Files
SoundTool/Assets/ScriptableObjects/AudioMaterials/AudioMaterial.cs
2025-10-19 22:56:25 +02:00

11 lines
204 B
C#

using UnityEngine;
[CreateAssetMenu]
public class AudioMaterial : ScriptableObject
{
[Range(0f, 1)]
public float reflexionFactor = 1;
[Range(0f, 1)]
public float penetrationFactor = 1;
}