Initial UE commit

This commit is contained in:
abouteiller
2025-07-15 16:48:22 +02:00
parent 89fdd9f0cc
commit 1e157b6876
199 changed files with 806 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Plate.generated.h"
UCLASS()
class TUTOBEGGINER_API APlate : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APlate();
protected:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components")
UStaticMeshComponent* Mesh;
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
};