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10
Assets/ScriptableObjects/AudioMaterials/AudioMaterial.cs
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10
Assets/ScriptableObjects/AudioMaterials/AudioMaterial.cs
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using UnityEngine;
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[CreateAssetMenu]
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public class AudioMaterial : ScriptableObject
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{
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[Range(0f, 1)]
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public float reflexionFactor = 1;
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[Range(0f, 1)]
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public float penetrationFactor = 1;
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}
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