chore(repo): baseline du fork input-remapper (upstream v2.2.1)

Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-18 00:47:12 +02:00
parent 1d790a78fb
commit 0ab77d2a64
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# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
from __future__ import annotations # needed for the TYPE_CHECKING import
from typing import TYPE_CHECKING, Dict, Hashable, Tuple, List
import evdev
from evdev.ecodes import EV_ABS, EV_REL
from inputremapper.configs.input_config import InputCombination
from inputremapper.configs.mapping import Mapping
from inputremapper.injection.global_uinputs import GlobalUInputs
from inputremapper.injection.mapping_handlers.mapping_handler import (
MappingHandler,
HandlerEnums,
)
from inputremapper.input_event import InputEvent
from inputremapper.logging.logger import logger
if TYPE_CHECKING:
from inputremapper.injection.context import Context
class CombinationHandler(MappingHandler):
"""Keeps track of a combination and notifies a sub handler."""
# map of InputEvent.input_match_hash -> bool , keep track of the combination state
_pressed_keys: Dict[Hashable, bool]
# the last update we sent to a sub-handler. If this is true, the output key is
# still being held down.
_output_previously_active: bool
_sub_handler: MappingHandler
_handled_input_hashes: list[Hashable]
_requires_a_release: Dict[Tuple[int, int], bool]
def __init__(
self,
combination: InputCombination,
mapping: Mapping,
context: Context,
global_uinputs: GlobalUInputs,
**_,
) -> None:
logger.debug(str(mapping))
super().__init__(combination, mapping, global_uinputs)
self._pressed_keys = {}
self._output_previously_active = False
self._context = context
self._requires_a_release = {}
# prepare a key map for all events with non-zero value
for input_config in combination:
assert not input_config.defines_analog_input
self._pressed_keys[input_config.input_match_hash] = False
self._handled_input_hashes = [
input_config.input_match_hash for input_config in combination
]
assert len(self._pressed_keys) > 0 # no combination handler without a key
def __str__(self):
return (
f'CombinationHandler for "{str(self.mapping.input_combination)}" '
f"{tuple(t for t in self._pressed_keys.keys())}"
)
def __repr__(self):
description = (
f'CombinationHandler for "{repr(self.mapping.input_combination)}" '
f"{tuple(t for t in self._pressed_keys.keys())}"
)
return f"<{description} at {hex(id(self))}>"
def get_children(self) -> List[MappingHandler]:
return [self._sub_handler]
def notify(
self,
event: InputEvent,
source: evdev.InputDevice,
suppress: bool = False,
) -> bool:
if event.input_match_hash not in self._handled_input_hashes:
# we are not responsible for the event
return False
# update the state
# The value of non-key input should have been changed to either 0 or 1 at this
# point by other handlers.
is_pressed = event.is_pressed()
self._pressed_keys[event.input_match_hash] = is_pressed
# maybe this changes the activation status (triggered/not-triggered)
changed = self._is_activated() != self._output_previously_active
if changed:
if is_pressed:
return self._handle_freshly_activated(suppress, event, source)
else:
return self._handle_freshly_deactivated(event, source)
else:
if is_pressed:
return self._handle_no_change_press(event)
else:
return self._handle_no_change_release(event)
def _handle_no_change_press(self, event: InputEvent) -> bool:
"""A key was pressed, but this doesn't change the combinations activation state.
Can only happen if either the combination wasn't already active, or a duplicate
key-down event arrived (EV_ABS?)
"""
# self._output_previously_active is negated, because if the output is active, a
# key-down event triggered it, which then did not get forwarded, therefore
# it doesn't require a release.
self._require_release_later(not self._output_previously_active, event)
# output is active: consume the event
# output inactive: forward the event
return self._output_previously_active
def _handle_no_change_release(self, event: InputEvent) -> bool:
"""One of the combinations keys was released, but it didn't untrigger the
combination yet."""
# Negate: `False` means that the event-reader will forward the release.
return not self._should_release_event(event)
def _handle_freshly_activated(
self,
suppress: bool,
event: InputEvent,
source: evdev.InputDevice,
) -> bool:
"""The combination was deactivated, but is activated now."""
if suppress:
return False
# Send key up events to the forwarded uinput if configured to do so.
self._forward_release()
logger.debug(
"Sending %s to sub-handler %s",
repr(event),
repr(self._sub_handler),
)
self._output_previously_active = event.is_pressed()
sub_handler_result = self._sub_handler.notify(event, source, suppress)
# Only if the sub-handler return False, we need a release-event later.
# If it handled the event, the user never sees this key-down event.
self._require_release_later(not sub_handler_result, event)
return sub_handler_result
def _handle_freshly_deactivated(
self,
event: InputEvent,
source: evdev.InputDevice,
) -> bool:
"""The combination was activated, but is deactivated now."""
# We ignore the `suppress` argument for release events. Otherwise, we
# might end up with stuck keys (test_event_pipeline.test_combination).
# In the case of output axis, this will enable us to activate multiple
# axis with the same button.
logger.debug(
"Sending %s to sub-handler %s",
repr(event),
repr(self._sub_handler),
)
self._output_previously_active = event.is_pressed()
self._sub_handler.notify(event, source, suppress=False)
# Negate: `False` means that the event-reader will forward the release.
return not self._should_release_event(event)
def _should_release_event(self, event: InputEvent) -> bool:
"""Check if the key-up event should be forwarded by the event-reader.
After this, the release event needs to be injected by someone, otherwise the
dictionary was modified erroneously. If there is no entry, we assume that there
was no key-down event to release. Maybe a duplicate event arrived.
"""
# Ensure that all injected key-down events will get their release event
# injected eventually.
# If a key-up event arrives that will inactivate the combination, but
# for which previously a key-down event was injected (because it was
# an earlier key in the combination chain), then we need to ensure that its
# release is injected as well. So we get two release events in that case:
# one for the key, and one for the output.
assert event.is_pressed() == 0, f"expected {event.is_pressed()} to be 0"
return self._requires_a_release.pop(event.type_and_code, False)
def _require_release_later(self, require: bool, event: InputEvent) -> None:
"""Remember if this key-down event will need a release event later on."""
assert event.is_pressed() == 1
self._requires_a_release[event.type_and_code] = require
def reset(self) -> None:
self._sub_handler.reset()
for key in self._pressed_keys:
self._pressed_keys[key] = False
self._requires_a_release = {}
self._output_previously_active = False
def _is_activated(self) -> bool:
"""Return if all keys in the keymap are set to True."""
return False not in self._pressed_keys.values()
def _forward_release(self) -> None:
"""Forward a button release for all keys if this is a combination.
This might cause duplicate key-up events but those are ignored by evdev anyway
"""
if len(self._pressed_keys) == 1 or not self.mapping.release_combination_keys:
return
keys_to_release = filter(
lambda cfg: self._pressed_keys.get(cfg.input_match_hash),
self.mapping.input_combination,
)
logger.debug("Forwarding release for %s", self.mapping.input_combination)
for input_config in keys_to_release:
if not self._requires_a_release.get(input_config.type_and_code):
continue
origin_hash = input_config.origin_hash
if origin_hash is None:
logger.error(
f"Can't forward due to missing origin_hash in {repr(input_config)}"
)
continue
forward_to = self._context.get_forward_uinput(origin_hash)
logger.write(input_config, forward_to)
forward_to.write(*input_config.type_and_code, 0)
forward_to.syn()
# We are done with this key, forget about it
del self._requires_a_release[input_config.type_and_code]
def needs_ranking(self) -> bool:
return bool(self.input_configs)
def rank_by(self) -> InputCombination:
return InputCombination(
[event for event in self.input_configs if not event.defines_analog_input]
)
def wrap_with(self) -> Dict[InputCombination, HandlerEnums]:
return_dict = {}
for config in self.input_configs:
if config.type == EV_ABS and not config.defines_analog_input:
return_dict[InputCombination([config])] = HandlerEnums.abs2btn
if config.type == EV_REL and not config.defines_analog_input:
return_dict[InputCombination([config])] = HandlerEnums.rel2btn
return return_dict