Files
InputRemapper/tests/unit/test_event_pipeline/test_rel_to_rel.py
Blomios 0ab77d2a64 chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 00:47:12 +02:00

220 lines
6.7 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
import unittest
from evdev.ecodes import (
EV_REL,
REL_X,
REL_Y,
REL_HWHEEL,
REL_WHEEL,
REL_WHEEL_HI_RES,
REL_HWHEEL_HI_RES,
)
from inputremapper.configs.mapping import (
Mapping,
REL_XY_SCALING,
WHEEL_SCALING,
WHEEL_HI_RES_SCALING,
)
from inputremapper.configs.preset import Preset
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper.input_event import InputEvent
from tests.lib.fixtures import fixtures
from tests.lib.test_setup import test_setup
from tests.unit.test_event_pipeline.event_pipeline_test_base import (
EventPipelineTestBase,
)
@test_setup
class TestRelToRel(EventPipelineTestBase):
async def _test(self, input_code, input_value, output_code, output_value, gain=1):
preset = Preset()
input_config = InputConfig(type=EV_REL, code=input_code)
mapping = Mapping(
input_combination=InputCombination([input_config]).to_config(),
target_uinput="mouse",
output_type=EV_REL,
output_code=output_code,
deadzone=0,
gain=gain,
)
preset.add(mapping)
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[InputEvent(0, 0, EV_REL, input_code, input_value)],
event_reader,
)
history = self.global_uinputs.get_uinput("mouse").write_history
self.assertEqual(len(history), 1)
self.assertEqual(
history[0],
InputEvent(0, 0, EV_REL, output_code, output_value),
)
async def test_wheel_to_y(self):
await self._test(
input_code=REL_WHEEL,
input_value=2 * WHEEL_SCALING,
output_code=REL_Y,
output_value=2 * REL_XY_SCALING,
)
async def test_hi_res_wheel_to_y(self):
await self._test(
input_code=REL_WHEEL_HI_RES,
input_value=3 * WHEEL_HI_RES_SCALING,
output_code=REL_Y,
output_value=3 * REL_XY_SCALING,
)
async def test_x_to_hwheel(self):
# injects both hi_res and regular wheel events at the same time
input_code = REL_X
input_value = 100
output_code = REL_HWHEEL
gain = 2
output_value = int(input_value / REL_XY_SCALING * WHEEL_SCALING * gain)
output_value_hi_res = int(
input_value / REL_XY_SCALING * WHEEL_HI_RES_SCALING * gain
)
preset = Preset()
input_config = InputConfig(type=EV_REL, code=input_code)
mapping = Mapping(
input_combination=InputCombination([input_config]).to_config(),
target_uinput="mouse",
output_type=EV_REL,
output_code=output_code,
deadzone=0,
gain=gain,
)
preset.add(mapping)
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[InputEvent(0, 0, EV_REL, input_code, input_value)],
event_reader,
)
history = self.global_uinputs.get_uinput("mouse").write_history
# injects both REL_WHEEL and REL_WHEEL_HI_RES events
self.assertEqual(len(history), 2)
self.assertEqual(
history[0],
InputEvent(
0,
0,
EV_REL,
REL_HWHEEL,
output_value,
),
)
self.assertEqual(
history[1],
InputEvent(
0,
0,
EV_REL,
REL_HWHEEL_HI_RES,
output_value_hi_res,
),
)
async def test_remainder(self):
preset = Preset()
history = self.global_uinputs.get_uinput("mouse").write_history
# REL_WHEEL_HI_RES to REL_Y
input_config = InputConfig(type=EV_REL, code=REL_WHEEL_HI_RES)
gain = 0.01
mapping = Mapping(
input_combination=InputCombination([input_config]).to_config(),
target_uinput="mouse",
output_type=EV_REL,
output_code=REL_Y,
deadzone=0,
gain=gain,
)
preset.add(mapping)
event_reader = self.create_event_reader(preset, fixtures.gamepad)
events_until_one_rel_y_written = int(
WHEEL_HI_RES_SCALING / REL_XY_SCALING / gain
)
# due to the low gain and low input value, it needs to be sent many times
# until one REL_Y event is written
await self.send_events(
[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)]
* (events_until_one_rel_y_written - 1),
event_reader,
)
self.assertEqual(len(history), 0)
# write the final event that causes the input to accumulate to 1
# plus one extra event because of floating-point math
await self.send_events(
[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)],
event_reader,
)
self.assertEqual(len(history), 1)
self.assertEqual(
history[0],
InputEvent(0, 0, EV_REL, REL_Y, 1),
)
# repeat it one more time to see if the remainder is reset correctly
await self.send_events(
[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)]
* (events_until_one_rel_y_written - 1),
event_reader,
)
self.assertEqual(len(history), 1)
# the event that causes the second REL_Y to be written
# this should never need the one extra if the remainder is reset correctly
await self.send_events(
[InputEvent(0, 0, EV_REL, REL_WHEEL_HI_RES, 1)],
event_reader,
)
self.assertEqual(len(history), 2)
self.assertEqual(
history[1],
InputEvent(0, 0, EV_REL, REL_Y, 1),
)
if __name__ == "__main__":
unittest.main()