Le dépôt ne contenait que README.md ; ajout de l'intégralité du code fonctionnel du fork comme socle stable de la branche de release. L'état runtime d'orchestration (.ideai/) est exclu du suivi. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
226 lines
7.7 KiB
Python
226 lines
7.7 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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import unittest
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from evdev.ecodes import EV_KEY, EV_ABS, ABS_X, ABS_Z
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from inputremapper.configs.mapping import (
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Mapping,
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)
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from inputremapper.configs.preset import Preset
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from inputremapper.configs.keyboard_layout import keyboard_layout
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.input_event import InputEvent
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from tests.lib.logger import logger
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from tests.lib.fixtures import fixtures
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from tests.lib.test_setup import test_setup
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from tests.unit.test_event_pipeline.event_pipeline_test_base import (
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EventPipelineTestBase,
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)
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@test_setup
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class TestAbsToBtn(EventPipelineTestBase):
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async def test_abs_trigger_threshold_simple(self):
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# at 30% map to a
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mapping_1 = Mapping.from_combination(
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InputCombination(
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[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=30)]
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),
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output_symbol="a",
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)
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preset = Preset()
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preset.add(mapping_1)
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a_code = keyboard_layout.get("a")
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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# 50%, trigger a
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await self.send_events(
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[InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2)],
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event_reader,
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)
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keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
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self.assertEqual(len(keyboard_history), 1)
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self.assertEqual(keyboard_history[0], (EV_KEY, a_code, 1))
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self.assertNotIn((EV_KEY, a_code, 0), keyboard_history)
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async def test_abs_z(self):
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# Shoulder triggers (ABS_Z, ABS_RZ, ABS_GAS, ABS_BRAKE). Their center point
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# is equal to the fully released point. They only have one direction.
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# Triggers go from 0 to whatever value, so use the appropriate fixture.
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# Yes this test setup is stupid, it should have different absinfos depending
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# on the event.
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fixture = fixtures.gamepad_abs_0_to_256
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# at 30% map to a
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mapping_1 = Mapping.from_combination(
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InputCombination(
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[InputConfig(type=EV_ABS, code=ABS_Z, analog_threshold=30)]
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),
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output_symbol="a",
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)
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# This mapping is impossible. There is no negative direction.
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mapping_2 = Mapping.from_combination(
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InputCombination(
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[InputConfig(type=EV_ABS, code=ABS_Z, analog_threshold=-30)]
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),
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output_symbol="b",
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)
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preset = Preset()
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preset.add(mapping_1)
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preset.add(mapping_2)
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a_code = keyboard_layout.get("a")
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b_code = keyboard_layout.get("b")
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event_reader = self.create_event_reader(preset, fixture)
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max_abs = fixture.max_abs
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# 50%, trigger a
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await self.send_events(
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[InputEvent.abs(ABS_Z, max_abs // 2)],
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event_reader,
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)
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keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
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self.assertEqual(keyboard_history, [(EV_KEY, a_code, 1)])
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# Lets slowly move it all the way into the other direction
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assert fixture.min_abs == 0 # just for clarification here
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await self.send_events(
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[
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InputEvent.abs(ABS_Z, max_abs // 3),
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InputEvent.abs(ABS_Z, max_abs // 5),
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InputEvent.abs(ABS_Z, max_abs // 10),
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InputEvent.abs(ABS_Z, 0),
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],
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event_reader,
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)
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# The negative mapping (mapping_2, to b) was not triggered. It just released
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# the a.
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self.assertEqual(
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keyboard_history,
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[
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(EV_KEY, a_code, 1),
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(EV_KEY, a_code, 0),
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],
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)
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async def test_abs_trigger_threshold(self):
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"""Test that different activation points for abs_to_btn work correctly."""
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forwarded_history = self.forward_uinput.write_history
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# at 30% map to a
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mapping_1 = Mapping.from_combination(
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InputCombination(
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[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=30)]
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),
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output_symbol="a",
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)
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# at 70% map to b
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mapping_2 = Mapping.from_combination(
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InputCombination(
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[InputConfig(type=EV_ABS, code=ABS_X, analog_threshold=70)]
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),
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output_symbol="b",
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)
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preset = Preset()
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preset.add(mapping_1)
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preset.add(mapping_2)
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a = keyboard_layout.get("a")
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b = keyboard_layout.get("b")
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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logger.info("do nothing, then trigger a")
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await self.send_events(
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[
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# -10%, do nothing
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InputEvent.abs(ABS_X, fixtures.gamepad.min_abs // 10),
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# 0%, do noting
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InputEvent.abs(ABS_X, 0),
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# 10%, do nothing
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InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 10),
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# 50%, trigger a
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InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2),
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],
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event_reader,
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)
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keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
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self.assertEqual(keyboard_history.count((EV_KEY, a, 1)), 1)
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self.assertNotIn((EV_KEY, a, 0), keyboard_history)
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self.assertNotIn((EV_KEY, b, 1), keyboard_history)
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# the negative movements are not mapped, so the one event at -10% and its
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# release should be forwarded instead
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self.assertEqual(
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forwarded_history,
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[
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(EV_ABS, ABS_X, fixtures.gamepad.min_abs // 10),
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(EV_ABS, ABS_X, 0),
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],
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)
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logger.info("trigger b, then release b")
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await self.send_events(
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[
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# 80%, trigger b
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InputEvent.abs(ABS_X, int(fixtures.gamepad.max_abs * 0.8)),
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# 50%, release b
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InputEvent.abs(ABS_X, fixtures.gamepad.max_abs // 2),
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],
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event_reader,
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)
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keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
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self.assertEqual(
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keyboard_history,
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[
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(EV_KEY, a, 1),
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(EV_KEY, b, 1),
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(EV_KEY, b, 0),
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],
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)
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# 0% release a
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await event_reader.handle(InputEvent.abs(ABS_X, 0))
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keyboard_history = self.global_uinputs.get_uinput("keyboard").write_history
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self.assertEqual(
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keyboard_history,
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[
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(EV_KEY, a, 1),
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(EV_KEY, b, 1),
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(EV_KEY, b, 0),
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(EV_KEY, a, 0),
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],
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)
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# This didn't change. ABS_X of 0 should not be forwarded, because the joystick
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# came from the mapped direction to 0. Instead, it maps to release a.
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self.assertEqual(len(forwarded_history), 2)
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if __name__ == "__main__":
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unittest.main()
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