// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "SplineNode.generated.h" class USplineComponent; const uint8 bClassic = 0b00; const uint8 bInverted = 0b01; const uint8 bDualSens = 0b10; class SplineHolder { SplineHolder() { Spline = nullptr; Direction = bDualSens; } USplineComponent* Spline; uint8 Direction : 3; }; UCLASS() class TUTOBEGGINER_API ASplineNode : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ASplineNode(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: TArray Splines; };