Le dépôt ne contenait que README.md ; ajout de l'intégralité du code fonctionnel du fork comme socle stable de la branche de release. L'état runtime d'orchestration (.ideai/) est exclu du suivi. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
203 lines
6.8 KiB
Python
203 lines
6.8 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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import asyncio
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import unittest
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from evdev.ecodes import (
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EV_ABS,
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EV_REL,
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ABS_X,
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ABS_Y,
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REL_X,
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REL_Y,
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REL_HWHEEL,
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REL_WHEEL,
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REL_WHEEL_HI_RES,
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REL_HWHEEL_HI_RES,
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)
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from inputremapper.configs.mapping import (
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Mapping,
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REL_XY_SCALING,
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DEFAULT_REL_RATE,
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)
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from inputremapper.configs.preset import Preset
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.input_event import InputEvent
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from tests.lib.fixtures import fixtures
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from tests.lib.test_setup import test_setup
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from tests.unit.test_event_pipeline.event_pipeline_test_base import (
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EventPipelineTestBase,
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)
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@test_setup
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class TestAbsToRel(EventPipelineTestBase):
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async def test_abs_to_rel(self):
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"""Map gamepad EV_ABS events to EV_REL events."""
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rel_rate = 60 # rate [Hz] at which events are produced
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gain = 0.5 # halve the speed of the rel axis
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# left x to mouse x
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input_config = InputConfig(type=EV_ABS, code=ABS_X)
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mapping_config = {
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"input_combination": InputCombination([input_config]).to_config(),
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"target_uinput": "mouse",
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"output_type": EV_REL,
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"output_code": REL_X,
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"rel_rate": rel_rate,
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"gain": gain,
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"deadzone": 0,
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}
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mapping_1 = Mapping(**mapping_config)
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preset = Preset()
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preset.add(mapping_1)
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# left y to mouse y
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input_config = InputConfig(type=EV_ABS, code=ABS_Y)
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mapping_config["input_combination"] = InputCombination(
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[input_config]
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).to_config()
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mapping_config["output_code"] = REL_Y
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mapping_2 = Mapping(**mapping_config)
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preset.add(mapping_2)
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# set input axis to 100% in order to move
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# (gain * REL_XY_SCALING) pixel per event
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x = fixtures.gamepad.max_abs
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y = fixtures.gamepad.max_abs
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[
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InputEvent.abs(ABS_X, -x),
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InputEvent.abs(ABS_Y, -y),
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],
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event_reader,
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)
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# wait a bit more for it to sum up
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sleep = 0.5
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await asyncio.sleep(sleep)
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# stop it
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await self.send_events(
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[
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InputEvent.abs(ABS_X, 0),
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InputEvent.abs(ABS_Y, 0),
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],
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event_reader,
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)
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mouse_history = self.global_uinputs.get_uinput("mouse").write_history
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if mouse_history[0].type == EV_ABS:
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raise AssertionError(
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"The injector probably just forwarded them unchanged"
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# possibly in addition to writing mouse events
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)
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# This varies quite a lot depending on the machines performance.
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# Face it, python is a bad choice for this.
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self.assertAlmostEqual(len(mouse_history), rel_rate * sleep * 2, delta=10)
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# those may be in arbitrary order
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expected_value = -gain * REL_XY_SCALING * (rel_rate / DEFAULT_REL_RATE)
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count_x = mouse_history.count((EV_REL, REL_X, expected_value))
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count_y = mouse_history.count((EV_REL, REL_Y, expected_value))
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self.assertGreater(count_x, 1)
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self.assertGreater(count_y, 1)
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# only those two types of events were written
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self.assertEqual(len(mouse_history), count_x + count_y)
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async def test_abs_to_wheel_hi_res_quirk(self):
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"""When mapping to wheel events we always expect to see both,
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REL_WHEEL and REL_WHEEL_HI_RES events with an accumulative value ratio of 1/120
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"""
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rel_rate = 60 # rate [Hz] at which events are produced
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gain = 1
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# left x to mouse x
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input_config = InputConfig(type=EV_ABS, code=ABS_X)
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mapping_config = {
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"input_combination": InputCombination([input_config]).to_config(),
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"target_uinput": "mouse",
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"output_type": EV_REL,
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"output_code": REL_WHEEL,
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"rel_rate": rel_rate,
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"gain": gain,
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"deadzone": 0,
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}
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mapping_1 = Mapping(**mapping_config)
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preset = Preset()
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preset.add(mapping_1)
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# left y to mouse y
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input_config = InputConfig(type=EV_ABS, code=ABS_Y)
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mapping_config["input_combination"] = InputCombination(
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[input_config]
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).to_config()
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mapping_config["output_code"] = REL_HWHEEL_HI_RES
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mapping_2 = Mapping(**mapping_config)
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preset.add(mapping_2)
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# set input axis to 100% in order to move
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# speed*gain*rate=1*0.5*60 pixel per second
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x = fixtures.gamepad.max_abs
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y = fixtures.gamepad.max_abs
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[
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InputEvent.abs(ABS_X, x),
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InputEvent.abs(ABS_Y, -y),
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],
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event_reader,
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)
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# wait a bit more for it to sum up
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sleep = 0.8
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await asyncio.sleep(sleep)
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# stop it
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await self.send_events(
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[
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InputEvent.abs(ABS_X, 0),
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InputEvent.abs(ABS_Y, 0),
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],
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event_reader,
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)
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m_history = self.global_uinputs.get_uinput("mouse").write_history
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rel_wheel = sum([event.value for event in m_history if event.code == REL_WHEEL])
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rel_wheel_hi_res = sum(
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[event.value for event in m_history if event.code == REL_WHEEL_HI_RES]
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)
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rel_hwheel = sum(
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[event.value for event in m_history if event.code == REL_HWHEEL]
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)
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rel_hwheel_hi_res = sum(
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[event.value for event in m_history if event.code == REL_HWHEEL_HI_RES]
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)
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self.assertAlmostEqual(rel_wheel, rel_wheel_hi_res / 120, places=0)
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self.assertAlmostEqual(rel_hwheel, rel_hwheel_hi_res / 120, places=0)
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if __name__ == "__main__":
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unittest.main()
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