.bucket(skill.scope).lock().unwrap().push(skill);
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}
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}
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#[async_trait]
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impl SkillStore for FakeSkillStore {
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async fn list(
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&self,
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scope: SkillScope,
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_root: &ProjectPath,
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) -> Result<Vec<Skill>, StoreError> {
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Ok(self.bucket(scope).lock().unwrap().clone())
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}
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async fn get(
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&self,
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scope: SkillScope,
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_root: &ProjectPath,
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id: SkillId,
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) -> Result<Skill, StoreError> {
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self.bucket(scope)
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.lock()
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.unwrap()
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.iter()
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.find(|s| s.id == id)
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.cloned()
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.ok_or(StoreError::NotFound)
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}
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async fn save(&self, skill: &Skill, _root: &ProjectPath) -> Result<(), StoreError> {
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self.push(skill.clone());
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Ok(())
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}
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async fn delete(
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&self,
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_scope: SkillScope,
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_root: &ProjectPath,
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_id: SkillId,
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) -> Result<(), StoreError> {
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Ok(())
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}
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}
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fn root() -> ProjectPath {
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ProjectPath::new("/proj").unwrap()
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|
}
|
|
|
|
fn skill(id: u128, name: &str, body: &str, scope: SkillScope) -> Skill {
|
|
Skill::new(
|
|
SkillId::from_uuid(uuid::Uuid::from_u128(id)),
|
|
name,
|
|
MarkdownDoc::new(body),
|
|
scope,
|
|
)
|
|
.unwrap()
|
|
}
|
|
|
|
fn read_skill_uc(store: Arc<FakeSkillStore>) -> ReadSkill {
|
|
ReadSkill::new(store)
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_resolves_project_scope() {
|
|
// (a) skill present in the project scope ⇒ its body is returned.
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
store.push(skill(1, "deploy", "PROJECT_BODY", SkillScope::Project));
|
|
|
|
let body = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "deploy".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap();
|
|
assert_eq!(body.as_str(), "PROJECT_BODY");
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_falls_back_to_global_scope() {
|
|
// (b) absent from project but present globally ⇒ resolved via global.
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
store.push(skill(1, "deploy", "GLOBAL_BODY", SkillScope::Global));
|
|
|
|
let body = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "deploy".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap();
|
|
assert_eq!(body.as_str(), "GLOBAL_BODY");
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_project_shadows_global() {
|
|
// (c) same name in both scopes ⇒ project wins.
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
store.push(skill(1, "deploy", "GLOBAL_BODY", SkillScope::Global));
|
|
store.push(skill(2, "deploy", "PROJECT_BODY", SkillScope::Project));
|
|
|
|
let body = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "deploy".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap();
|
|
assert_eq!(body.as_str(), "PROJECT_BODY");
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_is_case_insensitive() {
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
store.push(skill(1, "Deploy", "BODY", SkillScope::Project));
|
|
|
|
let body = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "deploy".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap();
|
|
assert_eq!(body.as_str(), "BODY");
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_unknown_is_not_found() {
|
|
// (d) unknown in both scopes ⇒ NotFound.
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
let err = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "ghost".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap_err();
|
|
assert!(matches!(err, AppError::NotFound(_)), "got {err:?}");
|
|
}
|
|
|
|
#[tokio::test]
|
|
async fn read_skill_ambiguous_name_is_invalid() {
|
|
// (e) two skills share a name within a scope ⇒ Invalid (ambiguous).
|
|
let store = Arc::new(FakeSkillStore::default());
|
|
store.push(skill(1, "deploy", "ONE", SkillScope::Project));
|
|
store.push(skill(2, "Deploy", "TWO", SkillScope::Project));
|
|
|
|
let err = read_skill_uc(store)
|
|
.execute(ReadSkillInput {
|
|
name: "deploy".to_owned(),
|
|
project_root: root(),
|
|
})
|
|
.await
|
|
.unwrap_err();
|
|
assert!(matches!(err, AppError::Invalid(_)), "got {err:?}");
|
|
}
|
|
}
|