chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code fonctionnel du fork comme socle stable de la branche de release. L'état runtime d'orchestration (.ideai/) est exclu du suivi. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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inputremapper/injection/mapping_handlers/abs_to_btn_handler.py
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inputremapper/injection/mapping_handlers/abs_to_btn_handler.py
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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from typing import List
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import evdev
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.configs.mapping import Mapping
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from inputremapper.injection.global_uinputs import GlobalUInputs
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from inputremapper.injection.mapping_handlers.abs_util import calculate_trigger_point
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from inputremapper.injection.mapping_handlers.mapping_handler import (
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MappingHandler,
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)
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from inputremapper.input_event import InputEvent, EventActions
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from inputremapper.utils import get_evdev_constant_name
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class AbsToBtnHandler(MappingHandler):
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"""Handler which transforms an EV_ABS to a button event."""
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_input_config: InputConfig
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_configured_direction_was_pressed: bool
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_sub_handler: MappingHandler
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def __init__(
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self,
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combination: InputCombination,
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mapping: Mapping,
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global_uinputs: GlobalUInputs,
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**_,
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) -> None:
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super().__init__(combination, mapping, global_uinputs)
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self._configured_direction_was_pressed = False
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self._input_config = combination[0]
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assert self._input_config.analog_threshold
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assert len(combination) == 1
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def __str__(self):
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name = get_evdev_constant_name(*self._input_config.type_and_code)
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return f'AbsToBtnHandler for "{name}" ' f"{self._input_config.type_and_code}"
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def __repr__(self):
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return f"<{str(self)} at {hex(id(self))}>"
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def get_children(self) -> List[MappingHandler]:
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return [self._sub_handler]
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def notify(
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self,
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event: InputEvent,
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source: evdev.InputDevice,
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suppress: bool = False,
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) -> bool:
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if event.input_match_hash != self._input_config.input_match_hash:
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return False
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analog_threshold = self._input_config.analog_threshold
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assert analog_threshold is not None
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threshold, mid_point = calculate_trigger_point(
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event,
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analog_threshold,
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source,
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)
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value = event.value
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direction = 1 if value > mid_point else -1
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want_positive = analog_threshold > 0
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want_negative = analog_threshold < 0
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# For dpads, the threshold is 1, but so is the max value. So <= and >= it is.
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# If this is dumb, change the threhsold to be a float.
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pressed = value >= threshold if want_positive else value <= threshold
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'''print(f"""abs_to_btn
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{pressed=}
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{value=}
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{want_positive=}
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{want_negative=}
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{direction=}
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{threshold=}
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{mid_point=}
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{analog_threshold=}
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{self._configured_direction_was_pressed=}"""
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)'''
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# dpad-right to a:
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# dpad moves right: a down
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# dpad returns: a up
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# dpad goes left: dpad -1
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# dpad returns: dpad 0
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# There are two "dpad returns" cases that have different outcomes
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# joystick-right to a:
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# joystick moves to +1234: ignore (If the architecture could do it, forward 0)
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# joystick moves over threshold: a down
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# joystick returns below threshold: a up
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# joystick moves -1234: forward -1234
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# joystick goes to 0: forward 0
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# (In many cases it won't exactly return to 0, but to +1 or something, because
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# they aren't 100% precise. But the positive direction is mapped, so turn
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# this into 0. Unfortunately there is currently no way to do this in our
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# architecture.)
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if not self._configured_direction_was_pressed:
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# these needs to be <= and >= mid point, to forward the dpad release for
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# the unmapped direction
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if want_positive and value <= mid_point:
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return False
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if want_negative and value >= mid_point:
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return False
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# if it was pressed, then we first need to deal with releasing the sub-handler.
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self._configured_direction_was_pressed = pressed
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event = event.modify(
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pressed=pressed,
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direction=direction,
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actions=(EventActions.as_key,),
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)
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return self._sub_handler.notify(
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event,
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source=source,
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suppress=suppress,
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)
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def reset(self) -> None:
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self._configured_direction_was_pressed = False
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self._sub_handler.reset()
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