chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code fonctionnel du fork comme socle stable de la branche de release. L'état runtime d'orchestration (.ideai/) est exclu du suivi. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tests/unit/test_event_pipeline/test_rel_to_rel.py
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tests/unit/test_event_pipeline/test_rel_to_rel.py
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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import unittest
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from evdev.ecodes import (
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EV_REL,
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REL_X,
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REL_Y,
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REL_HWHEEL,
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REL_WHEEL,
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REL_WHEEL_HI_RES,
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REL_HWHEEL_HI_RES,
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)
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from inputremapper.configs.mapping import (
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Mapping,
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REL_XY_SCALING,
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WHEEL_SCALING,
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WHEEL_HI_RES_SCALING,
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)
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from inputremapper.configs.preset import Preset
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.input_event import InputEvent
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from tests.lib.fixtures import fixtures
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from tests.lib.test_setup import test_setup
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from tests.unit.test_event_pipeline.event_pipeline_test_base import (
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EventPipelineTestBase,
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)
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@test_setup
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class TestRelToRel(EventPipelineTestBase):
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async def _test(self, input_code, input_value, output_code, output_value, gain=1):
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preset = Preset()
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input_config = InputConfig(type=EV_REL, code=input_code)
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mapping = Mapping(
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input_combination=InputCombination([input_config]).to_config(),
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target_uinput="mouse",
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output_type=EV_REL,
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output_code=output_code,
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deadzone=0,
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gain=gain,
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)
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preset.add(mapping)
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[InputEvent(0, 0, EV_REL, input_code, input_value)],
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event_reader,
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)
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history = self.global_uinputs.get_uinput("mouse").write_history
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self.assertEqual(len(history), 1)
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self.assertEqual(
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history[0],
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InputEvent(0, 0, EV_REL, output_code, output_value),
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)
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async def test_wheel_to_y(self):
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await self._test(
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input_code=REL_WHEEL,
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input_value=2 * WHEEL_SCALING,
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output_code=REL_Y,
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output_value=2 * REL_XY_SCALING,
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)
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async def test_hi_res_wheel_to_y(self):
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await self._test(
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input_code=REL_WHEEL_HI_RES,
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input_value=3 * WHEEL_HI_RES_SCALING,
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output_code=REL_Y,
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output_value=3 * REL_XY_SCALING,
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)
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async def test_x_to_hwheel(self):
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# injects both hi_res and regular wheel events at the same time
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input_code = REL_X
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input_value = 100
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output_code = REL_HWHEEL
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gain = 2
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output_value = int(input_value / REL_XY_SCALING * WHEEL_SCALING * gain)
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output_value_hi_res = int(
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input_value / REL_XY_SCALING * WHEEL_HI_RES_SCALING * gain
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)
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preset = Preset()
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input_config = InputConfig(type=EV_REL, code=input_code)
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mapping = Mapping(
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input_combination=InputCombination([input_config]).to_config(),
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target_uinput="mouse",
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output_type=EV_REL,
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output_code=output_code,
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deadzone=0,
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gain=gain,
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)
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preset.add(mapping)
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[InputEvent(0, 0, EV_REL, input_code, input_value)],
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event_reader,
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)
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history = self.global_uinputs.get_uinput("mouse").write_history
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# injects both REL_WHEEL and REL_WHEEL_HI_RES events
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self.assertEqual(len(history), 2)
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self.assertEqual(
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history[0],
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InputEvent(
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0,
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0,
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EV_REL,
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REL_HWHEEL,
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output_value,
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),
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)
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self.assertEqual(
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history[1],
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InputEvent(
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0,
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0,
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EV_REL,
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REL_HWHEEL_HI_RES,
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output_value_hi_res,
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),
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)
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async def test_remainder(self):
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preset = Preset()
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history = self.global_uinputs.get_uinput("mouse").write_history
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# REL_WHEEL_HI_RES to REL_Y
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input_config = InputConfig(type=EV_REL, code=REL_WHEEL_HI_RES)
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gain = 0.01
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mapping = Mapping(
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input_combination=InputCombination([input_config]).to_config(),
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target_uinput="mouse",
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output_type=EV_REL,
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output_code=REL_Y,
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deadzone=0,
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gain=gain,
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)
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preset.add(mapping)
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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events_until_one_rel_y_written = int(
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WHEEL_HI_RES_SCALING / REL_XY_SCALING / gain
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)
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# due to the low gain and low input value, it needs to be sent many times
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# until one REL_Y event is written
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await self.send_events(
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[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)]
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* (events_until_one_rel_y_written - 1),
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event_reader,
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)
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self.assertEqual(len(history), 0)
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# write the final event that causes the input to accumulate to 1
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# plus one extra event because of floating-point math
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await self.send_events(
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[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)],
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event_reader,
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)
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self.assertEqual(len(history), 1)
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self.assertEqual(
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history[0],
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InputEvent(0, 0, EV_REL, REL_Y, 1),
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)
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# repeat it one more time to see if the remainder is reset correctly
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await self.send_events(
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[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)]
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* (events_until_one_rel_y_written - 1),
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event_reader,
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)
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self.assertEqual(len(history), 1)
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# the event that causes the second REL_Y to be written
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# this should never need the one extra if the remainder is reset correctly
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await self.send_events(
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[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)],
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event_reader,
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)
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self.assertEqual(len(history), 2)
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self.assertEqual(
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history[1],
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InputEvent(0, 0, EV_REL, REL_Y, 1),
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)
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if __name__ == "__main__":
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unittest.main()
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