This commit is contained in:
abouteiller
2025-08-28 17:45:36 +02:00
parent 1e157b6876
commit e37555b201
39 changed files with 95 additions and 46 deletions

View File

@ -3,18 +3,3 @@
#include "SplineNode.h"
// Sets default values
ASplineNode::ASplineNode()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void ASplineNode::BeginPlay()
{
Super::BeginPlay();
}