// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "LevelManager.generated.h" class AActor; UCLASS() class TUTOBEGGINER_API ALevelManager : public AActor { GENERATED_BODY() public: UPROPERTY( EditAnywhere, BlueprintReadWrite ) AActor* Spline; // Sets default values for this actor's properties ALevelManager(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };