//! Skill use cases (ARCHITECTURE §14.2; L12).
//!
//! - **CRUD** in either scope: [`CreateSkill`], [`UpdateSkill`], [`DeleteSkill`],
//!   [`ListSkills`].
//! - **Assignment**: [`AssignSkillToAgent`] / [`UnassignSkillFromAgent`] mutate
//!   the project manifest entry's `skills` and announce
//!   [`DomainEvent::SkillAssigned`]. Both are idempotent.

use std::sync::Arc;

use domain::ports::{AgentContextStore, EventBus, IdGenerator, SkillStore};
use domain::{
    AgentId, AgentManifest, DomainEvent, MarkdownDoc, Project, ProjectPath, Skill, SkillId,
    SkillRef, SkillScope,
};

use crate::error::AppError;

// ---------------------------------------------------------------------------
// CreateSkill
// ---------------------------------------------------------------------------

/// Input for [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillInput {
    /// Display name (also the `.md` stem on disk).
    pub name: String,
    /// Optional one-line affordance description (feature « skills à la MCP »).
    /// `None`/empty ⇒ the skill falls back to the first line of its body when
    /// surfaced (see [`domain::Skill::effective_description`]).
    pub description: Option<String>,
    /// Initial Markdown body.
    pub content: String,
    /// Scope the skill is created in (selects its backing store).
    pub scope: SkillScope,
    /// Active project root (used only for [`SkillScope::Project`]).
    pub project_root: ProjectPath,
}

/// Output of [`CreateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateSkillOutput {
    /// The created skill.
    pub skill: Skill,
}

/// Creates a skill in the store of its [`SkillScope`].
pub struct CreateSkill {
    skills: Arc<dyn SkillStore>,
    ids: Arc<dyn IdGenerator>,
}

impl CreateSkill {
    /// Builds the use case from its ports.
    #[must_use]
    pub fn new(skills: Arc<dyn SkillStore>, ids: Arc<dyn IdGenerator>) -> Self {
        Self { skills, ids }
    }

    /// Executes creation.
    ///
    /// # Errors
    /// - [`AppError::Invalid`] if `name`/`content` is empty,
    /// - [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: CreateSkillInput) -> Result<CreateSkillOutput, AppError> {
        let id = SkillId::from_uuid(self.ids.new_uuid());
        let skill = Skill::new(id, input.name, MarkdownDoc::new(input.content), input.scope)
            .map_err(|e| AppError::Invalid(e.to_string()))?
            .with_description(input.description);
        self.skills.save(&skill, &input.project_root).await?;
        Ok(CreateSkillOutput { skill })
    }
}

// ---------------------------------------------------------------------------
// UpdateSkill
// ---------------------------------------------------------------------------

/// Input for [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillInput {
    /// Scope the skill lives in.
    pub scope: SkillScope,
    /// Skill to update.
    pub skill_id: SkillId,
    /// New Markdown body.
    pub content: String,
    /// Active project root (used only for [`SkillScope::Project`]).
    pub project_root: ProjectPath,
}

/// Output of [`UpdateSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UpdateSkillOutput {
    /// The updated skill.
    pub skill: Skill,
}

/// Replaces a skill's content (re-validating the non-empty invariant).
pub struct UpdateSkill {
    skills: Arc<dyn SkillStore>,
}

impl UpdateSkill {
    /// Builds the use case.
    #[must_use]
    pub fn new(skills: Arc<dyn SkillStore>) -> Self {
        Self { skills }
    }

    /// Executes the update.
    ///
    /// # Errors
    /// - [`AppError::NotFound`] if the skill is unknown in that scope,
    /// - [`AppError::Invalid`] if the new content is empty,
    /// - [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: UpdateSkillInput) -> Result<UpdateSkillOutput, AppError> {
        let current = self
            .skills
            .get(input.scope, &input.project_root, input.skill_id)
            .await?;
        let updated = current
            .with_content(MarkdownDoc::new(input.content))
            .map_err(|e| AppError::Invalid(e.to_string()))?;
        self.skills.save(&updated, &input.project_root).await?;
        Ok(UpdateSkillOutput { skill: updated })
    }
}

// ---------------------------------------------------------------------------
// ListSkills / DeleteSkill
// ---------------------------------------------------------------------------

/// Input for [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsInput {
    /// Scope to list.
    pub scope: SkillScope,
    /// Active project root (used only for [`SkillScope::Project`]).
    pub project_root: ProjectPath,
}

/// Output of [`ListSkills::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListSkillsOutput {
    /// All skills in the requested scope.
    pub skills: Vec<Skill>,
}

/// Lists the skills in one scope.
pub struct ListSkills {
    skills: Arc<dyn SkillStore>,
}

impl ListSkills {
    /// Builds the use case.
    #[must_use]
    pub fn new(skills: Arc<dyn SkillStore>) -> Self {
        Self { skills }
    }

    /// Lists skills in `input.scope`.
    ///
    /// # Errors
    /// [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: ListSkillsInput) -> Result<ListSkillsOutput, AppError> {
        Ok(ListSkillsOutput {
            skills: self.skills.list(input.scope, &input.project_root).await?,
        })
    }
}

/// Input for [`DeleteSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteSkillInput {
    /// Scope the skill lives in.
    pub scope: SkillScope,
    /// Skill to delete.
    pub skill_id: SkillId,
    /// Active project root (used only for [`SkillScope::Project`]).
    pub project_root: ProjectPath,
}

/// Deletes a skill from its scope's store.
///
/// Agents that referenced it keep their [`SkillRef`]; the injection step simply
/// finds nothing to resolve for the now-absent skill and skips it.
pub struct DeleteSkill {
    skills: Arc<dyn SkillStore>,
}

impl DeleteSkill {
    /// Builds the use case.
    #[must_use]
    pub fn new(skills: Arc<dyn SkillStore>) -> Self {
        Self { skills }
    }

    /// Deletes the skill.
    ///
    /// # Errors
    /// - [`AppError::NotFound`] if the skill is unknown in that scope,
    /// - [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: DeleteSkillInput) -> Result<(), AppError> {
        self.skills
            .delete(input.scope, &input.project_root, input.skill_id)
            .await?;
        Ok(())
    }
}

// ---------------------------------------------------------------------------
// ReadSkill
// ---------------------------------------------------------------------------

/// Input for [`ReadSkill::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ReadSkillInput {
    /// Skill display name to resolve (case-insensitive).
    pub name: String,
    /// Active project root (used for the [`SkillScope::Project`] lookup).
    pub project_root: ProjectPath,
}

/// Reads a skill's Markdown body **by name** — the application side of the MCP
/// `idea_skill_read` tool (feature « skills à la MCP »).
///
/// Resolution follows the affordance contract: **project scope first, then
/// global** (a project skill shadows a global one of the same name). It composes
/// the **existing** [`SkillStore`] port only — no new port. Read-only.
pub struct ReadSkill {
    skills: Arc<dyn SkillStore>,
}

impl ReadSkill {
    /// Builds the use case from the existing skill store port.
    #[must_use]
    pub fn new(skills: Arc<dyn SkillStore>) -> Self {
        Self { skills }
    }

    /// Resolves `name` in `scope`, returning the single match.
    ///
    /// `Ok(None)` ⇒ no skill by that name in this scope; `Err(Invalid)` ⇒ the
    /// name is **ambiguous** (more than one skill shares it in this scope).
    async fn resolve_in(
        &self,
        scope: SkillScope,
        input: &ReadSkillInput,
    ) -> Result<Option<Skill>, AppError> {
        let all = self.skills.list(scope, &input.project_root).await?;
        let mut matches = all
            .into_iter()
            .filter(|s| s.name.eq_ignore_ascii_case(&input.name));
        match (matches.next(), matches.next()) {
            (None, _) => Ok(None),
            (Some(skill), None) => Ok(Some(skill)),
            (Some(_), Some(_)) => Err(AppError::Invalid(format!(
                "skill name `{}` is ambiguous in {scope:?} scope (several skills share it)",
                input.name
            ))),
        }
    }

    /// Resolves the skill by name and returns its Markdown body.
    ///
    /// # Errors
    /// - [`AppError::Invalid`] if the name is ambiguous within a scope,
    /// - [`AppError::NotFound`] if no skill carries that name in either scope,
    /// - [`AppError::Store`] on a store failure.
    pub async fn execute(&self, input: ReadSkillInput) -> Result<MarkdownDoc, AppError> {
        // Project scope shadows global: try it first, then fall back to global.
        if let Some(skill) = self.resolve_in(SkillScope::Project, &input).await? {
            return Ok(skill.content_md);
        }
        if let Some(skill) = self.resolve_in(SkillScope::Global, &input).await? {
            return Ok(skill.content_md);
        }
        Err(AppError::NotFound(format!("skill `{}`", input.name)))
    }
}

// ---------------------------------------------------------------------------
// AssignSkillToAgent / UnassignSkillFromAgent
// ---------------------------------------------------------------------------

/// Input for [`AssignSkillToAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct AssignSkillToAgentInput {
    /// The owning project.
    pub project: Project,
    /// The agent receiving the skill.
    pub agent_id: AgentId,
    /// The skill to assign.
    pub skill: SkillRef,
}

/// Assigns a skill to an agent by recording a [`SkillRef`] in its manifest entry.
/// Idempotent: re-assigning the same skill is a no-op (no duplicate).
pub struct AssignSkillToAgent {
    contexts: Arc<dyn AgentContextStore>,
    events: Arc<dyn EventBus>,
}

impl AssignSkillToAgent {
    /// Builds the use case from its ports.
    #[must_use]
    pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
        Self { contexts, events }
    }

    /// Executes the assignment.
    ///
    /// # Errors
    /// - [`AppError::NotFound`] if the agent is unknown to the project,
    /// - [`AppError::Invalid`] if the resulting manifest is invalid,
    /// - [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: AssignSkillToAgentInput) -> Result<(), AppError> {
        let mut manifest = self.contexts.load_manifest(&input.project).await?;
        let entry = manifest
            .entries
            .iter_mut()
            .find(|e| e.agent_id == input.agent_id)
            .ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;

        // Mutate through the domain entity so the dedup invariant is enforced in
        // one place, then fold the result back into the manifest entry.
        let mut agent = entry
            .to_agent()
            .map_err(|e| AppError::Invalid(e.to_string()))?;
        let changed = agent.assign_skill(input.skill);
        *entry = domain::ManifestEntry::from_agent(&agent);

        if changed {
            self.persist_and_announce(
                &input.project,
                manifest,
                input.agent_id,
                input.skill.skill_id,
                true,
            )
            .await?;
        }
        Ok(())
    }

    /// Saves the manifest and announces the assignment change.
    async fn persist_and_announce(
        &self,
        project: &Project,
        manifest: AgentManifest,
        agent_id: AgentId,
        skill_id: SkillId,
        assigned: bool,
    ) -> Result<(), AppError> {
        let manifest = AgentManifest::new(manifest.version, manifest.entries)
            .map_err(|e| AppError::Invalid(e.to_string()))?;
        self.contexts.save_manifest(project, &manifest).await?;
        self.events.publish(DomainEvent::SkillAssigned {
            agent_id,
            skill_id,
            assigned,
        });
        Ok(())
    }
}

/// Input for [`UnassignSkillFromAgent::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct UnassignSkillFromAgentInput {
    /// The owning project.
    pub project: Project,
    /// The agent losing the skill.
    pub agent_id: AgentId,
    /// The skill to unassign.
    pub skill_id: SkillId,
}

/// Removes a skill assignment from an agent. Idempotent: unassigning a skill the
/// agent does not carry is a no-op.
pub struct UnassignSkillFromAgent {
    contexts: Arc<dyn AgentContextStore>,
    events: Arc<dyn EventBus>,
}

impl UnassignSkillFromAgent {
    /// Builds the use case from its ports.
    #[must_use]
    pub fn new(contexts: Arc<dyn AgentContextStore>, events: Arc<dyn EventBus>) -> Self {
        Self { contexts, events }
    }

    /// Executes the un-assignment.
    ///
    /// # Errors
    /// - [`AppError::NotFound`] if the agent is unknown to the project,
    /// - [`AppError::Invalid`] if the resulting manifest is invalid,
    /// - [`AppError::Store`] on persistence failure.
    pub async fn execute(&self, input: UnassignSkillFromAgentInput) -> Result<(), AppError> {
        let mut manifest = self.contexts.load_manifest(&input.project).await?;
        let entry = manifest
            .entries
            .iter_mut()
            .find(|e| e.agent_id == input.agent_id)
            .ok_or_else(|| AppError::NotFound(format!("agent {}", input.agent_id)))?;

        let mut agent = entry
            .to_agent()
            .map_err(|e| AppError::Invalid(e.to_string()))?;
        let changed = agent.unassign_skill(input.skill_id);
        *entry = domain::ManifestEntry::from_agent(&agent);

        if changed {
            let manifest = AgentManifest::new(manifest.version, manifest.entries)
                .map_err(|e| AppError::Invalid(e.to_string()))?;
            self.contexts
                .save_manifest(&input.project, &manifest)
                .await?;
            self.events.publish(DomainEvent::SkillAssigned {
                agent_id: input.agent_id,
                skill_id: input.skill_id,
                assigned: false,
            });
        }
        Ok(())
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use std::sync::Mutex;

    use async_trait::async_trait;
    use domain::ports::{SkillStore, StoreError};

    /// In-memory [`SkillStore`] fake: skills are bucketed by scope, ignoring the
    /// project root (the [`ReadSkill`] resolution logic is root-agnostic — it only
    /// switches scope). Enough to exercise project-first resolution, shadowing,
    /// ambiguity and absence without touching disk.
    #[derive(Default)]
    struct FakeSkillStore {
        global: Mutex<Vec<Skill>>,
        project: Mutex<Vec<Skill>>,
    }

    impl FakeSkillStore {
        fn bucket(&self, scope: SkillScope) -> &Mutex<Vec<Skill>> {
            match scope {
                SkillScope::Global => &self.global,
                SkillScope::Project => &self.project,
            }
        }

        fn push(&self, skill: Skill) {
            self.bucket(skill.scope).lock().unwrap().push(skill);
        }
    }

    #[async_trait]
    impl SkillStore for FakeSkillStore {
        async fn list(
            &self,
            scope: SkillScope,
            _root: &ProjectPath,
        ) -> Result<Vec<Skill>, StoreError> {
            Ok(self.bucket(scope).lock().unwrap().clone())
        }
        async fn get(
            &self,
            scope: SkillScope,
            _root: &ProjectPath,
            id: SkillId,
        ) -> Result<Skill, StoreError> {
            self.bucket(scope)
                .lock()
                .unwrap()
                .iter()
                .find(|s| s.id == id)
                .cloned()
                .ok_or(StoreError::NotFound)
        }
        async fn save(&self, skill: &Skill, _root: &ProjectPath) -> Result<(), StoreError> {
            self.push(skill.clone());
            Ok(())
        }
        async fn delete(
            &self,
            _scope: SkillScope,
            _root: &ProjectPath,
            _id: SkillId,
        ) -> Result<(), StoreError> {
            Ok(())
        }
    }

    fn root() -> ProjectPath {
        ProjectPath::new("/proj").unwrap()
    }

    fn skill(id: u128, name: &str, body: &str, scope: SkillScope) -> Skill {
        Skill::new(
            SkillId::from_uuid(uuid::Uuid::from_u128(id)),
            name,
            MarkdownDoc::new(body),
            scope,
        )
        .unwrap()
    }

    fn read_skill_uc(store: Arc<FakeSkillStore>) -> ReadSkill {
        ReadSkill::new(store)
    }

    #[tokio::test]
    async fn read_skill_resolves_project_scope() {
        // (a) skill present in the project scope ⇒ its body is returned.
        let store = Arc::new(FakeSkillStore::default());
        store.push(skill(1, "deploy", "PROJECT_BODY", SkillScope::Project));

        let body = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "deploy".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap();
        assert_eq!(body.as_str(), "PROJECT_BODY");
    }

    #[tokio::test]
    async fn read_skill_falls_back_to_global_scope() {
        // (b) absent from project but present globally ⇒ resolved via global.
        let store = Arc::new(FakeSkillStore::default());
        store.push(skill(1, "deploy", "GLOBAL_BODY", SkillScope::Global));

        let body = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "deploy".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap();
        assert_eq!(body.as_str(), "GLOBAL_BODY");
    }

    #[tokio::test]
    async fn read_skill_project_shadows_global() {
        // (c) same name in both scopes ⇒ project wins.
        let store = Arc::new(FakeSkillStore::default());
        store.push(skill(1, "deploy", "GLOBAL_BODY", SkillScope::Global));
        store.push(skill(2, "deploy", "PROJECT_BODY", SkillScope::Project));

        let body = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "deploy".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap();
        assert_eq!(body.as_str(), "PROJECT_BODY");
    }

    #[tokio::test]
    async fn read_skill_is_case_insensitive() {
        let store = Arc::new(FakeSkillStore::default());
        store.push(skill(1, "Deploy", "BODY", SkillScope::Project));

        let body = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "deploy".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap();
        assert_eq!(body.as_str(), "BODY");
    }

    #[tokio::test]
    async fn read_skill_unknown_is_not_found() {
        // (d) unknown in both scopes ⇒ NotFound.
        let store = Arc::new(FakeSkillStore::default());
        let err = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "ghost".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap_err();
        assert!(matches!(err, AppError::NotFound(_)), "got {err:?}");
    }

    #[tokio::test]
    async fn read_skill_ambiguous_name_is_invalid() {
        // (e) two skills share a name within a scope ⇒ Invalid (ambiguous).
        let store = Arc::new(FakeSkillStore::default());
        store.push(skill(1, "deploy", "ONE", SkillScope::Project));
        store.push(skill(2, "Deploy", "TWO", SkillScope::Project));

        let err = read_skill_uc(store)
            .execute(ReadSkillInput {
                name: "deploy".to_owned(),
                project_root: root(),
            })
            .await
            .unwrap_err();
        assert!(matches!(err, AppError::Invalid(_)), "got {err:?}");
    }
}
