Test
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#include "SplineNode.h"
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// Sets default values
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ASplineNode::ASplineNode()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = false;
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}
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// Called when the game starts or when spawned
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void ASplineNode::BeginPlay()
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{
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Super::BeginPlay();
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}
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