// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Plate.generated.h" UCLASS() class TUTOBEGGINER_API APlate : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties APlate(); protected: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components") UStaticMeshComponent* Mesh; // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame };