// Fill out your copyright notice in the Description page of Project Settings. #include "Plate.h" // Sets default values APlate::APlate() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = false; Mesh = CreateDefaultSubobject( "Mesh" ); RootComponent = Mesh; Mesh->SetSimulatePhysics( true ); } // Called when the game starts or when spawned void APlate::BeginPlay() { Super::BeginPlay(); }