Le dépôt ne contenait que README.md ; ajout de l'intégralité du code fonctionnel du fork comme socle stable de la branche de release. L'état runtime d'orchestration (.ideai/) est exclu du suivi. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
146 lines
4.6 KiB
Python
146 lines
4.6 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# input-remapper - GUI for device specific keyboard mappings
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# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
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#
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# This file is part of input-remapper.
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#
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# input-remapper is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# input-remapper is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
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import asyncio
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import unittest
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from evdev.ecodes import (
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EV_ABS,
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ABS_X,
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ABS_Y,
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)
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from inputremapper.configs.mapping import (
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Mapping,
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)
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from inputremapper.configs.preset import Preset
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from inputremapper.configs.input_config import InputCombination, InputConfig
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from inputremapper.input_event import InputEvent
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from tests.lib.fixtures import fixtures
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from tests.lib.test_setup import test_setup
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from tests.unit.test_event_pipeline.event_pipeline_test_base import (
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EventPipelineTestBase,
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)
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@test_setup
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class TestAbsToAbs(EventPipelineTestBase):
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async def test_abs_to_abs(self):
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gain = 0.5
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# left x to mouse x
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input_config = InputConfig(type=EV_ABS, code=ABS_X)
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mapping_config = {
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"input_combination": InputCombination([input_config]).to_config(),
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"target_uinput": "gamepad",
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"output_type": EV_ABS,
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"output_code": ABS_X,
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"gain": gain,
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"deadzone": 0,
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}
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mapping_1 = Mapping(**mapping_config)
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preset = Preset()
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preset.add(mapping_1)
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input_config = InputConfig(type=EV_ABS, code=ABS_Y)
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mapping_config["input_combination"] = InputCombination(
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[input_config]
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).to_config()
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mapping_config["output_code"] = ABS_Y
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mapping_2 = Mapping(**mapping_config)
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preset.add(mapping_2)
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x = fixtures.gamepad.max_abs
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y = fixtures.gamepad.max_abs
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[
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InputEvent.abs(ABS_X, -x),
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InputEvent.abs(ABS_Y, y),
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],
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event_reader,
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)
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await asyncio.sleep(0.2)
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history = self.global_uinputs.get_uinput("gamepad").write_history
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self.assertEqual(
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history,
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[
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InputEvent.from_tuple((3, 0, fixtures.gamepad.min_abs / 2)),
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InputEvent.from_tuple((3, 1, fixtures.gamepad.max_abs / 2)),
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],
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)
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async def test_abs_to_abs_with_input_switch(self):
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gain = 0.5
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input_combination = InputCombination(
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(
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InputConfig(type=EV_ABS, code=0),
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InputConfig(type=EV_ABS, code=1, analog_threshold=10),
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)
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)
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# left x to mouse x
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mapping_config = {
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"input_combination": input_combination.to_config(),
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"target_uinput": "gamepad",
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"output_type": EV_ABS,
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"output_code": ABS_X,
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"gain": gain,
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"deadzone": 0,
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}
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mapping_1 = Mapping(**mapping_config)
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preset = Preset()
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preset.add(mapping_1)
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x = fixtures.gamepad.max_abs
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y = fixtures.gamepad.max_abs
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event_reader = self.create_event_reader(preset, fixtures.gamepad)
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await self.send_events(
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[
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InputEvent.abs(ABS_X, -x // 5), # will not map
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InputEvent.abs(ABS_X, -x), # will map later
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# switch axis on sends initial position (previous event)
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InputEvent.abs(ABS_Y, y),
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InputEvent.abs(ABS_X, x), # normally mapped
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InputEvent.abs(ABS_Y, y // 15), # off, re-centers axis
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InputEvent.abs(ABS_X, -x // 5), # will not map
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],
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event_reader,
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)
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await asyncio.sleep(0.2)
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history = self.global_uinputs.get_uinput("gamepad").write_history
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self.assertEqual(
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history,
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[
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InputEvent.from_tuple((3, 0, fixtures.gamepad.min_abs / 2)),
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InputEvent.from_tuple((3, 0, fixtures.gamepad.max_abs / 2)),
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InputEvent.from_tuple((3, 0, 0)),
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],
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)
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if __name__ == "__main__":
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unittest.main()
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