Trying to add some optimization. Need to remove an intersection test now

This commit is contained in:
2025-10-22 23:03:33 +02:00
parent 97d86ae77a
commit 4ef1b04156
4 changed files with 50 additions and 87 deletions

View File

@ -180,8 +180,6 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -203,7 +201,6 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@ -295,7 +292,7 @@ MonoBehaviour:
m_Bits: 8
voxelSize: 0.5
maxDepth: 7
boundsSize: 100
boundsSize: 200
computeShader: {fileID: 7200000, guid: beacc211952bec342847019386af6944, type: 3}
clusteringShader: {fileID: 7200000, guid: 7b67ac486de90db48bc81c43fae83845, type: 3}
--- !u!114 &464574967
@ -635,8 +632,6 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -658,7 +653,6 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@ -680,7 +674,7 @@ Transform:
m_GameObject: {fileID: 1273284503}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 18.52, y: 3.69, z: -9.47}
m_LocalPosition: {x: 24.81, y: 3.69, z: -4.07}
m_LocalScale: {x: 11.138, y: 11.138, z: 11.138}
m_ConstrainProportionsScale: 0
m_Children: []
@ -760,8 +754,6 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -783,7 +775,6 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@ -885,8 +876,6 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -908,7 +897,6 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0