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InputRemapper/tests/unit/test_event_pipeline/test_abs_to_rel.py
Blomios 0ab77d2a64 chore(repo): baseline du fork input-remapper (upstream v2.2.1)
Le dépôt ne contenait que README.md ; ajout de l'intégralité du code
fonctionnel du fork comme socle stable de la branche de release.
L'état runtime d'orchestration (.ideai/) est exclu du suivi.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 00:47:12 +02:00

203 lines
6.8 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
# input-remapper - GUI for device specific keyboard mappings
# Copyright (C) 2025 sezanzeb <b8x45ygc9@mozmail.com>
#
# This file is part of input-remapper.
#
# input-remapper is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# input-remapper is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with input-remapper. If not, see <https://www.gnu.org/licenses/>.
import asyncio
import unittest
from evdev.ecodes import (
EV_ABS,
EV_REL,
ABS_X,
ABS_Y,
REL_X,
REL_Y,
REL_HWHEEL,
REL_WHEEL,
REL_WHEEL_HI_RES,
REL_HWHEEL_HI_RES,
)
from inputremapper.configs.mapping import (
Mapping,
REL_XY_SCALING,
DEFAULT_REL_RATE,
)
from inputremapper.configs.preset import Preset
from inputremapper.configs.input_config import InputCombination, InputConfig
from inputremapper.input_event import InputEvent
from tests.lib.fixtures import fixtures
from tests.lib.test_setup import test_setup
from tests.unit.test_event_pipeline.event_pipeline_test_base import (
EventPipelineTestBase,
)
@test_setup
class TestAbsToRel(EventPipelineTestBase):
async def test_abs_to_rel(self):
"""Map gamepad EV_ABS events to EV_REL events."""
rel_rate = 60 # rate [Hz] at which events are produced
gain = 0.5 # halve the speed of the rel axis
# left x to mouse x
input_config = InputConfig(type=EV_ABS, code=ABS_X)
mapping_config = {
"input_combination": InputCombination([input_config]).to_config(),
"target_uinput": "mouse",
"output_type": EV_REL,
"output_code": REL_X,
"rel_rate": rel_rate,
"gain": gain,
"deadzone": 0,
}
mapping_1 = Mapping(**mapping_config)
preset = Preset()
preset.add(mapping_1)
# left y to mouse y
input_config = InputConfig(type=EV_ABS, code=ABS_Y)
mapping_config["input_combination"] = InputCombination(
[input_config]
).to_config()
mapping_config["output_code"] = REL_Y
mapping_2 = Mapping(**mapping_config)
preset.add(mapping_2)
# set input axis to 100% in order to move
# (gain * REL_XY_SCALING) pixel per event
x = fixtures.gamepad.max_abs
y = fixtures.gamepad.max_abs
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[
InputEvent.abs(ABS_X, -x),
InputEvent.abs(ABS_Y, -y),
],
event_reader,
)
# wait a bit more for it to sum up
sleep = 0.5
await asyncio.sleep(sleep)
# stop it
await self.send_events(
[
InputEvent.abs(ABS_X, 0),
InputEvent.abs(ABS_Y, 0),
],
event_reader,
)
mouse_history = self.global_uinputs.get_uinput("mouse").write_history
if mouse_history[0].type == EV_ABS:
raise AssertionError(
"The injector probably just forwarded them unchanged"
# possibly in addition to writing mouse events
)
# This varies quite a lot depending on the machines performance.
# Face it, python is a bad choice for this.
self.assertAlmostEqual(len(mouse_history), rel_rate * sleep * 2, delta=10)
# those may be in arbitrary order
expected_value = -gain * REL_XY_SCALING * (rel_rate / DEFAULT_REL_RATE)
count_x = mouse_history.count((EV_REL, REL_X, expected_value))
count_y = mouse_history.count((EV_REL, REL_Y, expected_value))
self.assertGreater(count_x, 1)
self.assertGreater(count_y, 1)
# only those two types of events were written
self.assertEqual(len(mouse_history), count_x + count_y)
async def test_abs_to_wheel_hi_res_quirk(self):
"""When mapping to wheel events we always expect to see both,
REL_WHEEL and REL_WHEEL_HI_RES events with an accumulative value ratio of 1/120
"""
rel_rate = 60 # rate [Hz] at which events are produced
gain = 1
# left x to mouse x
input_config = InputConfig(type=EV_ABS, code=ABS_X)
mapping_config = {
"input_combination": InputCombination([input_config]).to_config(),
"target_uinput": "mouse",
"output_type": EV_REL,
"output_code": REL_WHEEL,
"rel_rate": rel_rate,
"gain": gain,
"deadzone": 0,
}
mapping_1 = Mapping(**mapping_config)
preset = Preset()
preset.add(mapping_1)
# left y to mouse y
input_config = InputConfig(type=EV_ABS, code=ABS_Y)
mapping_config["input_combination"] = InputCombination(
[input_config]
).to_config()
mapping_config["output_code"] = REL_HWHEEL_HI_RES
mapping_2 = Mapping(**mapping_config)
preset.add(mapping_2)
# set input axis to 100% in order to move
# speed*gain*rate=1*0.5*60 pixel per second
x = fixtures.gamepad.max_abs
y = fixtures.gamepad.max_abs
event_reader = self.create_event_reader(preset, fixtures.gamepad)
await self.send_events(
[
InputEvent.abs(ABS_X, x),
InputEvent.abs(ABS_Y, -y),
],
event_reader,
)
# wait a bit more for it to sum up
sleep = 0.8
await asyncio.sleep(sleep)
# stop it
await self.send_events(
[
InputEvent.abs(ABS_X, 0),
InputEvent.abs(ABS_Y, 0),
],
event_reader,
)
m_history = self.global_uinputs.get_uinput("mouse").write_history
rel_wheel = sum([event.value for event in m_history if event.code == REL_WHEEL])
rel_wheel_hi_res = sum(
[event.value for event in m_history if event.code == REL_WHEEL_HI_RES]
)
rel_hwheel = sum(
[event.value for event in m_history if event.code == REL_HWHEEL]
)
rel_hwheel_hi_res = sum(
[event.value for event in m_history if event.code == REL_HWHEEL_HI_RES]
)
self.assertAlmostEqual(rel_wheel, rel_wheel_hi_res / 120, places=0)
self.assertAlmostEqual(rel_hwheel, rel_hwheel_hi_res / 120, places=0)
if __name__ == "__main__":
unittest.main()