- LOT C2 (§14.5.3) : use cases de configuration des embedders déclaratifs (List/Save/Delete + DescribeEmbedderEngines : modèles ONNX recommandés, environnement local détecté, stratégies compilées). UI EmbedderSettings. - LOT C3 (§14.5.5) : suggestion contextuelle best-effort à l'activation quand la mémoire dépasse le budget de recall sans embedder configuré (event EmbedderSuggested, anti-spam 1×/session, « ne plus demander »). - Contexte projet partagé .ideai/CONTEXT.md (model-agnostic) injecté à tous les agents/profils au lancement, avant la persona. UI ProjectContextPanel. Tests : backend workspace vert (0 échec) ; frontend 306/306. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
527 lines
20 KiB
TypeScript
527 lines
20 KiB
TypeScript
/**
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* UI ports (gateways) — interfaces describing *what the UI needs*, independent
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* of transport (ARCHITECTURE §1.3). React components depend on these, never on
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* `@tauri-apps/api` directly. Implemented by the Tauri adapters and by mocks.
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*
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* Signatures are intentionally minimal/skeletal for L1; later lots flesh out
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* each gateway as their use cases land. They are aligned with the planned use
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* cases (ARCHITECTURE §6) so the shape is stable.
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*/
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import type {
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Agent,
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AgentDrift,
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AgentProfile,
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DomainEvent,
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EmbedderEngines,
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EmbedderProfile,
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FirstRunState,
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GitBranches,
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GitCommit,
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GitFileStatus,
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GraphCommit,
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HealthReport,
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LayoutKind,
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LayoutList,
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LayoutOperation,
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LayoutTree,
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Memory,
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MemoryIndexEntry,
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MemoryLink,
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MemoryType,
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Project,
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ProfileAvailability,
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Skill,
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SkillScope,
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Template,
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Unsubscribe,
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} from "@/domain";
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/** System-level gateway: health/ping + global domain-event subscription. */
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export interface SystemGateway {
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/** Calls the backend `health` command (smoke test of the whole pipeline). */
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health(note?: string): Promise<HealthReport>;
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/** Subscribes to relayed domain events. */
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onDomainEvent(handler: (event: DomainEvent) => void): Promise<Unsubscribe>;
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/**
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* Opens a native folder picker and returns the chosen path, or `null` if the
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* user cancelled. This is the only sanctioned way to pick a folder — all call
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* sites go through this port; the Tauri plugin is only imported in the adapter.
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*/
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pickFolder(): Promise<string | null>;
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}
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/** Input for {@link AgentGateway.createAgent}. */
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export interface CreateAgentInput {
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name: string;
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profileId: string;
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initialContent?: string;
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}
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/**
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* Best-effort enriched details about a CLI conversation (T7), used to enrich the
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* resume popup. Both fields are optional: a missing inspector or a missing
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* transcript yields an empty object — the popup degrades to the status alone.
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*/
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export interface ConversationDetails {
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/** A short, best-effort label for the conversation (last topic). */
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lastTopic?: string;
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/** A best-effort cumulative token count. */
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tokenCount?: number;
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}
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/** Agents: create, list, read/update context, delete, launch (L6). */
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export interface AgentGateway {
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/** Lists all agents belonging to the given project. */
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listAgents(projectId: string): Promise<Agent[]>;
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/**
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* Lists the agents that currently own a live session and the cell hosting
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* each. Used to disable an agent already running in another cell (it cannot be
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* launched a second time — one live session per agent).
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*/
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listLiveAgents(projectId: string): Promise<LiveAgent[]>;
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/**
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* Rebinds an already-live agent session to another visible layout cell without
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* respawning the CLI process. Used when a background agent is opened in a cell,
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* or when a live session is moved from a now-detached/closed cell.
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*
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* Backends that do not yet support agent-session rebinding may omit this
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* method; the UI will show the session as running elsewhere but cannot attach
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* it from a different cell.
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*/
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attachLiveAgent?(
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projectId: string,
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agentId: string,
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nodeId: string,
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): Promise<LiveAgent>;
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/** Creates a new agent from scratch; returns the created agent. */
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createAgent(projectId: string, input: CreateAgentInput): Promise<Agent>;
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/** Reads an agent's `.md` context by agent id. */
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readContext(projectId: string, agentId: string): Promise<string>;
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/** Overwrites an agent's `.md` context. */
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updateContext(projectId: string, agentId: string, content: string): Promise<void>;
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/** Removes an agent from the project. */
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deleteAgent(projectId: string, agentId: string): Promise<void>;
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/**
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* Launches the agent: opens a PTY, spawns the CLI, and wires the output stream.
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* Mirrors {@link TerminalGateway.openTerminal} but invokes `launch_agent`.
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*
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* The returned handle carries an optional {@link TerminalHandle.assignedConversationId}:
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* when the agent's profile assigns a fresh CLI conversation id on this first
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* launch (the cell had none yet), it is surfaced here so the caller can persist
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* it on the hosting leaf (`setCellConversation`) and resume on the next open.
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* Pass the leaf's current `conversationId` via {@link OpenTerminalOptions} to
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* resume an existing conversation instead.
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*/
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launchAgent(
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projectId: string,
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agentId: string,
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options: OpenTerminalOptions,
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onData: (bytes: Uint8Array) => void,
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): Promise<TerminalHandle>;
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/**
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* Re-attaches to an agent's already-running PTY (same backend mechanism as
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* {@link TerminalGateway.reattach}; agent sessions share the session-based
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* terminal commands). Used when an agent cell's view re-mounts after a
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* navigation/layout change, so the agent is never killed.
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*/
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reattach(
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sessionId: string,
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onData: (bytes: Uint8Array) => void,
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): Promise<ReattachResult>;
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/**
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* Reads best-effort {@link ConversationDetails} for an agent's conversation
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* (T7), to enrich the resume popup with the last topic + a token indicator.
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* Best-effort by contract: a missing/unsupported inspector or a missing
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* transcript resolves to an empty object (never rejects for "no details").
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*/
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inspectConversation(
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projectId: string,
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agentId: string,
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conversationId: string,
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): Promise<ConversationDetails>;
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}
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/** Options for opening a terminal. */
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export interface OpenTerminalOptions {
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/** Working directory (typically the project root). */
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cwd: string;
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/** Initial terminal height in rows. */
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rows: number;
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/** Initial terminal width in columns. */
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cols: number;
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/**
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* Persistent CLI conversation id recorded on the hosting cell, if any. When
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* present, an agent launch **resumes** that conversation; when absent the
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* launch may *assign* a fresh id (surfaced on the returned handle). Only
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* meaningful for {@link AgentGateway.launchAgent}; ignored for plain terminals.
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*/
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conversationId?: string;
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/**
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* The layout leaf (node) hosting this launch. Drives the "one live session per
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* agent" invariant backend-side: launching an agent already running in a
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* *different* node is refused (`AGENT_ALREADY_RUNNING`); the same node is
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* idempotent. Only meaningful for {@link AgentGateway.launchAgent}.
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*/
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nodeId?: string;
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}
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/** One currently-live agent and the cell hosting it (see {@link AgentGateway.listLiveAgents}). */
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export interface LiveAgent {
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/** The live agent's id. */
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agentId: string;
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/** The node (layout leaf) hosting the agent's live session. */
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nodeId: string;
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/**
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* The live PTY session id, when the backend exposes it. Required for opening
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* a background/running agent in a new visible cell without respawning it.
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*/
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sessionId?: string;
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}
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/**
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* A live terminal handle returned by {@link TerminalGateway.openTerminal}.
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*
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* The output stream is delivered to the `onData` callback passed at open time
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* (over a Tauri Channel in the real adapter); the handle exposes the input/
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* control operations and a `close` that also tears the stream down.
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*/
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export interface TerminalHandle {
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/** Stable session id (UUID) used by the backend for this PTY. */
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readonly sessionId: string;
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/**
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* Conversation id **assigned** by an agent launch when the profile minted a
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* fresh one (the cell had none yet). Present only on handles returned by
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* {@link AgentGateway.launchAgent}; `undefined` for plain terminals, resumes,
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* or profiles without a session block. The caller persists it on the hosting
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* leaf so the next open resumes instead of re-assigning.
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*/
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readonly assignedConversationId?: string;
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/** Sends bytes (xterm keystrokes) to the PTY. */
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write(data: Uint8Array): Promise<void>;
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/** Resizes the PTY. */
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resize(rows: number, cols: number): Promise<void>;
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/**
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* Detaches the **view** from the PTY without killing it: stops the local
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* output subscription so a torn-down view (navigation / layout change) stops
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* receiving bytes, while the backend PTY keeps running. The session can later
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* be re-attached via {@link TerminalGateway.reattach}.
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*
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* This is the lifecycle the view's cleanup must use — never {@link close}.
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*/
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detach(): void;
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/**
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* Kills the PTY and stops the output stream. Reserved for an **explicit** user
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* action (closing the terminal); navigation must never call this.
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*/
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close(): Promise<void>;
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}
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/**
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* Terminals (L3): open a PTY with a per-session output stream, then write/
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* resize/close it through the returned {@link TerminalHandle}.
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*/
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export interface TerminalGateway {
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/**
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* Opens a terminal. `onData` receives every chunk of PTY output (bytes) as it
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* arrives. Resolves once the PTY is spawned and the stream is wired.
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*/
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openTerminal(
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options: OpenTerminalOptions,
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onData: (bytes: Uint8Array) => void,
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): Promise<TerminalHandle>;
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/**
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* Re-attaches to an **already-running** PTY identified by `sessionId` (after a
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* view was torn down by navigation/layout change). Returns the live handle and
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* the retained scrollback, which the caller repaints into xterm before the new
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* output stream (`onData`) starts delivering subsequent bytes. Does NOT
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* re-spawn the process.
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*
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* Rejects if the session is no longer alive (the caller then opens fresh).
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*/
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reattach(
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sessionId: string,
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onData: (bytes: Uint8Array) => void,
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): Promise<ReattachResult>;
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/**
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* Kills a live PTY by its session id, independently of any view-held handle.
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* Used when a cell's agent changes: the old PTY must be torn down even though
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* the owning {@link TerminalHandle} is private to its (unmounting) view, whose
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* cleanup only ever {@link TerminalHandle.detach}es. Best-effort: resolves even
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* if the session is already gone.
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*
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* This is the only sanctioned way to kill a PTY outside
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* {@link TerminalHandle.close}.
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*/
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closeTerminal(sessionId: string): Promise<void>;
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}
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/** The outcome of {@link TerminalGateway.reattach}. */
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export interface ReattachResult {
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/** The live terminal handle for the re-attached session. */
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handle: TerminalHandle;
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/** The retained scrollback bytes to repaint before the live stream resumes. */
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scrollback: Uint8Array;
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}
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/** Projects: create/open/close/list (L2). */
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export interface ProjectGateway {
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/** Lists the projects known to the registry. */
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listProjects(): Promise<Project[]>;
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/** Creates a project from a root; returns the created project. */
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createProject(name: string, root: string): Promise<Project>;
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/** Opens a project by id; returns the opened project. */
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openProject(projectId: string): Promise<Project>;
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/** Closes a project by id. */
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closeProject(projectId: string): Promise<void>;
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/** Reads the shared project context stored at `.ideai/CONTEXT.md`. */
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readProjectContext(projectId: string): Promise<string>;
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/** Overwrites the shared project context stored at `.ideai/CONTEXT.md`. */
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updateProjectContext(projectId: string, content: string): Promise<void>;
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}
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/** Layout: load the terminal grid tree and apply mutating operations (L4). */
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export interface LayoutGateway {
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/** Loads a project's layout tree (defaults to a single cell if none persisted).
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* When `layoutId` is omitted, the active layout for the project is used. */
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loadLayout(projectId: string, layoutId?: string): Promise<LayoutTree>;
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/**
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* Applies a split/merge/resize/move/setSession/setCellAgent operation; the backend persists
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* `.ideai/layout.json` and returns the resulting tree.
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* When `layoutId` is omitted, the active layout for the project is used.
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*/
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mutateLayout(
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projectId: string,
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operation: LayoutOperation,
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layoutId?: string,
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): Promise<LayoutTree>;
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/** Lists all named layouts for a project, with the current active id. */
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listLayouts(projectId: string): Promise<LayoutList>;
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/** Creates a new named layout for a project; returns the new layout id. */
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createLayout(projectId: string, name: string, kind?: LayoutKind): Promise<{ layoutId: string }>;
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/** Renames a layout. */
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renameLayout(projectId: string, layoutId: string, name: string): Promise<void>;
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/** Deletes a layout; returns the new active layout id. */
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deleteLayout(projectId: string, layoutId: string): Promise<{ activeId: string }>;
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/** Sets the active layout for a project. */
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setActiveLayout(projectId: string, layoutId: string): Promise<void>;
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}
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/** Git: status/commit/checkout/… (L8). */
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export interface GitGateway {
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status(projectId: string): Promise<GitFileStatus[]>;
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stage(projectId: string, path: string): Promise<void>;
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unstage(projectId: string, path: string): Promise<void>;
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commit(projectId: string, message: string): Promise<GitCommit>;
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branches(projectId: string): Promise<GitBranches>;
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checkout(projectId: string, branch: string): Promise<void>;
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log(projectId: string, limit: number): Promise<GitCommit[]>;
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init(projectId: string): Promise<void>;
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/** Returns the full commit DAG for the git-graph layout. */
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graph(projectId: string, limit: number): Promise<GraphCommit[]>;
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}
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/** Remote (SSH/WSL) connection management (L9). */
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export interface RemoteGateway {
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connect(projectId: string): Promise<void>;
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}
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/** Input for {@link TemplateGateway.createTemplate}. */
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export interface CreateTemplateInput {
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name: string;
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content: string;
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defaultProfileId: string;
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}
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/**
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* Templates (L7): CRUD for agent templates, creation of agents from templates,
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* drift detection and synchronisation.
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*/
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export interface TemplateGateway {
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/** Lists all templates. */
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listTemplates(): Promise<Template[]>;
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/** Creates a new template; returns the created template. */
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createTemplate(input: CreateTemplateInput): Promise<Template>;
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/** Updates a template's content; increments its version; returns the updated template. */
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updateTemplate(templateId: string, content: string): Promise<Template>;
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/** Deletes a template by id. */
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deleteTemplate(templateId: string): Promise<void>;
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/**
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* Creates an agent in `projectId` based on the given template.
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* The agent's origin will be `fromTemplate`; its context will be the template's `contentMd`.
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*/
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createAgentFromTemplate(
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projectId: string,
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templateId: string,
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opts?: { name?: string; synchronized?: boolean },
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): Promise<Agent>;
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/** Returns the list of synchronized agents in `projectId` whose template has been updated. */
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detectDrift(projectId: string): Promise<AgentDrift[]>;
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/**
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* Syncs a single agent to the current version of its template.
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* Returns `{ synced: true, version }` on success, `{ synced: false, version: null }` for
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* scratch / non-synchronized agents.
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*/
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syncAgent(
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projectId: string,
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agentId: string,
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): Promise<{ synced: boolean; version: number | null }>;
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}
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/** Input for {@link SkillGateway.createSkill}. */
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export interface CreateSkillInput {
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/** Owning project (resolved to a root; ignored on disk for `global`). */
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projectId: string;
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name: string;
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content: string;
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scope: SkillScope;
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}
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/**
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* Skills (L12): CRUD for reusable, model-agnostic workflows in either scope, and
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* agent↔skill assignment. Assigned skills are injected into the agent's
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* convention file at activation (handled backend-side, ARCHITECTURE §14.2).
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*/
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export interface SkillGateway {
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/** Lists the skills in one scope for the given project. */
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listSkills(projectId: string, scope: SkillScope): Promise<Skill[]>;
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/** Creates a new skill; returns the created skill. */
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createSkill(input: CreateSkillInput): Promise<Skill>;
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/** Updates a skill's content; returns the updated skill. */
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updateSkill(
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projectId: string,
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scope: SkillScope,
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skillId: string,
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content: string,
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): Promise<Skill>;
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/** Deletes a skill by id from its scope's store. */
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deleteSkill(
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projectId: string,
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scope: SkillScope,
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skillId: string,
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): Promise<void>;
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/** Assigns a skill to an agent (idempotent). */
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assignSkill(
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projectId: string,
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agentId: string,
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skillId: string,
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scope: SkillScope,
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): Promise<void>;
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/** Unassigns a skill from an agent (idempotent). */
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unassignSkill(
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projectId: string,
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agentId: string,
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skillId: string,
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): Promise<void>;
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}
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/** Input for {@link MemoryGateway.createMemory}. */
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export interface CreateMemoryInput {
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|
/** Owning project (resolved to its `.ideai/` memory store). */
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projectId: string;
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/** Human title; also the source of the note's slug identity. */
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name: string;
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description: string;
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type: MemoryType;
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content: string;
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}
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/**
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* Memory (L14): CRUD over project memory notes + the recall-oriented index and
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* `[[wikilink]]` resolution. Identity is the **slug** (kebab-case), not a UUID;
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* a note's slug is immutable, so `updateMemory` never changes it. Mirrors the
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* seven backend memory commands (+ optional `recall`).
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*/
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export interface MemoryGateway {
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|
/** Lists every memory note of a project (full payloads). */
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listMemories(projectId: string): Promise<Memory[]>;
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/** Reads a single note by slug. */
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getMemory(projectId: string, slug: string): Promise<Memory>;
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/** Creates a new note; returns the created note. */
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createMemory(input: CreateMemoryInput): Promise<Memory>;
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/** Updates a note's mutable fields (slug is immutable); returns the updated note. */
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updateMemory(
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projectId: string,
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slug: string,
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description: string,
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type: MemoryType,
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content: string,
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): Promise<Memory>;
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/** Deletes a note by slug. */
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deleteMemory(projectId: string, slug: string): Promise<void>;
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/** Reads the recall-oriented memory index. */
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readIndex(projectId: string): Promise<MemoryIndexEntry[]>;
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/** Resolves a note's `[[wikilinks]]` to the slugs of existing target notes. */
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resolveLinks(projectId: string, slug: string): Promise<MemoryLink[]>;
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/** Best-effort recall: the index entries most relevant to `text`, within a token budget. */
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recall(
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projectId: string,
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text: string,
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tokenBudget: number,
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): Promise<MemoryIndexEntry[]>;
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}
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/**
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* AI profiles & first-run (L5). Drives the first-run wizard and profile
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* management: the pre-filled reference catalogue, detection of installed CLIs,
|
|
* and CRUD/batch persistence of the chosen/edited/custom profiles.
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|
*/
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export interface ProfileGateway {
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/** First-run state: whether to show the wizard + the reference catalogue. */
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|
firstRunState(): Promise<FirstRunState>;
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/** The pre-filled, editable reference catalogue (Claude/Codex/Gemini/Aider). */
|
|
referenceProfiles(): Promise<AgentProfile[]>;
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|
/** Probes each candidate's detection command; returns availability (✓/✗). */
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|
detectProfiles(candidates: AgentProfile[]): Promise<ProfileAvailability[]>;
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|
/** Lists the configured profiles. */
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|
listProfiles(): Promise<AgentProfile[]>;
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|
/** Creates or replaces (by id) a single profile; returns the saved profile. */
|
|
saveProfile(profile: AgentProfile): Promise<AgentProfile>;
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|
/** Deletes a profile by id. */
|
|
deleteProfile(profileId: string): Promise<void>;
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|
/** Persists the batch of chosen profiles, closing the first run. */
|
|
configureProfiles(profiles: AgentProfile[]): Promise<AgentProfile[]>;
|
|
}
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|
|
|
/** Input for {@link EmbedderGateway.saveEmbedderProfile}. */
|
|
export interface SaveEmbedderProfileInput {
|
|
profile: EmbedderProfile;
|
|
}
|
|
|
|
/**
|
|
* Embedder configuration (L14 / lot C2). Drives the memory/embedder settings
|
|
* panel: lists the configured embedder profiles, the available engines (with
|
|
* build-time feature flags so unavailable strategies can be shown disabled),
|
|
* and persists / removes profiles. Changing the active embedder takes effect at
|
|
* the next app start. Mirrors the four backend embedder commands.
|
|
*/
|
|
export interface EmbedderGateway {
|
|
/** Lists the configured embedder profiles (transparent: no secrets). */
|
|
listEmbedderProfiles(): Promise<EmbedderProfile[]>;
|
|
/** Creates or replaces (by id) a single profile; returns the saved profile. */
|
|
saveEmbedderProfile(profile: EmbedderProfile): Promise<EmbedderProfile>;
|
|
/** Deletes an embedder profile by id. */
|
|
deleteEmbedderProfile(embedderId: string): Promise<void>;
|
|
/** Describes the available engines + build feature flags + detection. */
|
|
describeEmbedderEngines(): Promise<EmbedderEngines>;
|
|
}
|
|
|
|
/**
|
|
* The full set of gateways the app depends on, injected via the DI provider.
|
|
* The composition (real vs mock) is chosen in `app/`.
|
|
*/
|
|
export interface Gateways {
|
|
system: SystemGateway;
|
|
agent: AgentGateway;
|
|
terminal: TerminalGateway;
|
|
project: ProjectGateway;
|
|
layout: LayoutGateway;
|
|
git: GitGateway;
|
|
remote: RemoteGateway;
|
|
profile: ProfileGateway;
|
|
template: TemplateGateway;
|
|
skill: SkillGateway;
|
|
memory: MemoryGateway;
|
|
embedder: EmbedderGateway;
|
|
}
|