Files
Blomios 0ab77d2a64 chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 00:47:12 +02:00

152 lines
5.1 KiB
Python

# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
from typing import List
import evdev
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper.configs.mapping import Mapping
from inputremapper.injection.global_uinputs import GlobalUInputs
from inputremapper.injection.mapping_handlers.abs_util import calculate_trigger_point
from inputremapper.injection.mapping_handlers.mapping_handler import (
MappingHandler,
)
from inputremapper.input_event import InputEvent, EventActions
from inputremapper.utils import get_evdev_constant_name
class AbsToBtnHandler(MappingHandler):
"""Handler which transforms an EV_ABS to a button event."""
_input_config: InputConfig
_configured_direction_was_pressed: bool
_sub_handler: MappingHandler
def __init__(
self,
combination: InputCombination,
mapping: Mapping,
global_uinputs: GlobalUInputs,
**_,
) -> None:
super().__init__(combination, mapping, global_uinputs)
self._configured_direction_was_pressed = False
self._input_config = combination[0]
assert self._input_config.analog_threshold
assert len(combination) == 1
def __str__(self):
name = get_evdev_constant_name(*self._input_config.type_and_code)
return f'AbsToBtnHandler for "{name}" ' f"{self._input_config.type_and_code}"
def __repr__(self):
return f"<{str(self)} at {hex(id(self))}>"
def get_children(self) -> List[MappingHandler]:
return [self._sub_handler]
def notify(
self,
event: InputEvent,
source: evdev.InputDevice,
suppress: bool = False,
) -> bool:
if event.input_match_hash != self._input_config.input_match_hash:
return False
analog_threshold = self._input_config.analog_threshold
assert analog_threshold is not None
threshold, mid_point = calculate_trigger_point(
event,
analog_threshold,
source,
)
value = event.value
direction = 1 if value > mid_point else -1
want_positive = analog_threshold > 0
want_negative = analog_threshold < 0
# For dpads, the threshold is 1, but so is the max value. So <= and >= it is.
# If this is dumb, change the threhsold to be a float.
pressed = value >= threshold if want_positive else value <= threshold
'''print(f"""abs_to_btn
{pressed=}
{value=}
{want_positive=}
{want_negative=}
{direction=}
{threshold=}
{mid_point=}
{analog_threshold=}
{self._configured_direction_was_pressed=}"""
)'''
# dpad-right to a:
# dpad moves right: a down
# dpad returns: a up
# dpad goes left: dpad -1
# dpad returns: dpad 0
# There are two "dpad returns" cases that have different outcomes
# joystick-right to a:
# joystick moves to +1234: ignore (If the architecture could do it, forward 0)
# joystick moves over threshold: a down
# joystick returns below threshold: a up
# joystick moves -1234: forward -1234
# joystick goes to 0: forward 0
# (In many cases it won't exactly return to 0, but to +1 or something, because
# they aren't 100% precise. But the positive direction is mapped, so turn
# this into 0. Unfortunately there is currently no way to do this in our
# architecture.)
if not self._configured_direction_was_pressed:
# these needs to be <= and >= mid point, to forward the dpad release for
# the unmapped direction
if want_positive and value <= mid_point:
return False
if want_negative and value >= mid_point:
return False
# if it was pressed, then we first need to deal with releasing the sub-handler.
self._configured_direction_was_pressed = pressed
event = event.modify(
pressed=pressed,
direction=direction,
actions=(EventActions.as_key,),
)
return self._sub_handler.notify(
event,
source=source,
suppress=suppress,
)
def reset(self) -> None:
self._configured_direction_was_pressed = False
self._sub_handler.reset()