v1.0 with SW PWA enabled
This commit is contained in:
13
frontend/node_modules/victory-vendor/lib-vendor/d3-path/LICENSE
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13
frontend/node_modules/victory-vendor/lib-vendor/d3-path/LICENSE
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Copyright 2015-2021 Mike Bostock
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Permission to use, copy, modify, and/or distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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15
frontend/node_modules/victory-vendor/lib-vendor/d3-path/src/index.js
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frontend/node_modules/victory-vendor/lib-vendor/d3-path/src/index.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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Object.defineProperty(exports, "path", {
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enumerable: true,
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get: function () {
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return _path.default;
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}
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});
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var _path = _interopRequireDefault(require("./path.js"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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120
frontend/node_modules/victory-vendor/lib-vendor/d3-path/src/path.js
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120
frontend/node_modules/victory-vendor/lib-vendor/d3-path/src/path.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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const pi = Math.PI,
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tau = 2 * pi,
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epsilon = 1e-6,
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tauEpsilon = tau - epsilon;
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function Path() {
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this._x0 = this._y0 = // start of current subpath
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this._x1 = this._y1 = null; // end of current subpath
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this._ = "";
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}
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function path() {
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return new Path();
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}
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Path.prototype = path.prototype = {
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constructor: Path,
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moveTo: function (x, y) {
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this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y);
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},
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closePath: function () {
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if (this._x1 !== null) {
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this._x1 = this._x0, this._y1 = this._y0;
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this._ += "Z";
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}
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},
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lineTo: function (x, y) {
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this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
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},
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quadraticCurveTo: function (x1, y1, x, y) {
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this._ += "Q" + +x1 + "," + +y1 + "," + (this._x1 = +x) + "," + (this._y1 = +y);
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},
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bezierCurveTo: function (x1, y1, x2, y2, x, y) {
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this._ += "C" + +x1 + "," + +y1 + "," + +x2 + "," + +y2 + "," + (this._x1 = +x) + "," + (this._y1 = +y);
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},
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arcTo: function (x1, y1, x2, y2, r) {
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x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
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var x0 = this._x1,
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y0 = this._y1,
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x21 = x2 - x1,
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y21 = y2 - y1,
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x01 = x0 - x1,
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y01 = y0 - y1,
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l01_2 = x01 * x01 + y01 * y01; // Is the radius negative? Error.
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if (r < 0) throw new Error("negative radius: " + r); // Is this path empty? Move to (x1,y1).
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if (this._x1 === null) {
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this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
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} // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
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else if (!(l01_2 > epsilon)) ; // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
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// Equivalently, is (x1,y1) coincident with (x2,y2)?
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// Or, is the radius zero? Line to (x1,y1).
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else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
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this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
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} // Otherwise, draw an arc!
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else {
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var x20 = x2 - x0,
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y20 = y2 - y0,
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l21_2 = x21 * x21 + y21 * y21,
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l20_2 = x20 * x20 + y20 * y20,
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l21 = Math.sqrt(l21_2),
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l01 = Math.sqrt(l01_2),
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l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
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t01 = l / l01,
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t21 = l / l21; // If the start tangent is not coincident with (x0,y0), line to.
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if (Math.abs(t01 - 1) > epsilon) {
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this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
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}
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this._ += "A" + r + "," + r + ",0,0," + +(y01 * x20 > x01 * y20) + "," + (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
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}
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},
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arc: function (x, y, r, a0, a1, ccw) {
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x = +x, y = +y, r = +r, ccw = !!ccw;
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var dx = r * Math.cos(a0),
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dy = r * Math.sin(a0),
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x0 = x + dx,
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y0 = y + dy,
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cw = 1 ^ ccw,
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da = ccw ? a0 - a1 : a1 - a0; // Is the radius negative? Error.
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if (r < 0) throw new Error("negative radius: " + r); // Is this path empty? Move to (x0,y0).
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if (this._x1 === null) {
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this._ += "M" + x0 + "," + y0;
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} // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
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else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
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this._ += "L" + x0 + "," + y0;
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} // Is this arc empty? We’re done.
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if (!r) return; // Does the angle go the wrong way? Flip the direction.
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if (da < 0) da = da % tau + tau; // Is this a complete circle? Draw two arcs to complete the circle.
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if (da > tauEpsilon) {
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this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + (this._y1 = y0);
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} // Is this arc non-empty? Draw an arc!
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else if (da > epsilon) {
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this._ += "A" + r + "," + r + ",0," + +(da >= pi) + "," + cw + "," + (this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
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}
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},
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rect: function (x, y, w, h) {
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this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y) + "h" + +w + "v" + +h + "h" + -w + "Z";
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},
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toString: function () {
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return this._;
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}
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};
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var _default = path;
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exports.default = _default;
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