// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "SplineNode.generated.h" USTRUCT() struct FSplineNodeOld { GENERATED_USTRUCT_BODY() // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HUD) // TArray Splines; FString Name; };