// Fill out your copyright notice in the Description page of Project Settings. #include "SplineNode.h" // Sets default values ASplineNode::ASplineNode() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = false; } // Called when the game starts or when spawned void ASplineNode::BeginPlay() { Super::BeginPlay(); }