Files
IdeA/crates/application/src/permission.rs
Blomios 171c6c923c feat(wave): #119/#122/#131/#132 verts + sprint plugins ESM/persistance #135/#136/#139
État d'intégration confiné à la branche batch. Les tickets #119 (skills →
capacités agent découvrables), #122 (override permissions par défaut), #131
(effort par agent/presets) et #132 (outil MCP d'édition du contexte projet)
sont verts en périmètre. Le sprint plugins multi-fichiers ESM / persistance
plugin-owned (#135/#136/#139) est co-implémenté dans les MÊMES fichiers de
câblage (frontend/src/ports/index.ts, backend/src/lib.rs, domain/ports.rs,
backend/dto.rs), inséparable sans staging interactif (indisponible ici).

Commit unique volontaire : préserve l'état vert QA sans découpe hunk risquée.
NON mergé vers develop tant que #137 (QA e2e plugins) n'est pas vert.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 11:06:23 +02:00

157 lines
4.5 KiB
Rust

//! Permission use cases.
//!
//! This module stays at the application boundary: it loads the project
//! permission document through [`PermissionStore`], applies simple mutations, and
//! delegates all merge semantics to the pure domain model.
use std::sync::Arc;
use domain::ports::PermissionStore;
use domain::{
AgentId, EffectivePermissions, PermissionSet, PermissionShadowReport, Project,
ProjectPermissions,
};
use crate::error::AppError;
/// Reads the full project permission document.
pub struct GetProjectPermissions {
store: Arc<dyn PermissionStore>,
}
impl GetProjectPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn PermissionStore>) -> Self {
Self { store }
}
/// Executes the read.
pub async fn execute(
&self,
input: GetProjectPermissionsInput,
) -> Result<GetProjectPermissionsOutput, AppError> {
let permissions = self.store.load_permissions(&input.project).await?;
Ok(GetProjectPermissionsOutput { permissions })
}
}
/// Input for [`GetProjectPermissions`].
pub struct GetProjectPermissionsInput {
/// Target project.
pub project: Project,
}
/// Output for [`GetProjectPermissions`].
pub struct GetProjectPermissionsOutput {
/// Persisted permission document.
pub permissions: ProjectPermissions,
}
/// Replaces the project default policy.
pub struct UpdateProjectPermissions {
store: Arc<dyn PermissionStore>,
}
impl UpdateProjectPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn PermissionStore>) -> Self {
Self { store }
}
/// Executes the mutation.
pub async fn execute(
&self,
input: UpdateProjectPermissionsInput,
) -> Result<GetProjectPermissionsOutput, AppError> {
let mut doc = self.store.load_permissions(&input.project).await?;
doc.set_project_defaults(input.permissions);
self.store.save_permissions(&input.project, &doc).await?;
Ok(GetProjectPermissionsOutput { permissions: doc })
}
}
/// Input for [`UpdateProjectPermissions`].
pub struct UpdateProjectPermissionsInput {
/// Target project.
pub project: Project,
/// New project default policy. `None` removes project defaults.
pub permissions: Option<PermissionSet>,
}
/// Replaces one agent override.
pub struct UpdateAgentPermissions {
store: Arc<dyn PermissionStore>,
}
impl UpdateAgentPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn PermissionStore>) -> Self {
Self { store }
}
/// Executes the mutation.
pub async fn execute(
&self,
input: UpdateAgentPermissionsInput,
) -> Result<GetProjectPermissionsOutput, AppError> {
let mut doc = self.store.load_permissions(&input.project).await?;
doc.set_agent_permissions(input.agent_id, input.permissions);
self.store.save_permissions(&input.project, &doc).await?;
Ok(GetProjectPermissionsOutput { permissions: doc })
}
}
/// Input for [`UpdateAgentPermissions`].
pub struct UpdateAgentPermissionsInput {
/// Target project.
pub project: Project,
/// Target agent.
pub agent_id: AgentId,
/// New agent policy. `None` removes the override.
pub permissions: Option<PermissionSet>,
}
/// Resolves effective permissions for one agent.
pub struct ResolveAgentPermissions {
store: Arc<dyn PermissionStore>,
}
impl ResolveAgentPermissions {
/// Builds the use case.
#[must_use]
pub fn new(store: Arc<dyn PermissionStore>) -> Self {
Self { store }
}
/// Executes the resolution.
pub async fn execute(
&self,
input: ResolveAgentPermissionsInput,
) -> Result<ResolveAgentPermissionsOutput, AppError> {
let doc = self.store.load_permissions(&input.project).await?;
Ok(ResolveAgentPermissionsOutput {
effective: doc.resolve_for(input.agent_id),
shadowed: doc.shadow_for(input.agent_id),
})
}
}
/// Input for [`ResolveAgentPermissions`].
pub struct ResolveAgentPermissionsInput {
/// Target project.
pub project: Project,
/// Target agent.
pub agent_id: AgentId,
}
/// Output for [`ResolveAgentPermissions`].
pub struct ResolveAgentPermissionsOutput {
/// Resolved policy, or `None` when neither project nor agent policy exists.
pub effective: Option<EffectivePermissions>,
/// Diagnostic report for agent-level allows shadowed by project defaults.
pub shadowed: PermissionShadowReport,
}