Files
InputRemapper/tests/unit/test_event_pipeline/test_abs_to_btn.py
Blomios 0ab77d2a64 chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 00:47:12 +02:00

226 lines
7.7 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
import unittest
from evdev.ecodes import EV_KEY, EV_ABS, ABS_X, ABS_Z
from inputremapper.configs.mapping import (
Mapping,
)
from inputremapper.configs.preset import Preset
from inputremapper.configs.keyboard_layout import keyboard_layout
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper.input_event import InputEvent
from tests.lib.logger import logger
from tests.lib.fixtures import fixtures
from tests.lib.test_setup import test_setup
from tests.unit.test_event_pipeline.event_pipeline_test_base import (
EventPipelineTestBase,
)
@test_setup
class TestAbsToBtn(EventPipelineTestBase):
async def test_abs_trigger_threshold_simple(self):
# at 30% map to a
mapping_1 = Mapping.from_combination(
InputCombination(
[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=30)]
),
output_symbol="a",
)
preset = Preset()
preset.add(mapping_1)
a_code = keyboard_layout.get("a")
event_reader = self.create_event_reader(preset, fixtures.gamepad)
# 50%, trigger a
await self.send_events(
[InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2)],
event_reader,
)
keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
self.assertEqual(len(keyboard_history), 1)
self.assertEqual(keyboard_history[0], (EV_KEY, a_code, 1))
self.assertNotIn((EV_KEY, a_code, 0), keyboard_history)
async def test_abs_z(self):
# Shoulder triggers (ABS_Z, ABS_RZ, ABS_GAS, ABS_BRAKE). Their center point
# is equal to the fully released point. They only have one direction.
# Triggers go from 0 to whatever value, so use the appropriate fixture.
# Yes this test setup is stupid, it should have different absinfos depending
# on the event.
fixture = fixtures.gamepad_abs_0_to_256
# at 30% map to a
mapping_1 = Mapping.from_combination(
InputCombination(
[InputConfig(type=EV_ABS, code=ABS_Z, analog_threshold=30)]
),
output_symbol="a",
)
# This mapping is impossible. There is no negative direction.
mapping_2 = Mapping.from_combination(
InputCombination(
[InputConfig(type=EV_ABS, code=ABS_Z, analog_threshold=-30)]
),
output_symbol="b",
)
preset = Preset()
preset.add(mapping_1)
preset.add(mapping_2)
a_code = keyboard_layout.get("a")
b_code = keyboard_layout.get("b")
event_reader = self.create_event_reader(preset, fixture)
max_abs = fixture.max_abs
# 50%, trigger a
await self.send_events(
[InputEvent.abs(ABS_Z, max_abs // 2)],
event_reader,
)
keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
self.assertEqual(keyboard_history, [(EV_KEY, a_code, 1)])
# Lets slowly move it all the way into the other direction
assert fixture.min_abs == 0 # just for clarification here
await self.send_events(
[
InputEvent.abs(ABS_Z, max_abs // 3),
InputEvent.abs(ABS_Z, max_abs // 5),
InputEvent.abs(ABS_Z, max_abs // 10),
InputEvent.abs(ABS_Z, 0),
],
event_reader,
)
# The negative mapping (mapping_2, to b) was not triggered. It just released
# the a.
self.assertEqual(
keyboard_history,
[
(EV_KEY, a_code, 1),
(EV_KEY, a_code, 0),
],
)
async def test_abs_trigger_threshold(self):
"""Test that different activation points for abs_to_btn work correctly."""
forwarded_history = self.forward_uinput.write_history
# at 30% map to a
mapping_1 = Mapping.from_combination(
InputCombination(
[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=30)]
),
output_symbol="a",
)
# at 70% map to b
mapping_2 = Mapping.from_combination(
InputCombination(
[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=70)]
),
output_symbol="b",
)
preset = Preset()
preset.add(mapping_1)
preset.add(mapping_2)
a = keyboard_layout.get("a")
b = keyboard_layout.get("b")
event_reader = self.create_event_reader(preset, fixtures.gamepad)
logger.info("do nothing, then trigger a")
await self.send_events(
[
# -10%, do nothing
InputEvent.abs(ABS_X, fixtures.gamepad.min_abs // 10),
# 0%, do noting
InputEvent.abs(ABS_X, 0),
# 10%, do nothing
InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 10),
# 50%, trigger a
InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2),
],
event_reader,
)
keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
self.assertEqual(keyboard_history.count((EV_KEY, a, 1)), 1)
self.assertNotIn((EV_KEY, a, 0), keyboard_history)
self.assertNotIn((EV_KEY, b, 1), keyboard_history)
# the negative movements are not mapped, so the one event at -10% and its
# release should be forwarded instead
self.assertEqual(
forwarded_history,
[
(EV_ABS, ABS_X, fixtures.gamepad.min_abs // 10),
(EV_ABS, ABS_X, 0),
],
)
logger.info("trigger b, then release b")
await self.send_events(
[
# 80%, trigger b
InputEvent.abs(ABS_X, int(fixtures.gamepad.max_abs * 0.8)),
# 50%, release b
InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2),
],
event_reader,
)
keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
self.assertEqual(
keyboard_history,
[
(EV_KEY, a, 1),
(EV_KEY, b, 1),
(EV_KEY, b, 0),
],
)
# 0% release a
await event_reader.handle(InputEvent.abs(ABS_X, 0))
keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
self.assertEqual(
keyboard_history,
[
(EV_KEY, a, 1),
(EV_KEY, b, 1),
(EV_KEY, b, 0),
(EV_KEY, a, 0),
],
)
# This didn't change. ABS_X of 0 should not be forwarded, because the joystick
# came from the mapped direction to 0. Instead, it maps to release a.
self.assertEqual(len(forwarded_history), 2)
if __name__ == "__main__":
unittest.main()