// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "Components/TextBlock.h" #include "Blueprint/UserWidget.h" #include "MyGameModeBase.generated.h" class UTextBlock; /** * */ UCLASS() class TUTOBEGGINER_API AMyGameModeBase : public AGameModeBase { GENERATED_BODY() AMyGameModeBase(); virtual void Tick( float DeltaTime ) override; public: void GameOver(); float GetTimer(){ return TotalTime; }; private: float TotalTime = 0.f; };