chore(repo): baseline du fork input-remapper (upstream v2.2.1)

Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-18 00:47:12 +02:00
parent 1d790a78fb
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
import asyncio
import unittest
from evdev.ecodes import (
EV_ABS,
ABS_X,
ABS_Y,
)
from inputremapper.configs.mapping import (
Mapping,
)
from inputremapper.configs.preset import Preset
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper.input_event import InputEvent
from tests.lib.fixtures import fixtures
from tests.lib.test_setup import test_setup
from tests.unit.test_event_pipeline.event_pipeline_test_base import (
EventPipelineTestBase,
)
@test_setup
class TestAbsToAbs(EventPipelineTestBase):
async def test_abs_to_abs(self):
gain = 0.5
# left x to mouse x
input_config = InputConfig(type=EV_ABS, code=ABS_X)
mapping_config = {
"input_combination": InputCombination([input_config]).to_config(),
"target_uinput": "gamepad",
"output_type": EV_ABS,
"output_code": ABS_X,
"gain": gain,
"deadzone": 0,
}
mapping_1 = Mapping(**mapping_config)
preset = Preset()
preset.add(mapping_1)
input_config = InputConfig(type=EV_ABS, code=ABS_Y)
mapping_config["input_combination"] = InputCombination(
[input_config]
).to_config()
mapping_config["output_code"] = ABS_Y
mapping_2 = Mapping(**mapping_config)
preset.add(mapping_2)
x = fixtures.gamepad.max_abs
y = fixtures.gamepad.max_abs
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[
InputEvent.abs(ABS_X, -x),
InputEvent.abs(ABS_Y, y),
],
event_reader,
)
await asyncio.sleep(0.2)
history = self.global_uinputs.get_uinput("gamepad").write_history
self.assertEqual(
history,
[
InputEvent.from_tuple((3, 0, fixtures.gamepad.min_abs / 2)),
InputEvent.from_tuple((3, 1, fixtures.gamepad.max_abs / 2)),
],
)
async def test_abs_to_abs_with_input_switch(self):
gain = 0.5
input_combination = InputCombination(
(
InputConfig(type=EV_ABS, code=0),
InputConfig(type=EV_ABS, code=1, analog_threshold=10),
)
)
# left x to mouse x
mapping_config = {
"input_combination": input_combination.to_config(),
"target_uinput": "gamepad",
"output_type": EV_ABS,
"output_code": ABS_X,
"gain": gain,
"deadzone": 0,
}
mapping_1 = Mapping(**mapping_config)
preset = Preset()
preset.add(mapping_1)
x = fixtures.gamepad.max_abs
y = fixtures.gamepad.max_abs
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[
InputEvent.abs(ABS_X, -x // 5), # will not map
InputEvent.abs(ABS_X, -x), # will map later
# switch axis on sends initial position (previous event)
InputEvent.abs(ABS_Y, y),
InputEvent.abs(ABS_X, x), # normally mapped
InputEvent.abs(ABS_Y, y // 15), # off, re-centers axis
InputEvent.abs(ABS_X, -x // 5), # will not map
],
event_reader,
)
await asyncio.sleep(0.2)
history = self.global_uinputs.get_uinput("gamepad").write_history
self.assertEqual(
history,
[
InputEvent.from_tuple((3, 0, fixtures.gamepad.min_abs / 2)),
InputEvent.from_tuple((3, 0, fixtures.gamepad.max_abs / 2)),
InputEvent.from_tuple((3, 0, 0)),
],
)
if __name__ == "__main__":
unittest.main()