// Fill out your copyright notice in the Description page of Project Settings. #include "MyGameModeBase.h" AMyGameModeBase::AMyGameModeBase() { PrimaryActorTick.bCanEverTick = true; } void AMyGameModeBase::Tick( float DeltaTime ) { TotalTime += DeltaTime; } void AMyGameModeBase::GameOver() { UE_LOG( LogTemp, Warning, TEXT( "Death" ) ); }